Page 209 - Monster Manual [11th Print]
P. 209
WEREBEAR its size and AC, are the same in each form. Any equipment it is
Medium humanoid (human, shapechanger), neutral good wearing or carrying isn't transformed. It reverts to its true form
if it dies.
Armor Class 10 i n humanoid form, 1 (natural armor) n bear Keen Smell. The werebear has advantage on Wisdom
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and hybrid form (Perception) checks that rely on smell.
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Hit Points 3 5 (18d8 + 54)
Speed 30 ft. (40 ft., climb 30 ft. in bear or hybrid form) ACTI O N S
STR DEX CON INT WIS CHA Multiattack. I n bear form, the werebear makes two claw
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19 (+4) 10 (+O) 17 (+3) 11 (+O) 12 (+l) 12 (+l) attacks. In humanoid form, it makes two greataxe attacks. n
hybrid form, it a n attack like a bear or a humanoid.
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Skills Perception +7 Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7
Damage Immunities bludgeoning, piercing, and slashing from to i t, reach 5 ft., one target. Hit: 5 (2dl0 + 4) piercing
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nonmagical attacks not made with silvered weapons damage. If the target is a humanoid, it must succeed on a
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Senses passive Perception 7 DC 14 Constitution saving throw or be cursed with werebear
Languages Common (can't speak in bear form) lycanthropy.
Challenge 5 (1 ,800 XP)
Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to
hit, reach 5 ft., one target. Hit: 3 (2d8 + 4) slashing damage.
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Shapechanger. The werebear can use its action to polymorph
into a Large bear-humanoid hybrid or into a Large bear, or back Greataxe (Humanoid or Hybrid Form Only). Melee Weapon
• into its true form, which is humanoid. Its statistics, other than Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (ldl2 + 4)
slashing damage.
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