Page 171 - Monster Manual [11th Print]
P. 171

Large construct, unaligned                        STONE GOLEM
                                                              Large construct, unaligned
           Armor Class 20  (natural armor)
            Hit Points 210  (20dl0 +  1 0 0)                 Armor Class  1 7   (natural armor)
           Speed 30 ft.                                      Hit Points  7 8  ( 1 7 dl0 + 85)
                                                                     1
                                                             Speed 30 ft.
              STR    DEX    CON     INT    WIS    CHA
             24  (+7)   9  (-1)   20  (+5)   3  (-4)   1 1   (+O)   l  (-5)   STR   DEX   CON   INT   WIS   CHA
                                                              22 (+6)   9  (-1)   20  (+5)   3  (-4)   11  (+O)   l  (-5)
            Damage Immunities fire, poison,  psychic; bludgeoning,
             piercing,  and  slashing from  nonmagical attacks not made   Damage Immunities poison, psychic; bludgeoning,  piercing,
             with adamantine weapons                           and slashing from  nonmagical attacks  not  made with
           Condition Immunities charmed, exhaustion, frightened,   adamantine weapons
             paralyzed, petrified, poisoned                  Condition Immunities charmed, exhaustion, frightened,
           Senses darkvision  1 2 0 ft., passive Perception  l 0   paralyzed,  petrified, poisoned
            Languages understands the languages of its  creator but   Senses darkvision 1 2 0 ft., passive Perception  10
             can't speak                                      Languages understands the languages of its creator but
           Challenge 16  (1 5,000 XP)                          can't speak
                                                             Challenge 10 (5,900 XP)
                                                 fi
            Fire Absorption. Whenever the golem is subjected to  r e
           damage, it takes  no  damage and instead regains a  number of   Immutable Form. The golem is immune to any spell or effect
            hit points equal to the  fire damage dealt.
                                                              that would alter its  form.
            Immutable Form. The golem is immune to any spell or effect   Magic Resistance. The golem has advantage on  saving th rows
           that would alter its  form.                       against spells and other  m  a gical effects.
            Magic Resistance. The golem has advantage on saving throws   Magic Weapons. The golem's weapon attacks are magical.
           against spells and other magical effects.
                                                             AC I O  N S
                                                                T
            Magic Weapons. The golem's weapon attacks are magical.
                                                             Multiattack. The golem makes two slam attacks.
              T
           AC I O  N S
                                                             Slam. Melee Weapon Attack: +10 to hit,  reach 5  ft., one target.
            Multiattack. The golem makes two melee attacks.   Hit:  19  (3d8 + 6)  bludgeoning damage.
           Slam. Melee Weapon Attack: +1 3 to hit,  reach 5  f t ., one target.   Slow (Recharge 5-6). The golem targets one or more  creatures
            Hit: 20  (3d8 +  7)  bludgeoning damage.          it can see within  10 f e et of it.  Each target must make a  DC 1 7
                                                             Wisdom saving throw against this magic.  O  n   a failed save, a
           Sword.  Melee Weapon Attack: +1 3 to hit, reach  10 f t ., one
                                                             target can't use  reactions,  its  speed  is  halved, and it can't make
           target. Hit: 23  (3dl0 +  7)  slashing damage.
                                                              more than one attack on  its  turn.  I n   addition, the target can
            Poison Breath (Recharge 6). The golem exhales poisonous gas   take either an action or a  bonus action on its turn, not both.
            in a  1 5 -foot cone.  Each creature in that area must make a  DC 1 9     These effects last for l  minute. A target can repeat the saving
                                   4
           Constitution  saving throw, taking  5   (1 0d8)  poison damage on   throw at the end of each of its turns, ending the effect on itself
           a failed save, or half as much damage on a  successful  one.   on a  success.
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