Page 172 - Monster Manual [11th Print]
P. 172

G O R G O N
            Large monstrosity, unaligned
                                                              Few creatures that encounter a gorgon live to tell about
                                                              it. Its body is covered in iron plates, and its nostrils fume
            Armor Class  9   (natural armor)
                     1
                    1
            Hit Points  1 4   (12dl0 + 48)                    with green vapor.
                                                               Horrific Structure. A gorgon's iron plates range from
            Speed 40 ft.
                                                              steely black to gleaming silver, but this natural armor
              STR    DEX     CON     I N T   WIS   CHA        in no way hinders its movement or mobility. The oils of
             20  (+5)   1 1   (+O)   18  (+4)   2  (-4)   12  (+l)   7  (-2)   its body lubricate the armor. A sick or inactive gorgon
                                                              gathers rust like fungus or mange. When a rusty gorgon
            Skills Perception +4                              moves, its plates squeal as they rub together.
            Condition Immunities petrified                     Monstrous Predator. When a gorgon spots potential
            Senses darkvision 60 ft., passive  Perception  14   prey, it charges with a hideous clamor of metal on
            Languages -                                       metal. When the gorgon hits, it pulverizes the foe and
            Challenge 5  (l ,800 XP)
                                                              sends its sprawling, then tramples it to death with its
                                                              cruel hooves. Faced with multiple foes, the gorgon
            Trampling Charge.  If the gorgon  moves at least 20  feet  straight   exhales its deadly vapor to overcome the creatures
            toward  a creature and then  hits  it with a gore attack on the   it touches by turning them to stone. When it grows
            same turn, that target must succeed on a  DC  16 Strength   hungry, it smashes its petrified prey to rubble and uses
            saving throw or be knocked  prone.  If the target is prone, the   its strong teeth to grind the stone into a powder that
            gorgon can make one attack with its hooves against it as a   provides nourishment. The crisscrossing network of
            bonus action.                                     trampled trails and splintered trees that surrounds a
                                                              gorgon lair is strewn with the uneaten fragments of its
              T
            AC I O  N S
                                                              shattered foes.
            Core. Melee Weapon Attack: +8 to hit,  reach  5  ft., one target.
            Hit:  8 1    (2dl 2   +  5)  piercing damage.
                                      h
            Hooves. Melee Weapon Attack: +8 to  i t, reach  5 ft., one target.
                  d
            Hit: 16  (2 1 0    +  5) bl udgeoning damage.
            Petrifying Breath (Recharge 5-6). The gorgon exhales
            petrifying gas in a  30-foot cone. Each creature in that area
            mu st succeed on a  DC  13  Constitution  saving throw.  On a
            fa iled save, a target  begins to turn to  sto e   and is  restrained.
                                        n
            The restrained target m  u st repeat the saving throw at the end
            of its next turn. On a  success, the effect ends on the target.
            On  a failure, the target is petrified  until freed by the greater
           restoration spell or other magic.


                                                                                                    GORGON
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