Page 277 - Monster Manual [11th Print]
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SLAAD T A DPOLE
                                                             Tiny aberration, chaotic neutral

                                                                      1
                                                             Armor Class  2
                                                             Hit Points  0   (4d4)
                                                                     1
                                                             Speed 30 ft.
                                                               STR     DEX    CON     INT    WIS    CHA
                                                               7 (-2)   1 5 (+2)   10 (+O)   3  (-4)   5 (-3)   3 (-4)
                                                             Skills Stealth +4
                                                                                    fi
                                                             Damage Resistances acid, cold,  r e, lightning, thunder
                                                             Senses darkvision 60 ft., passive Perception 7
                                                             Languages understands Slaad but can't speak
                                                             Challenge 1/8 (25 XP)

                                                             Magic Resistance. The slaad has advantage on saving throws
                                                             against spells and other magical effects.
                                                             ACTI O  N  S
                                                             Bite. Melee Weapon Attack:  4   to hit, reach 5 ft ,   one target.
                                                                                +
                                                                                              .
                                                             Hit: 4 (1 d4 + 2)  piercing damage.
           Large aberration, chaotic neutral
           Armor Class 14 (natural armor)
           Hit Points 93 ( l l d l O   + 33)                 BLUE SLAAD
           Speed 30 ft.                                      Large aberration, chaotic neutral
             STR     DEX    CON     INT    WIS    CHA        Armor Class  5   (natural armor)
                                                                      1
            1 6   (+3)   12 (+l)   16 (+3)   6 (-2)   6 (-2)   7 (-2)   Hit Points 123 (13dl0 + 52)
                                                             Speed 30 ft.
           Skills Perception + 1
                                  fi
           Damage Resistances acid, cold,  r e, lightn n g, thunder   STR   DEX   CON   INT   WIS   CHA
                                         i
           Senses darkvision 60 ft., passive Perception 11    20 (+5)   1 5   (+2)   18  (+4)   7 (-2)   7 (-2)   9 (- )
                                                                                                      1
           Languages Slaad, telepathy 60 ft.
           Challenge 5 (1 ,800 XP)                           Skills Perception + 1
                                                             Damage Resistances acid, cold,  r e ,   l i ghtning, thunder
                                                                                    fi
                                                             Senses darkvision 60 ft., passive Perception 11
           Magic Resistance. The slaad has advantage on saving throws
           against spells and other magical effects.         Languages Slaad, telepathy 60 ft.
                                                             Challenge 7 (2,900 XP)
           Regeneration. The slaad regains 10 hit points at the start of its
           turn if it has at least 1  hit point.
                                                             Magic Resistance. The slaad has advantage on saving throws
           ACTI O  N  S                                      against spells and other magical effects.
           Multiattack. The slaad makes three attacks: one with its bite   Regeneration. The slaad regains 10 hit points at the start of its
           and two with its claws.                           turn if it has at least 1  hit point.
           Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.   ACTI O  N  S
           Hit: 8 (2d4 + 3) piercing damage.
                                                             Multiattack. The slaad makes three attacks: one with its bite
           Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.   and two with its claws.
           Hit: 7 (ld8 + 3) piercing damage. If the target is a humanoid,   Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
           it must succeed on a DC 14 Constitution saving throw or be   Hit: 12 (2d6 + 5) piercing damage.
           infected with a disease-a minuscule slaad egg.
            A humanoid host can carry only one slaad egg to term at a   Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
           time. Over three months, the egg moves to the chest cavity,   Hit: 12 (2d6 + 5) slashing damage. If the target is a humanoid,
           gestates, and forms a slaad tadpole. In the 24-hour period   it must succeed on a DC 15 Constitution saving throw or be
           before giving birth, the host starts to feel unwell, its speed is   infected with a disease called chaos phage. While infected,
           halved, and it has disadvantage on attack rolls, ability checks,   the target can't regain hit points, and its hit point maximum is
           and saving throws. At birth, the tadpole chews its way through   reduced by 10 (3d6) every 24 hours. If the disease reduces the
           vital organs and out of the host's chest in 1  round, killing the   target's hit point maximum to 0, the target instantly transforms
                                                                                                   3
 •         host in the process.                              into a red slaad or, if it has the ability to cast spells of  r d
            If the disease is cured before the tadpole's emergence, the
                                                             level or higher, a green slaad. Only a wish spell can reverse the
           unborn slaad is disintegrated.                   transformation.
         ================�=====i
           SLAADJ
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