Page 218 - Monster Manual [11th Print]
P. 218
SMOKE E P H I T
M
Smoke mephits are crude, lazy creatures of air
and fire that billow smoke constantly. They
rarely speak the truth and love to mock and
mislead other creatures.
STEAM E P H I T
M
Composed of fire and water, steam
mephits leave trails of hot water
wherever they go, and they hiss
with tendrils of steam. Bossy and
hypersensitive, they are the self
appointed overlords of all mephits.
R
VA I ANT: M E P H I T U M M O N I N G
S
Some mephits can have an action option that allows them to
summon other mephits.
Summon Mephits (1 /Day). The mephit has a 2S percent
chance of summoning l d4 mephits of its kind. A summoned
mephit appears in an unoccupied space within 60 feet of
its summoner, acts as an ally of its summoner, and can't
u
summon other mephits. It remains for l minute, n til it
or its summoner dies, or until its summoner dismisses it
as an action.
STEAM MEPHIT
SMOKE MEPHIT
Small elemental, neutral evil
STEAM MEPHIT
1
Armor Class 2 Small elemental, neutral evil
Hit Points 2 (Sd6 + S)
2
Speed 30 ft., fly 30 ft. Armor Class 10
Hit Points 21 (6d6)
STR DEX CON I N T WIS CHA Speed 30 ft., fly 30 ft.
6 (-2) 14 (+2) 1 2 (+l) 10 (+O) 10 (+O) 1 1 (+O)
STR DEX CON INT WIS CHA
Skills Perception +2, Stealth +4 s (-3) 11 (+O) 10 (+O) 1 1 (+O) 10 (+O) 12 (+l)
Damage Immunities r e, poison
fi
Condition Immunities poisoned Damage Immunities r e, poison
fi
Senses darkvision 60 ft., passive Perception 12 Condition Immunities poisoned
Languages Au ran, lgnan Senses darkvision 60 ft., passive Perception l 0
Challenge 1/4 (SO XP) Languages Aquan, lgnan
Challenge 1/4 (SO XP)
Death Burst. When the mephit dies, it leaves behind a cloud
of smoke that fills a S-foot-radius sphere centered on its space. Death Burst. When the mephit dies, it explodes in a cloud of
The sphere is heavily obscured. Wind disperses the cloud, steam. Each creature within S feet of the mephit must succeed
which otherwise lasts for l minute. on a DC 10 Dexterity saving throw or take 4 (ld8) r e damage.
fi
Innate Spellcasting (1/Day). The mephit can innately cast Innate Spellcasting (1/Day). The mephit can innately cast blur,
dancing lights, requiring no material components. Its innate requiring no material components. Its innate spellcasting
spellcasting ability is Charisma. ability is Charisma.
ACTI O N S A T I O N S
C
Claws. Melee Weapon Attack: +4 to i t, reach S ft., one Claws. Melee Weapon Attack: +2 to hit, reach S ft., one creature.
h
creature. Hit: 4 (1 d4 + 2) slashing damage. Hit: 2 (ld4) slashing damage plus 2 (ld4) r e damage.
fi
Cinder Breath (Recharge 6). The mephit exhales a l S-foot cone Steam Breath (Recharge 6). The mephit exhales a l S-foot cone
m
of smoldering ash. Each creature in that area u st succeed on of scalding steam. Each creature in that area must succeed on
a DC 10 Dexterity saving throw or be blinded until the end of a DC 10 Dexterity saving throw, taking 4 (ld8) fire damage on a
the mephit's next turn. failed save, or half as much damage on a successful one.
M E PHIT.
217

