Page 208 - Monster Manual [11th Print]
P. 208

When a werebear transforms, it grows to enormous   Weretigers live in jungles on the fringes of humanoid
             size, lashing out with weapons or claws. It fights with   civilization, traveling to isolated settlements to trade or
             the ferocity of a bear, though even in its bestial forms,   revel. They live and hunt alone or in small family groups.
             it avoids biting so as to not pass on its curse. Typically,
             a werebear passes on its lycanthropy only to chosen   WEREWOLF
             companions or apprentices, spending the time that   A werewolf is a savage predator. In its humanoid form,
             follows helping the new lycanthrope accept the curse in   a werewolf has heightened senses, a fiery temper, and
             order to control it.                              a tendency to eat rare meat. Its wolf form is a fearsome
              Solitary creatures, werebears act as wardens over   predator, but its hybrid form is more terrifying by far-a
             their territory, protecting flora and fauna alike from   furred and well-muscled humanoid body topped by a
             humanoid or monstrous intrusion. Though most      ravening wolf's head. A werewolf can wield weapons in
             werebears are of good alignment, some are every bit as   hybrid form, though it prefers to tear foes apart with its
             evil as other lycanthropes.                       powerful claws and bite.
             WE E B O AR                                        Most werewolves flee civilized lands not long after
                 R
                                                               becoming afflicted. Those that reject the curse fear
             Wereboars are ill-tempered and vulgar brutes. As   what will happen if they remain among their friends and
             humanoids, they are stocky and muscular, with short,   family. Those that embrace the curse fear discovery and
             stiff hair. In their humanoid and hybrid forms, they use   the consequences of their murderous acts. In the wild,
             heavy weapons, while in hybrid or animal form, they   werewolves form packs that also include wolves and
             gain a devastating goring attack through which their   dire wolves.
             curse is spread. A wereboar infects other creatures
             indiscriminately, relishing the fact that the more its   PLA E R   CHARACTERS AS  LYCANTH ROPES
                                                                   Y
             victims resist the curse, the more savage and bestial   A character who becomes a lycanthrope retains his or
             they become.                                       her statistics except as specified by lycanthrope type. The
              Wereboars live in small family groups in remote forest   character gains the lycanthrope's speeds in nonhumanoid
             areas, building ramshackle huts or dwelling in caves.   form, damage immunities, traits, and actions that don't
             They are suspicious of strangers but sometimes ally   involve equipment. The character is proficient with the
             themselves with ores.                              lycanthrope's natural attacks, such as its bite or claws, which
                                                                deal damage as shown in the lycanthrope's statistics. The
            WERE RAT                                            character can't speak while in animal form.
                                                                 A non-lycanthrope humanoid hit by an attack that carries
            Wererats are cunning lycanthropes with sly, avaricious   the curse of lycanthropy must succeed on a Constitution
             personalities. They are wiry and twitchy in humanoid   saving throw (DC 8  t he lycanthrope's proficiency bonus +
                                                                             +
            form, with thin hair and darting eyes. In their humanoid   the lycanthrope's Constitution modifier)  or be cursed. lfthe
             and hybrid forms, wererats prefer light weapons and use   character embraces the curse, his or her alignment becomes
             ambush tactics rather than fighting as a pack. Although   the one defined for the lycanthrope. The DM is free to decide
             a wererat can deliver a nasty bite in its rat form, it favors   that a change in alignment places the character under DM
             that form for stealthy infiltration and escape rather   control until the curse of lycanthropy is removed.
                                                                 The following information applies to specific lycanthropes.
             than combat.                                        W e rebear. The character gains a Strength of 19 if his or her
              A wererat clan operates much like a thieves' guild,   score isn't already  i gher, and  + a   l  bonus to AC while in bear
                                                                             h
            with wererats transmitting their curse only to creatures   or hybrid form (from natural armor). Attack and damage rolls
            they want to induct into the clan. Wererats that are   for the natural weapons are based on Strength.
                                                                                                1
            accidentally cursed or break loose from the clan's   W e reboar. The character gains a Strength of  7   if his or
            control are quickly hunted down and killed.        her score isn't already higher, and  + a   l  bonus to AC while
              Wererat clans are found throughout urban civilization,   in boar or hybrid form (from natural armor). Attack and
                                                                                  a
            often dwelling in cellars and catacombs. These     damage rolls for the tusks  r e based on Strength. For the
            creatures are common in the sewers beneath major   Charge trait, the DC is 8 + the character's proficiency bonus +
            cities, viewing those subterranean areas as their   Strength modifier.             1
                                                                 Wererat. The character gains a Dexterity of  5   if his or
            hunting grounds. Rats and giant rats are commonly   her score isn't already higher. Attack and damage rolls for
            found living among wererats.                       the bite are based on whichever is  i gher of the character's
                                                                                        h
                                                               Strength and Dexterity.
            WERETIGER                                            W e retiger. The character gains a Strength of  7   if his or
                                                                                                1
                                                               her score isn't already higher. Attack and damage rolls for
            Weretigers are ferocious hunters and warriors with
            a haughty and fastidious nature. Lithe and sleekly   the natural weapons are based on Strength.  For the Pounce
                                                               trait, the DC is 8 + the character's proficiency bonus +
            muscular in humanoid form, they are taller than    Strength modifier.
            average and meticulously groomed. Weretigers grow to   Werewolf. The character gains a Strength of  5   if his or her
                                                                                                1
            enormous size in animal and hybrid form, but they fight   score isn't already higher, and  + a   l  bonus to AC while in wolf
            in their more refined humanoid form when they can.   or hybrid form (from natural armor). Attack and damage rolls
            They don't like to pass on their curse, because every   for the natural weapons are based on Strength.
            new weretiger means competition for territory and prey.




                                                                                               LYC,\NTHROPES
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