Page 247 - Monster Manual [11th Print]
P. 247
Medium humanoid (ore), chaotic evil
Armor Class 6 (chain mail)
1
Hit Points 93 ( l l d 8 + 44)
Speed 30 ft.
TYPICAL 0RC
STR DEX CON I N T WIS CHA
1 8 (+4) 12 (+l) 18 (+4) 1 1 (+0) 1 1 (+0) 16 (+3)
Saving Throws Str +6, Con +6, Wis +2
I
Skills n timidation +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Ore
0 R C Challenge 4 (l ,100 XP)
Medium humanoid (ore), chaotic evil
Aggressive. As a bonus action, the ore can move up to its speed
Armor Class 1 3 (hide armor)
Hit Points 1 5 (2d8 + 6) toward a hostile creature that it can see.
Speed 30 ft. Gruumsh's Fury. The ore deals an extra 4 (ld8) damage when it
hits with a weapon attack (included in the attacks).
STR DEX CON INT WIS CHA
1 6 (+3) 1 2 (+l) 1 6 (+3) 7 (-2) 11 (+O) 10 (+O) ACTI O N S
Multiattack. The ore makes two attacks with its greataxe or
I
Skills n timidation +2
Senses darkvision 60 ft., passive Perception 0 its spear.
1
Languages Common, Ore Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Challenge 1/2 (100 XP) target. Hit: 15 (ldl2 + 4 plus ld8) slashing damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or
Aggressive. As a bonus action, the ore can move up to its speed range 20/60 ft., one target. Hit: 2 (ld6 + 4 plus d 8) piercing
l
1
toward a hostile creature that it can see. damage, or 13 (2d8 + 4) piercing damage if used with two
hands to make a melee attack.
ACTI O N S
Battle Cry (1/Day). Each creature of the war chief's choice that
Greataxe. Melee Weapon Attack: 5 to hit, reach 5 ft., one
+
i
target. Hit: 9 (ldl2 + 3) slashing damage. is with n 30 feet of it, can hear it, and not already affected by
Battle Cry gain advantage on attack rolls until the start of the
• javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or war chief's next turn. The war chief can then make one attack
/
range 30 1 2 0 ft., one target. Hit: 6 (ld6 + 3) piercing damage. as a bonus action.
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O R CS

