Page 179 - Monster Manual [11th Print]
P. 179

NIGHT HAG
                                                            Sly and subversive, night hags want to see the virtuous
                                                            turn to villainy: love turned into obsession, kindness
                                                            turned to hate, devotion to disregard, and generosity
                                                            to selfishness. Night hags take perverse joy in
                                                            corrupting mortals.
                                                              Night hags were once creatures of the Feywild, but
                                                            their foulness saw them exiled to Hades long ago, where
                                                            they degenerated into fiends. The night hags have long
                                                            since spread across the Lower Planes.
                                                              Sou/mongers. While a humanoid sleeps, a night hag
                                                            can straddle the person ethereally and intrude upon its
                                                            dreams. Any creature with truesight can see the hag's
                                                            spectral form straddling its prey. The ethereal hag fills
                                                            her victim's head with doubts and fears, in the hope of
                                                            tricking it into performing evil acts in the waking world.
                                                            The hag continues her nightly visitations until the victim
                                                            finally expires in its sleep. If the hag has driven her
                                                            victim to commit evil deeds, she traps its corrupted soul
                                                            in her soul bag (see the "Night Hag Items" sidebar) for
                                                            transport to Hades.
                                                              Covens. A night hag that is part of a coven (see
                                                            the "Hag Covens" sidebar) has a challenge  rating of
                                                            7 (2,900 XP).

                                                            Magic Resistance. The  hag  has  advantage  n   saving throws
                                                                                          o
          Medium fiend, neutral evil                        against spells and  other magical effects.
                                                            ACTI O  N  S
          Armor Class 1 7   (natural armor)
          Hit Points  1 2   (15d8 + 45)                     Claws (Hag Form Only). Melee Weapon Attack: +7  o t    hit, reach
                  1
          Speed 30 ft.                                      5 f t ., one target. Hit: 13 (2d8 + 4) slashing damage.
            STR     DEX    CON     I N T   WIS   CHA        Change Shape. The hag magically polymorphs into a  Small or
           1 8   (+4)   1 5   (+2)   16 (+3)   1 6   (+3)   14 (+2)   16 (+3)   Medium female humanoid, or back into her true form.  Her
                                                            statistics are the same in each form. Any equipment she is
          Skills Deception +7,  Insight +6,  Perception +6,  Stealth +6   wearing or carrying isn't transformed. She reverts to her true
                                      n
          Damage Resistances cold, fire; bludgeo i ng, piercing,   form if she dies.
           and slashing from  nonmagical attacks not made with   Etherealness. The hag magically enters the Ethereal  Plane from
           silvered weapons                                 the  M  a terial Plane, or vice versa. To  do  so, the hag must have a
          Condition Immunities charmed                      heartstone in  her possession.
          Senses darkvision  2 0 ft., passive Perception 1 6
                       1
          Languages Abyssal, Common,  n fernal,  Primordial   Nightmare Haunting (1/Day). While on the Ethereal  Plane, the
                                I
          Challenge 5 (1,800 XP)                            hag magically touches a  sleeping humanoid on the  M  a terial
                                                                         f
                                                            Plane. A protection  r om evil and good spell cast on the target
                                                            prevents this contact, as does a magic circle. As long as the
          Innate Spellcasting. The hag's innate spel lcasting ability is
                                                                                  d
                                                            contact persists, the target  has  r eadful  visions.  If these visions
          Charisma (spell save DC 14, +6 to hit with spell attacks). She
                                                            last for at least 1  hour, the target gains no benefit from its rest,
          can  innately cast the following spells, requiring no material
                                                            and  its hit point  maximum is reduced  by 5  (ldlO). If this effect
          components:
                                                            reduces the target's hit point maximum to 0, the target dies,
          At will: detect magic, magic missile              and if the target was evi l, its soul is trapped i n   the hag's soul
          2/day each: plane shift  (self on ly) , ray of  enfeeblement, sleep   bag. The reduction to the target's hit point maximum lasts  until
                                                            removed by the greater restoration spell or similar m  a gic.
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