Page 277 - Monster Manual [11th Print]
P. 277
SLAAD T A DPOLE
Tiny aberration, chaotic neutral
1
Armor Class 2
Hit Points 0 (4d4)
1
Speed 30 ft.
STR DEX CON INT WIS CHA
7 (-2) 1 5 (+2) 10 (+O) 3 (-4) 5 (-3) 3 (-4)
Skills Stealth +4
fi
Damage Resistances acid, cold, r e, lightning, thunder
Senses darkvision 60 ft., passive Perception 7
Languages understands Slaad but can't speak
Challenge 1/8 (25 XP)
Magic Resistance. The slaad has advantage on saving throws
against spells and other magical effects.
ACTI O N S
Bite. Melee Weapon Attack: 4 to hit, reach 5 ft , one target.
+
.
Hit: 4 (1 d4 + 2) piercing damage.
Large aberration, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 93 ( l l d l O + 33) BLUE SLAAD
Speed 30 ft. Large aberration, chaotic neutral
STR DEX CON INT WIS CHA Armor Class 5 (natural armor)
1
1 6 (+3) 12 (+l) 16 (+3) 6 (-2) 6 (-2) 7 (-2) Hit Points 123 (13dl0 + 52)
Speed 30 ft.
Skills Perception + 1
fi
Damage Resistances acid, cold, r e, lightn n g, thunder STR DEX CON INT WIS CHA
i
Senses darkvision 60 ft., passive Perception 11 20 (+5) 1 5 (+2) 18 (+4) 7 (-2) 7 (-2) 9 (- )
1
Languages Slaad, telepathy 60 ft.
Challenge 5 (1 ,800 XP) Skills Perception + 1
Damage Resistances acid, cold, r e , l i ghtning, thunder
fi
Senses darkvision 60 ft., passive Perception 11
Magic Resistance. The slaad has advantage on saving throws
against spells and other magical effects. Languages Slaad, telepathy 60 ft.
Challenge 7 (2,900 XP)
Regeneration. The slaad regains 10 hit points at the start of its
turn if it has at least 1 hit point.
Magic Resistance. The slaad has advantage on saving throws
ACTI O N S against spells and other magical effects.
Multiattack. The slaad makes three attacks: one with its bite Regeneration. The slaad regains 10 hit points at the start of its
and two with its claws. turn if it has at least 1 hit point.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. ACTI O N S
Hit: 8 (2d4 + 3) piercing damage.
Multiattack. The slaad makes three attacks: one with its bite
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. and two with its claws.
Hit: 7 (ld8 + 3) piercing damage. If the target is a humanoid, Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
it must succeed on a DC 14 Constitution saving throw or be Hit: 12 (2d6 + 5) piercing damage.
infected with a disease-a minuscule slaad egg.
A humanoid host can carry only one slaad egg to term at a Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
time. Over three months, the egg moves to the chest cavity, Hit: 12 (2d6 + 5) slashing damage. If the target is a humanoid,
gestates, and forms a slaad tadpole. In the 24-hour period it must succeed on a DC 15 Constitution saving throw or be
before giving birth, the host starts to feel unwell, its speed is infected with a disease called chaos phage. While infected,
halved, and it has disadvantage on attack rolls, ability checks, the target can't regain hit points, and its hit point maximum is
and saving throws. At birth, the tadpole chews its way through reduced by 10 (3d6) every 24 hours. If the disease reduces the
vital organs and out of the host's chest in 1 round, killing the target's hit point maximum to 0, the target instantly transforms
3
• host in the process. into a red slaad or, if it has the ability to cast spells of r d
If the disease is cured before the tadpole's emergence, the
level or higher, a green slaad. Only a wish spell can reverse the
unborn slaad is disintegrated. transformation.
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SLAADJ

