Page 274 - Monster Manual [11th Print]
P. 274

Large undead, lawf u l evil
             Armor Class 1 2   (natural armor)
                         l
             Hit Points 67 (9d 0   + 1 8 )
             Speed 40 ft.
               STR    DEX     CON     I N T   WIS   CHA
                                               1
              1 8   (+4)   1 1   (+O)   1 5   (+2)   6 (-2)   8 (- )    5  (-3)   W A RHORSE SKELETON
                                                               Large undead, lawf u l evil
             Damage Vulnerabilities bludgeoning
             Damage Immunities poison                          Armor Class  3   (barding scraps)
                                                                        1
             Condition Immunities exhaustion, poisoned         Hit Points 22 (3d10 + 6)
             Senses darkvision 60 ft., passive Perception 9    Speed 60 ft.
             Languages understands Abyssal but can't speak
             Challenge 2 (450 XP)
                                                                 STR    DEX     CON     I N T   WIS   CHA
                                                                1 8   (+4)   12 (+1)   1 5   (+2)   2 (-4)   8  (- 1 )    5 (-3)
             Charge.  If the skeleton moves at least 10 feet straight toward a
             target and then hits it with a gore attack on the same turn, the   Damage Vulnerabilities bludgeoning
             target takes an extra 9 (2d8) piercing damage. If the target is a   Damage Immunities poison
                                                                                      n
             creature, it must succeed on a  DC  14 Strength saving throw or   Condition Immunities exhaustio ,   poisoned
             be pushed up to 10 feet away and knocked prone.   Senses darkvision 60 ft., passive Perception 9
                                                               Languages -
             ACTI O  N  S                                      Challenge 1/2 (100 XP)
             Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one
             target. Hit:  7   (2d12 + 4) slashing damage.     ACTI O  N  S
                     1
                                                                                         h
             Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.   Hooves. Melee Weapon Attack: +6 to  i t, reach 5 ft., one target.
             Hit: 13  (2d8 + 4) piercing damage.               Hit: 11  (2d6 + 4) bludgeoning damage.

                                                                                                   SKELETONS
                                                                                                                  2 7'3
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