Page 171 - Monster Manual [11th Print]
P. 171
Large construct, unaligned STONE GOLEM
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20dl0 + 1 0 0) Armor Class 1 7 (natural armor)
Speed 30 ft. Hit Points 7 8 ( 1 7 dl0 + 85)
1
Speed 30 ft.
STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 20 (+5) 3 (-4) 1 1 (+O) l (-5) STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 20 (+5) 3 (-4) 11 (+O) l (-5)
Damage Immunities fire, poison, psychic; bludgeoning,
piercing, and slashing from nonmagical attacks not made Damage Immunities poison, psychic; bludgeoning, piercing,
with adamantine weapons and slashing from nonmagical attacks not made with
Condition Immunities charmed, exhaustion, frightened, adamantine weapons
paralyzed, petrified, poisoned Condition Immunities charmed, exhaustion, frightened,
Senses darkvision 1 2 0 ft., passive Perception l 0 paralyzed, petrified, poisoned
Languages understands the languages of its creator but Senses darkvision 1 2 0 ft., passive Perception 10
can't speak Languages understands the languages of its creator but
Challenge 16 (1 5,000 XP) can't speak
Challenge 10 (5,900 XP)
fi
Fire Absorption. Whenever the golem is subjected to r e
damage, it takes no damage and instead regains a number of Immutable Form. The golem is immune to any spell or effect
hit points equal to the fire damage dealt.
that would alter its form.
Immutable Form. The golem is immune to any spell or effect Magic Resistance. The golem has advantage on saving th rows
that would alter its form. against spells and other m a gical effects.
Magic Resistance. The golem has advantage on saving throws Magic Weapons. The golem's weapon attacks are magical.
against spells and other magical effects.
AC I O N S
T
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
T
AC I O N S
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Multiattack. The golem makes two melee attacks. Hit: 19 (3d8 + 6) bludgeoning damage.
Slam. Melee Weapon Attack: +1 3 to hit, reach 5 f t ., one target. Slow (Recharge 5-6). The golem targets one or more creatures
Hit: 20 (3d8 + 7) bludgeoning damage. it can see within 10 f e et of it. Each target must make a DC 1 7
Wisdom saving throw against this magic. O n a failed save, a
Sword. Melee Weapon Attack: +1 3 to hit, reach 10 f t ., one
target can't use reactions, its speed is halved, and it can't make
target. Hit: 23 (3dl0 + 7) slashing damage.
more than one attack on its turn. I n addition, the target can
Poison Breath (Recharge 6). The golem exhales poisonous gas take either an action or a bonus action on its turn, not both.
in a 1 5 -foot cone. Each creature in that area must make a DC 1 9 These effects last for l minute. A target can repeat the saving
4
Constitution saving throw, taking 5 (1 0d8) poison damage on throw at the end of each of its turns, ending the effect on itself
a failed save, or half as much damage on a successful one. on a success.

