Page 179 - Monster Manual [11th Print]
P. 179
NIGHT HAG
Sly and subversive, night hags want to see the virtuous
turn to villainy: love turned into obsession, kindness
turned to hate, devotion to disregard, and generosity
to selfishness. Night hags take perverse joy in
corrupting mortals.
Night hags were once creatures of the Feywild, but
their foulness saw them exiled to Hades long ago, where
they degenerated into fiends. The night hags have long
since spread across the Lower Planes.
Sou/mongers. While a humanoid sleeps, a night hag
can straddle the person ethereally and intrude upon its
dreams. Any creature with truesight can see the hag's
spectral form straddling its prey. The ethereal hag fills
her victim's head with doubts and fears, in the hope of
tricking it into performing evil acts in the waking world.
The hag continues her nightly visitations until the victim
finally expires in its sleep. If the hag has driven her
victim to commit evil deeds, she traps its corrupted soul
in her soul bag (see the "Night Hag Items" sidebar) for
transport to Hades.
Covens. A night hag that is part of a coven (see
the "Hag Covens" sidebar) has a challenge rating of
7 (2,900 XP).
Magic Resistance. The hag has advantage n saving throws
o
Medium fiend, neutral evil against spells and other magical effects.
ACTI O N S
Armor Class 1 7 (natural armor)
Hit Points 1 2 (15d8 + 45) Claws (Hag Form Only). Melee Weapon Attack: +7 o t hit, reach
1
Speed 30 ft. 5 f t ., one target. Hit: 13 (2d8 + 4) slashing damage.
STR DEX CON I N T WIS CHA Change Shape. The hag magically polymorphs into a Small or
1 8 (+4) 1 5 (+2) 16 (+3) 1 6 (+3) 14 (+2) 16 (+3) Medium female humanoid, or back into her true form. Her
statistics are the same in each form. Any equipment she is
Skills Deception +7, Insight +6, Perception +6, Stealth +6 wearing or carrying isn't transformed. She reverts to her true
n
Damage Resistances cold, fire; bludgeo i ng, piercing, form if she dies.
and slashing from nonmagical attacks not made with Etherealness. The hag magically enters the Ethereal Plane from
silvered weapons the M a terial Plane, or vice versa. To do so, the hag must have a
Condition Immunities charmed heartstone in her possession.
Senses darkvision 2 0 ft., passive Perception 1 6
1
Languages Abyssal, Common, n fernal, Primordial Nightmare Haunting (1/Day). While on the Ethereal Plane, the
I
Challenge 5 (1,800 XP) hag magically touches a sleeping humanoid on the M a terial
f
Plane. A protection r om evil and good spell cast on the target
prevents this contact, as does a magic circle. As long as the
Innate Spellcasting. The hag's innate spel lcasting ability is
d
contact persists, the target has r eadful visions. If these visions
Charisma (spell save DC 14, +6 to hit with spell attacks). She
last for at least 1 hour, the target gains no benefit from its rest,
can innately cast the following spells, requiring no material
and its hit point maximum is reduced by 5 (ldlO). If this effect
components:
reduces the target's hit point maximum to 0, the target dies,
At will: detect magic, magic missile and if the target was evi l, its soul is trapped i n the hag's soul
2/day each: plane shift (self on ly) , ray of enfeeblement, sleep bag. The reduction to the target's hit point maximum lasts until
removed by the greater restoration spell or similar m a gic.

