Page 218 - Monster Manual [11th Print]
P. 218

SMOKE  E P H I T
                      M
            Smoke mephits are crude, lazy creatures of air
            and fire that billow smoke constantly. They
            rarely speak the truth and love to mock and
            mislead other creatures.
            STEAM  E P H I T
                     M
            Composed of fire and water, steam
            mephits leave trails of hot water
            wherever they go, and they hiss
            with tendrils of steam. Bossy and
            hypersensitive, they are the self­
            appointed overlords of all mephits.


               R
             VA I ANT:  M  E P H I T  U M M O N I N G
                            S
             Some mephits can have an action option that allows them to
             summon other mephits.
              Summon Mephits (1 /Day). The mephit has a 2S percent
             chance of summoning l d4 mephits of its kind. A summoned
             mephit appears in an unoccupied space within 60 feet of
             its summoner, acts as an ally of its summoner, and can't
                                                u
             summon other mephits. It remains for l  minute,  n til it
             or its summoner dies, or until its summoner dismisses it
             as an action.
                                                                                STEAM  MEPHIT

            SMOKE MEPHIT
            Small elemental, neutral evil
                                                              STEAM MEPHIT
                     1
            Armor Class  2                                    Small elemental, neutral evil
            Hit Points  2   (Sd6 + S)
                   2
            Speed 30 ft., fly 30 ft.                          Armor Class 10
                                                              Hit Points 21  (6d6)
              STR     DEX    CON     I N T   WIS   CHA        Speed 30 ft., fly 30 ft.
             6 (-2)   14 (+2)   1 2   (+l)   10  (+O)   10 (+O)   1 1   (+O)
                                                                STR     DEX    CON     INT    WIS    CHA
            Skills Perception +2, Stealth +4                   s  (-3)   11  (+O)   10  (+O)   1 1   (+O)   10 (+O)   12 (+l)
            Damage Immunities  r e, poison
                           fi
            Condition Immunities poisoned                     Damage Immunities  r e, poison
                                                                             fi
            Senses darkvision 60 ft., passive Perception 12   Condition Immunities poisoned
            Languages Au ran, lgnan                           Senses darkvision 60 ft., passive Perception l 0
            Challenge 1/4 (SO XP)                             Languages Aquan, lgnan
                                                              Challenge 1/4 (SO XP)
            Death Burst. When the mephit dies, it leaves behind a cloud
            of smoke that fills a S-foot-radius sphere centered on its space.   Death Burst. When the mephit dies, it explodes in a cloud of
            The sphere is heavily obscured. Wind disperses the cloud,   steam. Each creature within S feet of the mephit must succeed
            which otherwise lasts for l  minute.              on a DC 10 Dexterity saving throw or take 4 (ld8)  r e damage.
                                                                                                 fi
            Innate Spellcasting (1/Day). The mephit can innately cast   Innate Spellcasting (1/Day). The mephit can innately cast blur,
            dancing lights, requiring no material components. Its innate   requiring no material components. Its  innate spellcasting
            spellcasting ability is Charisma.                 ability is Charisma.
            ACTI O  N  S                                      A T I O  N S
                                                               C
            Claws. Melee Weapon Attack: +4 to  i t, reach S ft., one   Claws. Melee Weapon Attack: +2 to hit, reach S ft., one creature.
                                     h
            creature. Hit: 4 (1 d4 + 2) slashing damage.      Hit: 2 (ld4) slashing damage plus 2 (ld4)  r e damage.
                                                                                           fi
            Cinder Breath (Recharge 6). The mephit exhales a l S-foot cone   Steam Breath (Recharge 6). The mephit exhales a l S-foot cone
                                            m
           of smoldering ash. Each creature in that area  u st succeed on   of scalding steam. Each creature in that area must succeed on
           a DC 10 Dexterity saving throw or be blinded until the end of   a DC 10 Dexterity saving throw, taking 4 (ld8) fire damage on a
           the mephit's next turn.                           failed save, or half as much damage on a successful one.


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