Page 274 - Monster Manual [11th Print]
P. 274
Large undead, lawf u l evil
Armor Class 1 2 (natural armor)
l
Hit Points 67 (9d 0 + 1 8 )
Speed 40 ft.
STR DEX CON I N T WIS CHA
1
1 8 (+4) 1 1 (+O) 1 5 (+2) 6 (-2) 8 (- ) 5 (-3) W A RHORSE SKELETON
Large undead, lawf u l evil
Damage Vulnerabilities bludgeoning
Damage Immunities poison Armor Class 3 (barding scraps)
1
Condition Immunities exhaustion, poisoned Hit Points 22 (3d10 + 6)
Senses darkvision 60 ft., passive Perception 9 Speed 60 ft.
Languages understands Abyssal but can't speak
Challenge 2 (450 XP)
STR DEX CON I N T WIS CHA
1 8 (+4) 12 (+1) 1 5 (+2) 2 (-4) 8 (- 1 ) 5 (-3)
Charge. If the skeleton moves at least 10 feet straight toward a
target and then hits it with a gore attack on the same turn, the Damage Vulnerabilities bludgeoning
target takes an extra 9 (2d8) piercing damage. If the target is a Damage Immunities poison
n
creature, it must succeed on a DC 14 Strength saving throw or Condition Immunities exhaustio , poisoned
be pushed up to 10 feet away and knocked prone. Senses darkvision 60 ft., passive Perception 9
Languages -
ACTI O N S Challenge 1/2 (100 XP)
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 7 (2d12 + 4) slashing damage. ACTI O N S
1
h
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hooves. Melee Weapon Attack: +6 to i t, reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage. Hit: 11 (2d6 + 4) bludgeoning damage.
SKELETONS
2 7'3

