Page 125 - Monster Manual [11th Print]
P. 125

AIR ELEMENTAL
            Large elemental, neutral

            Armor Class l S
            Hit Points 90 (12dl0 + 24)
            Speed 0 ft., fly 90 ft.  (hover)

              STR    DEX     CON     INT    WIS    CHA
             14 (+2)   20 (+S)   14 (+2)   6 (-2)   10 (+O)   6 (-2)   Large elemental, neutral

            Damage Resistances lightning, thunder; bludgeoning, piercing,   Armor Class  7   (natural armor)
                                                                       1
             and slashing from nonmagical attacks             Hit Points 1 2 6 (12dl0 + 60)
            Damage Immunities poison                          Speed 30 ft., burrow 30 ft.
            Condition Immunities exhaustion, grappled, paralyzed,
             petrified, poisoned, prone, restrained, unconscious   STR   DEX   CON     INT    WIS    CHA
            Senses darkvision 60 ft., passive Perception 10    20 (+S)   8 (- )    20 (+S)   s (-3)   10 (+O)   s (-3)
                                                                          1
            Languages Auran
            Challenge S (l ,800 XP)
                                                              Damage Vulnerabilities thunder
                                                              Damage Resistances bludgeon n g, piercing, and slashing from
                                                                                    i
            Air Form. The elemental can enter a hostile creature's space   nonmagical attacks
            and stop there. It can move through a space as narrow as l   Damage Immunities poison
                                                                                     n
            inch wide without squeezing.                      Condition Immunities exhaustio ,   paralyzed, petrified,
                                                               poisoned, unconscious
            ACTI O  N  S                                      Senses darkvision 60 ft., tremorsense 60 ft.,
                                                               passive Perception 10
            Multiattack. The elemental makes two slam attacks.   Languages Terran
            Slam. Melee Weapon Attack: +8 to  i t, reach S ft., one target.   Challenge S (l ,800 XP)
                                    h
            Hit: 14 (2d8 + 5) bludgeoning damage.
                                                              Earth Glide. The elemental can burrow through nonmagical,
            Whirlwind (Recharge 4-6). Each creature in the elemental's
            space must make a DC 13 Strength saving throw. On a failure,   unworked earth and stone. While doing so, the elemental
            a target takes l S (3d8 + 2) bludgeoning damage and is flung   doesn't disturb the material it moves through.
                                     i
            up 20 feet away from the elemental  n   a random direction and   Siege Monster. The elemental deals double damage to objects
            knocked prone. If a thrown target strikes an object, such as a   and structures.
            wall or floor, the target takes 3  (ld6) bludgeoning damage for
            every  0   feet it was thrown. If the target is thrown at another   ACTI O  N  S
                1
            creature, that creature must succeed on a DC 13 Dexterity   Multiattack. The elemental makes two slam attacks.
            saving throw or take the same damage and be knocked prone.
                                                                                      h
             If the saving throw is successful, the target takes half the   Slam. Melee Weapon Attack: +8 to  i t, reach 10 ft., one target.
            bludgeoning damage and isn't flung away or knocked prone.   Hit: 14 (2d8 + 5) bludgeoning damage.


            ELEMENTALS
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