Page 220 - Monster Manual [11th Print]
P. 220

M   E RROW
            Merrow haunt coastal waters, preying on fisherfolk,
            merfolk, and any other edible creature that crosses their
            path. These savage monsters snatch and devour unwary
            prey, hauling drowned corpses back to their underwater
            grottoes to feed.
              T r a nsformed Merfolk.  Long ago, a tribe of merfolk
            found an idol of Demogorgon at the bottom of the sea.
            Not knowing what it was, they brought the artifact
            to their king. Everyone who touched the idol became
            afflicted with madness, including the king, who decreed
            that a sacrificial ritual be performed to open a gateway
            to the Abyss. The ocean turned red with the blood of
            slaughtered merfolk, but the ritual worked, and the
            king led the survivors through the underwater gate
            to Demogorgon's layer of the Abyss. The merfolk
            remained there for generations, fighting for their lives
            as the Abyss warped them completely, transforming
            them into hulking, evil monstrosities. Thus, the first
            merrow were born.
             Coastal Bullies. Whenever an opportunity presents
            itself, the Prince of Demons sends merrow back to
            the Material Plane to wreak havoc in the oceans. The
            merrow are bullies, attacking all creatures smaller and
            weaker than themselves.
             Merrow dwell in undersea caves filled with treasures
            and trophies, taken from their victims and sunken
            ships. They tie the rotting corpses of dead enemies and
            drowned sailors to strands of kelp to mark the borders
            of their territory.

             MERROW
             Large monstrosity, chaotic evil
             Armor Class  3   (natural armor)
                      1
                             1
             Hit Points 45  (6dl0 +  2 )
             Speed 1 0   ft., swim 40 ft.
               STR     DEX    CON     INT    WIS    CHA
              1 8   (+4)   10 (+O)   1 5   (+2)   8 (-1)   10 (+O)   9 (-1)
             Senses darkvision 60 ft., passive Perception  0
                                             1
             Languages Abyssal, Aquan
             Challenge 2 (450 XP)

             Amphibious. The merrow can breathe air and water.
               T
             AC I O  N S
             Multiattack. The merrow makes two attacks: one with its bite
             and one with its claws or harpoon.
             Bite.  Mefee Weapon Attack: +6 to hit, reach  5 ft ., one target.
             Hit: 8 (ld8 + 4) piercing damage.
                                      h
             Claws. Melee Weapon Attack: +6 to  i t, reach 5 ft., one target.
             Hit: 9 (2d4 + 4) slashing damage.
             Harpoon. Melee or Ranged Weapon Attack: +6 to  i t, reach
                                               h
             5 ft. or range 20/60 ft., one target. Hit: 11  (2d6 + 4) piercing
             damage. If the target is a Huge or smaller creature, it must
             succeed on a Strength contest against the merrow or be pulled
             up to 20 feet toward the merrow.


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