Page 244 - Monster Manual [11th Print]
P. 244

GRAY OOZE
             Medium ooze, unaligned
             Armor Class 8                                     O C H RE JELLY
             Hit Points 22 (3d8 + 9)
             Speed 1 0   ft., climb 10 ft.                     Large ooze, unaligned
                                                               Armor Class 8
               STR     DEX    CON     INT    WIS    CHA
                                                               Hit Points 45 (6dl0 + 1 2 )
              12  (+l)   6 (-2)   16 (+3)   1  (-5)   6 (-2)   2 (-4)   Speed  10 ft., climb 10 ft.
             Skills Stealth +2                                   STR     DEX    CON     I N T   WIS   CHA
                                    fi
             Damage Resistances acid, cold,  r e                1 5   (+2)   6 (-2)   14 (+2)   2 (-4)   6 (-2)   1  (-5)
             Condition Immunities blinded, charmed, deafened, exhaustion,
              frightened, prone
             Senses blindsight 60 ft.  (blind beyond this radius),   Damage Resistances acid
                                                               Damage Immunities lightning, slashing
              passive Perception 8
             Languages -                                       Condition Immunities blinded, charmed, deafened, exhaustion,
             Challenge 1/2 (100 XP)                             frightened, prone
                                                               Senses blindsight 60 ft.  (blind beyond this radius),
                                                                passive Perception 8
             Amorphous. The ooze can move through a space as narrow as   Languages -
             1  inch wide without squeezing.                   Challenge 2 (450 XP)
             Corrode Metal. Any nonmagical weapon made of metal that
             hits the ooze corrodes. After dealing damage, the weapon   Amorphous. The jelly can move through a space as narrow as 1
             takes a permanent and cumulative -1  penalty to damage rolls.   inch wide without squeezing.
             If its penalty drops to -5, the weapon is destroyed. Nonmagical   Spider Climb. The jelly can climb difficult surfaces, including
             ammunition made of metal that hits the ooze is destroyed after   upside down on ceilings, without needing to make an
             dealing damage.                                   ability check.
              The ooze can eat through 2-inch-thick, nonmagical metal
             in 1  round.                                      AC I O  N S
                                                                 T
                                                                                       +
             False Appearance. While the ooze remains motionless, it is   Pseudopod. Melee Weapon Attack:  4   to hit, reach 5 ft., one
             indistinguishable from an oily pool or wet rock.   target. Hit: 9 (2d6 + 2)  bludgeoning damage plus 3  (1 d6)
                                                               acid damage.
             AC I O  N S
               T
                                                                    T
                                                               REAC I O  N S
             Pseudopod. Me/ee Weapon Attack: +3 to hit, reach 5 ft., one
                                                                               i
                                                                                       o
                                                                                              i
             target. Hit: 4  (ld6 + 1) bludgeoning damage plus 7 (2d6)   Split. When a jelly that  s   Medium  r   larger  s   subjected to
             acid damage, and if the target is wearing nonmagical metal   lightning or slashing damage, it splits into two new jellies if it
             armor, its armor is partly corroded and takes a permanent   has at least 10 hit points. Each new jelly has hit points equal to
             and cumulative -1  penalty to the AC it offers. The armor is   half the original jelly's, rounded down. New jellies are one size
             destroyed ifthe penalty reduces its AC to 10.     smaller than the original jelly.              �
                                                                                                             �
                                                                                                       OOZES
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