Page 248 - Monster Manual [11th Print]
P. 248

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                   TYPICAL 0RoG

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            Medium humanoid (ore), chaotic evil
            Armor Class 1 6   (ring mail, shield)
            Hit Points 45 (6d8 +  8 )
                          1
            Speed 30 ft.
              STR    DEX    CON     I N T   WIS    CHA        0ROG
                                      1
             16 (+3)   12 (+l)   16 (+3)   9 (- )    13 (+l)   1 2   (+l)
                                                              Medium humanoid (ore), chaotic evil
            Skills Intimidation +3, Religion +1
           Senses darkvision 60 ft., passive Perception  1    Armor Class 18  (plate)
                                           1
            Languages Common, Ore                             Hit Points 42 (5d8 + 20)
           Challenge 2  (450 XP)                             Speed 30 ft.
                                                                STR    DEX    CON     INT    WIS    CHA
           Aggressive. As a bonus action, the ore can move up to its speed   1 8   (+4)   12 (+1)   1 8   (+4)   1 2   (+1)   11  (+O)   12 (+1)
           toward a hostile creature that it can see.
                                                             Skills Intimidation +5, Survival +2
           Gruumsh's Fury. The ore deals an extra 4 (ld8) damage when it   Senses darkvision 60 ft., passive Perception 1 0
           hits with a weapon attack (included in the attack).
                                                             Languages Common, Ore
           Spellcasting. The ore is a 3rd-level spellcaster. Its spellcasting   Challenge 2 (450 XP)
                                   1
           ability is Wisdom (spell save DC  1 ,   +3 to hit with spell attacks).
           The ore has the following cleric spells prepared:   Aggressive. As a bonus action, the orog can move up to its
           Cantrips (at will): guidance, resistance, thaumaturgy   speed toward a hostile creature that it can see.
            1 s t level (4 slots): bless, command
                                                                T
           2nd level (2 slots): augury, spiritual weapon (spear)   AC I O  N S
                                                                                  "
                                                             Multiattack. The orog makes two greataxe attacks.
           ACTI O  N  S
                                                             Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
           Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or   target. Hit: 10  l d 1 2   + 4) slashing damage.
                                                                        (
                                  1
           range 20/60 ft .. one target. Hit:  1   (ld6 + 3 plus  d 8)  piercing
                                              l
           damage, or 12 (2d8 + 3) piercing damage if used with two   javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or
           hands to make a melee attack.                     range 30 1 2 0 ft., one target. Hit: 7 (ld6 + 4) piercing damage.
                                                                   /
                                                                                                      ORCS
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