Page 217 - Monster Manual [11th Print]
P. 217

MllGMll  MEPHIT





           MAGMA     M  E PHIT
           Composed of earth and fire,
           magma mephits glow a dull
           red color as they perspire beads
           of molten lava. They are slow to
           comprehend the meaning of others'
           words and actions.

           Mun M    E P H I T
           Mud mephits are slow, unctuous creatures of earth
           and water. They drone their complaints to all who will
           listen, and beg incessantly for attention and treasure.
                                                                                            Muo MeP><IT
           MAGMA MEPHIT
           Small elemental, neutral evil
                                                             Mun MEPHIT
           Armor Class  1                                    Small elemental, neutral evil
                    1
           Hit Points  2   (Sd6 + 5)
                   2
           Speed 30 ft., fly 30 ft.
                                                             Armor Class 1 1
                                                                     2
              STR    DEX    CON     I N T   WIS   CHA        Hit Points  7   (6d6 + 6)
                1
             8 (- )    1 2   (+l)   1 2   (+l)   7 (-2)   10 (+0)   10 (+O)   Speed 20 ft., fly 20 ft., swim 20 ft.
                                                               STR     DEX    CON     INT    WIS    CHA
           Skills Stealth +3                                   8 (-1)   12 (+l)   12 (+ )    9 (-1)   11  (+0)   7 (-2)
                                                                                 l
           Damage Vulnerabilities cold
                          fi
           Damage Immunities  r e, poison
           Condition Immunities poisoned                     Skills Stealth +3
           Senses darkvision 60 ft., passive Perception l 0   Damage Immunities poison
           Languages lgnan, Terran                           Condition Immunities poisoned
           Challenge 1/2 (100 XP)                            Senses darkvision 60 ft., passive Perception l 0
                                                              Languages Aquan, Terran
                                                             Challenge 1/4 (SO XP)
           Death Burst. When the mephit dies, it explodes in a burst
                                                    1
           of lava. Each creature within 5 feet of it must make a DC  1
            Dexterity saving throw, taking 7 (2d6)  r e damage  n   a failed   Death Burst. When the mephit dies, it explodes in  a burst of
                                       fi
                                               o
           save, or half as much damage on a successful one.   sticky mud. Each Medium or smaller creature within 5 feet
                                                                 m
                                                             of it  u st succeed on a DC  1   Dexterity saving throw or be
                                                                                 1
            False Appearance. While the mephit remains motionless, it is   restrained until the end of the creature's next turn.
            indistinguishable from an ordinary mound of magma.
                                                             False Appearance. While the mephit remains motionless, it is
                                           i
            Innate Spellcasting (1/Day). The mephit can  n nately cast heat   indistinguishable from an ordinary mound of mud.
            metal (spell save DC 10), requiring no material components.
            Its innate spellcasting ability is Charisma.     ACTI O  N  S
                                                              Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
           ACTI O  N S
                                                             Hit: 4 (ld6 + l) bludgeoning damage.
            Claws. Melee Weapon Attack:  3   to hit, reach 5 ft., one creature.   Mud Breath (Recharge 6). The mephit belches viscid mud
                                +
                                            fi
            Hit: 3 (ld4 + l) slashing damage plus 2 (ld4)  r e damage.
                                                             onto one creature within 5 feet of it. If the target is Medium
                                                                                       1
            Fire Breath (Recharge 6). The mephit exhales a 1 5 -foot cone   or smaller, it  u st succeed on a DC  1   Dexterity saving throw
                                                                       m
             fi
            of  r e. Each creature  n   that area  u st make a DC 11  Dexterity   or be restrained for l  minute. A creature can repeat the saving
                           i
                                   m
            saving throw, taking 7 (2d6)  r e damage on a failed save, or   throw at the end of each of its turns, ending the effect on itself
                                fi
            half as much damage on a successful one.          on a success.
            ME PH ITS
   2 1 6
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