Page 134 - Monster Manual [11th Print]
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F A E R I E D R A G O N
A faerie dragon s a cat-sized dragon with butterfly
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wings. It wears a sharp-toothed grin and expresses its
delight by the twitching of its tail, its merriment fading
only if it is attacked.
I n visible T r icksters. The only warning of a faerie
dragon's presence is a stifled giggle. The dragon stays
out of sight, watching invisibly as its victims contend
with its pranks. When its fun is done, the dragon might
reveal itself, depending on the disposition of its "prey."
Friend l y and Bright. A faerie dragon has a sharp
mind, a fondness for treasure and good company, and
a puckish sense of humor. Travelers can play to a faerie
dragon's draconic nature by offering it "treasure" in the
form of sweets, baked goods, and baubles in exchange
for information or safe passage through its territory.
T h e Colors of Age. A faerie dragon's scales change
hue as it ages, moving through all the colors of the
rainbow. All faerie dragons have innate spellcasting
ability, gaining new spells as they mature.
Dragon Color Age Range
Red 5 years or less
Orange 6-10 years
Yellow 1 1 - 20 years
G r een 21-30 years
Blue 31-40 years
I n digo 41-50 years
Violet 5 1 years or more
F A ERIE DRAGON Innate Spe/lcasting. The dragon's innate spellcasting ability is
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Tiny dragon, chaotic good Charisma (spell save DC 3 ) . It can innately cast a number of
spells, req i ring no material components. As the r agon ages
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and changes color, it gains additional spells as shown below.
Armor Class 1 5
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Hit Points 4 (4d4 + 4) Red, l / day each: dancing lights, mage hand, minor illusion
Speed 10 ft., fly 60 ft. Orange, 1 /day: color spray
Yellow, 1 /day: mirror image
STR DEX CON I N T WIS CHA Green, l/day: suggestion
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3 (-4) 20 (+5) 13 (+ ) 1 4 (+2) 12 (+l) 16 (+3) Blue, l/day: major image
I n digo, 1 /day: hallucinatory terrain
Skills Arcana +4, Perception +3, Stealth +7 Violet, l/day: polymorph
Senses darkvision 60 ft., passive Perception 3
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Languages Draconic, Sylvan AC I O N S
Challenge 1 (200 XP) for a red, orange, or yellow faerie dragon; Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
2 (450 XP) for a green, blue, indigo, or violet faerie dragon
Hit: l piercing damage.
Euphoria Breath (Recharge 5-6). The dragon exhales a puff of
Superior Invisibility. As a bonus action, the dragon can euphoria gas at one creature within 5 feet of it. The target must
magically turn n visible until its concentration ends (as if succeed on a DC 11 Wisdom saving throw, or for 1 minute, the
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concentrating on a spell). Any equipment the dragon wears or
carries is invisible with it. target can't take reactions and must roll a d6 at the start of
each of its turns to determine its behavior during the turn:
Limited Telepathy. Using telepathy, the dragon can magically 1 - 4. The target takes no action or bonus action and uses all
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communicate with any other faerie dragon within 60 feet of it. of its movement to move n a random direction.
5-6. The target doesn't move, and the only thing it can do
Magic Resistance. The dragon has advantage on saving throws on its turn is make a DC 11 Wisdom saving throw, ending the
against spells and other magical effects. effect on itself on a success. �
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FAERIE D R AGON
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