Page 279 - Monster Manual [11th Print]
P. 279

DEATH SLAAD                                       At will: detect magic, detect thoughts, invisibility (self only),
          Medium aberration (shapechanger), chaotic evil      mage hand, major image
                                                            2/day each:  e ar, fireball, fly, tongues
                                                                    f
                                                            l/day each: cloudkill, plane shift
          Armor Class 18  (natural armor)
                  1
          Hit Points  7 0 (20d8 + 80)                       Magic Resistance. The slaad has advantage on saving throws
          Speed 30 ft.                                      against spells and other magical effects.
             STR    DEX    CON     INT    WIS    CHA        Magic Weapons. The slaad's weapon attacks are magical.
           20 (+5)   15  (+2)   1 9   (+4)   1 5   (+2)   10 (+O)   16 (+3)   Regeneration. The slaad regains 10 hit points at the start of its
                                                            turn if it has at least 1  hit point.
          Skills Arcana +6, Perception +8
                                                               T
          Damage Resistances acid, cold,  r e, lightning, thunder   AC I O  N S
                                 fi
          Senses blindsight 60 ft., darkvision 60 ft., passive Perception 18   Multiattack. The slaad makes three attacks: one with its bite
           Languages Slaad, telepathy 60 ft.
          Challenge 10  (5,900 XP)                          and two with its claws or greatsword.
                                                            Bite (Slaad Form Only). Melee Weapon Attack: +9 to hit, reach
                                                            5 ft., one target. Hit: 9 (l d8 + 5) piercing damage plus 7  (2d6)
                                                    i
          Shapechanger. The slaad can use its action to polymorph  n to
          a Small or Medium humanoid, or back  into its true form. Its   necrotic damage.
          statistics, other than its size, are the same in each form. Any   Claws (Slaad Form Only). Melee Weapon Attack: +9 to  i t,
                                                                                                   h
          equipment it is wearing or carrying isn't transformed. It reverts   reach 5 ft., one target. Hit: 10 (ldlO + 5) slashing damage plus
          to its true form if it dies.                      7 (2d6) necrotic damage.
          Innate Spellcasting. The slaad's innate spellcasting ability   Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft.,
                                                                        == == == == == == == ==
          is Charisma (spell save DC  5 , +7 to hit with spell attacks).   one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6)
                              1
 • The slaad can innately cast the following spells, requiring no   necrotic damage  .
           material components:
         c:: = == = = = = = = = == = = = == == == == == == == == == � ==  == == == == == == == == == == ::::;: ==  == == o::=: :::s: == == == == ==
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