Page 247 - Monster Manual [11th Print]
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Medium humanoid (ore), chaotic evil

                                                             Armor Class  6   (chain mail)
                                                                      1
                                                             Hit Points 93 ( l l d 8 + 44)
                                                             Speed 30 ft.
                 TYPICAL 0RC
                                                               STR     DEX    CON     I N T   WIS   CHA
                                                              1 8   (+4)   12 (+l)   18 (+4)   1 1   (+0)   1 1   (+0)   16 (+3)

                                                             Saving Throws Str +6, Con +6, Wis +2
                                                                 I
                                                             Skills  n timidation +5
                                                             Senses darkvision 60 ft., passive Perception 10
                                                             Languages Common, Ore
           0 R C                                             Challenge 4 (l ,100 XP)
           Medium humanoid (ore), chaotic evil
                                                             Aggressive. As a bonus action, the ore can  move up to its speed
           Armor Class 1 3   (hide armor)
           Hit Points 1 5   (2d8 + 6)                        toward a hostile creature that it can see.
           Speed 30 ft.                                      Gruumsh's Fury. The ore deals an extra 4 (ld8) damage when it
                                                             hits with a weapon attack (included in the attacks).
             STR     DEX    CON     INT    WIS    CHA
            1 6   (+3)   1 2   (+l)   1 6   (+3)   7 (-2)   11  (+O)   10 (+O)   ACTI O  N  S
                                                             Multiattack. The ore makes two attacks with its greataxe or
               I
           Skills  n timidation +2
           Senses darkvision 60 ft., passive Perception  0    its spear.
                                           1
           Languages Common, Ore                             Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
           Challenge 1/2 (100 XP)                            target. Hit: 15  (ldl2 + 4 plus ld8) slashing damage.
                                                             Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or
           Aggressive. As a bonus action, the ore can  move up to its speed   range 20/60 ft., one target. Hit:  2   (ld6 + 4 plus  d 8) piercing
                                                                                                l
                                                                                    1
           toward a hostile creature that it can see.        damage, or 13 (2d8 + 4) piercing damage if used with two
                                                             hands to make a melee attack.
           ACTI O  N S
                                                             Battle Cry (1/Day). Each creature of the war chief's choice that
           Greataxe. Melee Weapon Attack:  5   to hit, reach 5 ft., one
                                  +
                                                                  i
           target. Hit: 9 (ldl2 + 3) slashing damage.        is with n   30 feet of it, can hear it, and not already affected by
                                                             Battle Cry gain advantage on attack rolls until the start of the
 • javelin.  Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or   war chief's next turn. The war chief can then make one attack
                 /
           range 30 1 2 0 ft., one target. Hit: 6  (ld6 + 3) piercing damage.   as a  bonus action.
          c:::::=::=:::======::::::::=========:=======:::====i
           O  R CS
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