Page 248 - Monster Manual [11th Print]
P. 248
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TYPICAL 0RoG
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Medium humanoid (ore), chaotic evil
Armor Class 1 6 (ring mail, shield)
Hit Points 45 (6d8 + 8 )
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Speed 30 ft.
STR DEX CON I N T WIS CHA 0ROG
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16 (+3) 12 (+l) 16 (+3) 9 (- ) 13 (+l) 1 2 (+l)
Medium humanoid (ore), chaotic evil
Skills Intimidation +3, Religion +1
Senses darkvision 60 ft., passive Perception 1 Armor Class 18 (plate)
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Languages Common, Ore Hit Points 42 (5d8 + 20)
Challenge 2 (450 XP) Speed 30 ft.
STR DEX CON INT WIS CHA
Aggressive. As a bonus action, the ore can move up to its speed 1 8 (+4) 12 (+1) 1 8 (+4) 1 2 (+1) 11 (+O) 12 (+1)
toward a hostile creature that it can see.
Skills Intimidation +5, Survival +2
Gruumsh's Fury. The ore deals an extra 4 (ld8) damage when it Senses darkvision 60 ft., passive Perception 1 0
hits with a weapon attack (included in the attack).
Languages Common, Ore
Spellcasting. The ore is a 3rd-level spellcaster. Its spellcasting Challenge 2 (450 XP)
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ability is Wisdom (spell save DC 1 , +3 to hit with spell attacks).
The ore has the following cleric spells prepared: Aggressive. As a bonus action, the orog can move up to its
Cantrips (at will): guidance, resistance, thaumaturgy speed toward a hostile creature that it can see.
1 s t level (4 slots): bless, command
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2nd level (2 slots): augury, spiritual weapon (spear) AC I O N S
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Multiattack. The orog makes two greataxe attacks.
ACTI O N S
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or target. Hit: 10 l d 1 2 + 4) slashing damage.
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range 20/60 ft .. one target. Hit: 1 (ld6 + 3 plus d 8) piercing
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damage, or 12 (2d8 + 3) piercing damage if used with two javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or
hands to make a melee attack. range 30 1 2 0 ft., one target. Hit: 7 (ld6 + 4) piercing damage.
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ORCS
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