Page 246 - Monster Manual [11th Print]
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Strength and power are the greatest of orcish virtues,   0 R C EYE OF GR U M S H
                                                                                 U
            and ores embrace all manner of mighty creatures in
                                                                             a
                                                                   a
            their tribes. Rejecting notions of racial purity, they   When  n   ore slays  n   elf in Gruumsh's name and offers
            proudly welcome ogres,  trolls, half-ores, and orogs into   the corpse of its foe as a sacrifice to the god of slaughter,
            their ranks. As well, ores respect and fear the size and   an aspect of the god might appear. This aspect demands
            power of evil giants, and often serve them as guards   an additional sacrifice: one of the ore's eyes, symbolizing
            and soldiers.                                     the loss Gruumsh suffered at the hands of his greatest
              Ore Crossbreeds. Luthic, the ore goddess of fertility   enemy, Corellon Larethian.
            and wife of Gruumsh, demands that ores procreate often   If the ore plucks out one of its eyes, Gruumsh might
            and indiscriminately so that ore hordes swell generation   grant the ore spellcasting ability and special favor, along
            after generation. The ores' drive to reproduce runs   with the right to call itself an Eye of Gruumsh. When
            stronger than any other humanoid race, and they readily   not using their auguries to advise their war chiefs, these
            crossbreed with other races. When an ore procreates   savage devotees of the god of slaughter hurl themselves
            with a non-ore humanoid of similar size and stature   into battle, their weapons stained with blood.
            (such as a human or a dwarf), the resulting child is   0ROG
            either an ore or a half-ore. When an ore produces young
            with an ogre, the child is a half-ogre of intimidating   Orogs are ores blessed with a surprisingly keen intellect
            strength and brutish features called an ogrillon.   that ordinary ores believe is a gift from the ore goddess
                                                              Luthic. Like Luthic, orogs prefer to live underground,
                        C
            0 R C W A R  H I E F                              although the scarcity of food often brings them to
                         a
            The war chief of  n   ore tribe is its strongest and most   the surface to hunt. Ores respect an orog's strength
            cunning member. The reign of a war chief lasts only as   and cunning, and a lone orog might command an
            long as it commands the fear and respect of other tribe   ore war band.
            members, whose bloodlust must be regularly satisfied   Stronger and Smarter. An orog uses its strength to
            lest the chief appear weak.                       bully other ores and its intelligence to surprise enemies
             Scions of Slaughter. Gruumsh bestows special     on the battlefield. Many an overconfident elf, human, or
            blessings upon war chiefs who prove themselves in   dwarf commander has watched a "simple" ore warlord
            battle time and again, imbuing them with slivers of his   execute a clever maneuver to outflank and destroy an
            savagery. A war chief so blessed finds that his weapons   opposing force, not realizing the ore is an orog.
            cut deeper into his enemies, allowing him to inflict   When encountered in great numbers, orogs form their
            more carnage.                                     own detachments within much larger ore hordes, and
                                                              they are always at the forefront of any attack, relying on
                                                              their superior strength and tactical insight to overcome
             K 1 N c   OeouLo MANY-ARROWS
                                                              anything that stands in their way.
             King Obould of the Many-Arrows tribe is a legend among the   Few ore tribes actively seek out orogs to bolster their
             ore war chiefs  of the Forgotten Realms, and he is the most   ranks. The orogs' superiority makes them ideal leaders,
             famous ore chief in the history of the D&D game.   and thus deadly rivals to ore war chiefs, who must be
              Smarter and more intuitive than most of his kind, Obould
             slew his chieftain to take control of his tribe. Skilled in the   wary of orog treachery.
             arts of war and renowned for his violent temper, Obould   Detached Killers. Wanting nothing more than to hack
             proved himself a fierce opponent in battle time and again.   their enemies to pieces, orogs are a terrifying presence
             Over the years, he subsumed other ore tribes into his own,   on the battlefield. They form no attachments, even to
             until he commanded a horde of thousands.         their parents and siblings, and have no concept of love
              Obould leveraged his strength and influence to carve out   or dedication. They worship the ore pantheon of gods­
             a kingdom for himself in the Spine of the World, a mountain   Gruumsh and Luthic foremost-because they believe
             range overlooking numerous dwarven, human, and elven   that the gods have strength beyond reason, and physical
             strongholds.                                     might is all they respect.
              After years of bloody conflict with his more civilized
             neighbors, Obould did the unthinkable and brokered a   Servants of Darkness. Mistrusted by ores, some
             peace treaty with his enemies. This treaty confused many   orogs form independent mercenary war bands that
             of the ores  under Obould's command. It was either a clever   sell themselves to the highest bidder. As long as they
             ploy by Obould to buy time while he strengthened his army   are rewarded, orog mercenaries gladly serve as elite
             for a final, decisive sweep across the Savage Frontier, or it   warriors and shock troops for evil wizards, depraved
             was a troubling sign that Obould had forsaken the ways of   giants, and other villains.
             Gruumsh and needed to be destroyed.















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