Page 215 - Monster Manual [11th Print]
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M e dusa Lairs. Medusas live forever in seclusion,
                                                             alienated from the world around them by their
                                                             monstrous form and caprice. Their homes gradually fall
                                                             into disrepair until they are little more than shadowy
                                                             ruins covered with thorns and creepers, riddled with
                                                             obstructions and hiding places. Foolhardy looters
                                                             and adventurers who enter are often unaware of the
                                                             medusa's presence until the creature is among them.
                                                              A medusa is subject to its own curse. By looking vainly
                                                             on its reflection, it turns to stone as surely as any living
                                                             mortal. As a result, a medusa destroys or removes any
                                                             mirrors or reflective surfaces in its lair.

                                                             MEDUSA
                                                             Medium monstrosity, law u l evil
                                                                             f
                                                             Armor Class  5   (natural armor)
                                                                      1
                                                             H i t Points 127  1 7 d8 + 51)
                                                                       (
                                                             Speed 30 ft.
                                                               STR    DEX    CON      INT    WIS    CHA
                                                              10  (+O)   1 5   (+2)   16 (+3)   1 2   (+l)   13 (+l)   1 5   (+2)
                                                             Skills Deception +5, Insight +4,  Perception +4, Stealth +5
                                                             Senses darkvision 60 ft., passive Perception 14
                                                             Languages Common
                                                             Challenge 6 (2,300 XP)

                                                             Petrifying Gaze. When a creature that can see the medusa's
                                                             eyes starts its turn within 30 feet of the medusa, the medusa
                                                             can force it to make a DC 14 Constitution saving throw if
                                                             the medusa isn't incapacitated and can see the creature. If
                                                                                                 i
                                                             the saving throw fails by 5 or more, the creature is  n stantly
                                                             petrified. Otherwise, a creature that fails the save begins to
                                                             turn to stone and is restrained. The restrained creature must
                                                             repeat the saving throw at the end of its next turn, becoming
                                                             petrified on a failure or ending the effect on a success. The
                                                             petrification lasts until the creature is freed by the greater
                                                             restoration spell or other magic.
                                                              U n less surprised, a creature can avert its eyes to avoid the
           M  E D U S A                                      saving throw at the start of its turn. If the creature does so, it
           A  s   deadly  s   they are ravishing, the serpent-haired   can't see the medusa until the start of its next turn, when it can
                   a
           medusas suffer an immortal curse brought on by their   avert its eyes again. If the creature looks at the medusa in the
           vanity. They lurk in quiet exile among the tumbled   meantime, it must immediately make the save.
           ruins of their former lives, surrounded by the petrified   If  the medusa sees itself reflected on a polished surface
           remains of past admirers and would-be heroes.     within 30 feet of it and in  an area of bright light, the medusa is,
            I m mortal Splendor.  Men and women who desire   due to its curse, affected by its own gaze.
           eternal youth, beauty, and adoration might pray to   ACTI O  N S
           malicious gods, beg dragons for ancient magic, or seek
           out powerful archmages to fulfill their wishes. Others   Multiattack. The medusa makes either three melee attacks­
           make sacrifices to demon lords or archdevils, offering   one with its snake hair and two with its shortsword-or two
           all in exchange for this gift, oblivious to the curse that   ranged attacks with its longbow.
           accompanies it. Those who strike such bargains gain   Snake Hair. Melee Weapon Attack: +5 to hit, reach  5 ft., one
           physical beauty, restored youth, immortality, and the   creature. Hit: 4 (ld4 + 2) piercing damage plus 14 (4d6)
           adoration of all who behold them, granting them the   poison damage.
           influence and power they so desire. However, after years
                                                                                          h
           of the living like a demigod among mortals, the price for   Shortsword. Melee Weapon Attack: +5 to  i t, reach 5 ft., one
           their vanity and hubris is exacted, and they are forever   target. Hit: 5  (ld6 + 2)  piercing damage.
           transformed into medusas. A medusa's hair turns into a   Longbow. Ranged Weapon Attack: +5 to hit, range  5 0/600
                                                                                                1
           nest of venomous serpents, and all who gaze upon the   ft., one target. Hit: 6 (ld8 + 2) piercing damage plus 7 (2d6)
           medusa are petrified, becoming stone monuments to   poison damage.
           its corruption.

           M  E D USA
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