Page 187 - Monster Manual [11th Print]
P. 187

Beast T r a iners. Hobgoblins have a long history of   strongholds in strategically advantageous locations,
          training animals to service. Like the more civilized   which they then use as staging areas to expand
          races, they use oxen and horses to transport goods   their territory.
          and weaponry over long distances. They communicate   Hobgoblin warlords never tire of combat, but
          with each other using trained ravens, and keep vicious   they don't take up arms lightly. Before they attack,
          wolves to guard prisoners and protect hobgoblin camps.   hobgoblins conduct thorough reconnaissance to gauge
          Hobgoblin cavalry use trained worgs as steeds, in the   the strengths and weaknesses of their foes. When
          same way that goblins ride wolves. Some tribes even   assaulting a stronghold, they surround it first to cut off
          keep carnivorous apes as fighting beasts.         escape routes and supply lines, then slowly starve their
            Conquer and Control. Hobgoblins claim lands     enemies out.
          with abundant resources, and they can be found in   Hobgoblins fortify their own holdings, bolstering
          forests and mountains, near mines and humanoid    existing defenses with innovations of their own.
          settlements, and anywhere else that wood, metal, and   Whether they lair in cavern complexes, dungeons,
          potential slaves can be found. They build and conquer   ruins, or forests, they protect their strongholds with
                                                            ditches, fences, gates, guard towers, pit traps, and crude
                                                            catapults or ballistas.
                                                              Legion of  a glubiyet. Hobgoblins worship
                                                                      M
                                                            Maglubiyet the Mighty One, the greater god of
                                                            goblinoids. As terrifying as this figure is, hobgoblins
                                                            don't fear death, believing that when they die in battle,
                                                            their spirits join the honored ranks of Maglubiyet's army
                                                            on the plane of Acheron.



             IHEV  BR EAK  s EFOR  E  o uR  SH  I EL DS.
             THEV  FALL  SEN  EAT H  OUR  S\.. • "  • DES '  '
                           s  TO  coN Q.UE R .
             THE IR  HO ME  IS  o uR
              TH EIR  CH IL DR EN  o uR S LAVES .
              Ac HER O N!  AcHE RO N  .   I                 HOBGOBLIN CAPTAIN
              VICT OR'(  IS o uRs .'   - TRA N SL A  TIO N  OF  A   Medium humanoid (goblinoid), lawf u l evil
                            1-\o s GO BLIN  WAR  C HAN T
                                                            Armor Class  7   (half plate)
                                                                     1
                                                            Hit Points 39  (6d8 +  1 2 )
                                                            Speed 30 ft.
                                                              STR     DEX    CON     INT    WIS    CHA
          HOBGOBLIN                                          1 5   (+2)   14 (+2)   14  (+2)   12  (+l)   10 (+O)   13 (+l)
          Medium humanoid (goblinoid), lawf u l evil
                                                            Senses darkvision 60 ft., passive Perception  10
                                                            Languages Common, Goblin
                   1
          Armor Class  8   (chain mail, shield)
                                                            Challenge 3  (700 XP)
          Hit Points 11  (2d8 +  2)
          Speed 30 ft.
                                                            Martial Advantage. Once  per turn, the  hobgoblin can deal
            STR     DEX    CON     I N T   WIS   CHA        an extra  10  (3d6)  damage to a creature it hits with a weapon
            13  (+l)   12 (+l)   12  (+l)   10  (+0)   10  (+0)   9  (- )    attack if that creature  is within 5 feet of an ally of the hobgoblin
                                                    1
                                                            that isn't incapacitated.
          Senses darkvision 60 ft., passive Perception  10
          Languages Common, Goblin                          ACTI O  N  S
          Challenge 1/2 (100 XP)
                                                            Multiattack. The hobgoblin makes two greatsword  attacks.
                                                            Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
          Martial Advantage. Once per turn, the hobgoblin can deal an
                                                            target. Hit: 9  (2d 6 + 2)  piercing da m  a ge.
          extra 7  (2d 6)  damage to a  creature it hits with a weapon attack
          if that creature  is within 5 feet of an ally of the hobgoblin that   javelin. Melee or Ranged Weapon Attack: +4 to hit,  reach  5 ft.  or
          isn't incapacitated.                              range 30/1 20 ft., one target. Hit: 5  (ld6 + 2)  piercing damage.
             T
          AC I O  N S                                       Leadership (Recharges a f t er a Short or Long Rest).  For l
                                                            min ute, the hobgoblin can utter a  special command or warning
          Longsword. Melee Weapon Attack:  3   to hit,  reach 5 f t ., one
                                   +
                                                            whenever a  nonhostile creature that it can see within 30 feet
          target. Hit: 5  (ld8 +  l)  slashing damage, or 6  (ldlO +  l )
                                                            of it makes an attack  roll or a  saving throw. The creature can
          slashing damage  f   used with two hands.
                       i
                                                            add a d4 to its roll  provided it can hear and understand the
                                              1
          Longbow. Ranged Weapon Attack: +3 to  h i t, range  5 0/600 ft.,   hobgoblin. A creature can  benefit from  only one Leadership die
 •        one target. Hit: 5  (ld8 +  l )   piercing damage.   at a  time. This effect ends if the hobgoblin is incapacitated.
         c:::::==:::========:;:=========�=====i
          HOBGOBLINS
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