Page 176 - Monster Manual [11th Print]
P. 176
GRI L O C K
M
The degenerate subterranean grim locks were once
human, but their worship of the mind flayers over
generations of prowling the Underdark transformed
them into blind, monstrous cannibals long ago.
Debased Cultists. The empire of the mind flayers
once spread across many worlds, enslaving countless
races. Among those were human cultures whose high
priests the mind flayers subverted using their insidious
powers of thought control. Those leaders gradually
turned the faiths of their followers toward the illithids,
which they worshiped as blasphemous deities.
Over time, the rituals of these enslaved humans
created fervent cannibal cults that regarded the brain
eating of the mind flayers as a holy sacrament. The
illithids commanded their worshipers to abduct other
sentient creatures to be sacrificed. After the victims'
brains had been consumed, the mind flayers gave the
lifeless bodies to the cultists.
O
Blind H u nters. When the rule of the mind flayers GRIML C K
crumbled, their cults faced constant warfare from their Medium humanoid (grim/ock), neutral evil
enemies, the same creatures that had once been their
victims. The cults fled into the Underdark domains of Armor Class 11
Hit Points 11 (2d8 + 2)
their illithid gods. Over generations in that lightless Speed 30 ft.
realm, the cultists learned to rely on their other senses
for survival. In time, their eyes withered away and STR DEX CON INT WIS CHA
eyelids sealed, leaving only covered eye sockets behind.
1
1 6 (+3) 12 (+l ) 12 (+l) 9 (-1 ) 8 (- ) 6 (-2)
A grimlock's ears prick up at the faintest footfall or
whisper echoing down stone passageways. It can speak Skills Athletics +5, Perception +3, Stealth +3
in tones too low for most other humanoids to hear. The Condition Immunities blinded
odors of sweat, flesh, and blood awaken its hunger, Senses blindsight 30 ft. or 1 0 ft. while deafened (blind beyond
and it can track by such scents like a bloodhound. To this radius), passive Perception 13
enhance their senses, grimlocks leave trails of blood, Languages Undercommon
piles of dung, or the viscera of slain prey in places far Challenge 1/4 (SO XP)
from their lairs. When intruders pass through those
areas, they carry the foul scents with them, warning the Blind Senses. The grimlock can't use its blindsight while
grimlocks of their approach. deafened and unable to smell.
For most creatures, blindness is an enormous
hindrance. For a grimlock with its other heightened Keen Hearing and Smell. The grim lock has advantage on
senses, sightlessness is a boon. A grimlock isn't fooled Wisdom (Perception) checks that rely on hearing or smell.
by visual illusions or misperceptions. It is fearless as it Stone Camouflage. The gri mlock has advantage on Dexterity
stalks prey. (Stealth) checks made to hide in rocky terrain.
Endless W a r. Grimlocks still venerate the mind
T
flayers, serving them whenever possible. Grimlocks also AC I O N S
recall the war in which they were driven underground. Spiked Bone Club. Melee Weapon Attack: 5 to hit, reach 5 ft.,
+
To them, it has never ended. They continue to return one target. Hit: 5 (ld4 + 3) b l udgeoning damage plus 2 (l d4)
to the surface world to abduct captives for their piercing damage.
illithid masters.
GRI M LOC K
1 7 5

