Page 278 - Monster Manual [11th Print]
P. 278

EMBEDDED IN A SLAAD'S
                                                                  BRAIN IS A MAGIC: GEM.
                                                                  Ac:Q.UIRE IT, AND THE 5LAAD
                                                                  IS '/OURS TO C:OMMAND.








             GREEN SLAAD
             Large aberration (shapechanger), chaotic neutral
                                                              GRAY SLAAD
             Armor Class 1 6   (natural armor)                Medium aberration (shapechanger), chaotic neutral
             Hit Points 127  (l Sdl 0 + 45)
             Speed 30 ft.                                     Armor Class 18  (natural armor)
                                                              Hit Points 1 2 7 (17d8 + 51)
               STR    DEX    CON      I N T   WIS   CHA       Speed 30 ft.
              1 8   (+4)   15  (+2)   16 (+3)   1 1   (+O)   8 (-1)   12 (+l)
                                                                STR     DEX    CON     I N T   WIS   CHA
             Skills Arcana +3, Perception +2                    1 7   (+3)   17 (+3)   1 6   (+3)   13  (+l )   8  (- 1 )    14 (+2)
             Damage Resistances acid, cold,  r e, lightn n g, thunder
                                           i
                                   fi
             Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12   Skills Arcana +5,  Perception +7
             languages Slaad, telepathy 60 ft.                Damage Resistances acid, cold,  r e, lightning, thunder
                                                                                     fi
             Challenge 8 (3,900 XP)                           Senses blindsight 60 ft., darkvision 60 ft., passive Perception  7
                                                                                                          1
                                                              languages Slaad, telepathy 60 ft.
                                                              Challenge 9 (5,000 XP)
             Shapechanger. The slaad can use its action to polymorph into
             a Small or Medium humanoid, or back into its true form.  t s
                                                     I
             statistics, other than its size, are the same  n   each form. Any   Shapechanger. The slaad can use its action to polymorph i n to
                                           i
             equipment it is wearing or carrying isn't transformed. It reverts   a Small or Medium humanoid, or back i n to its true form. Its
             to its true form if it dies.                     statistics, other than its size, are the same in each form. Any
                                                              equipment it is wearing or carrying isn't transformed. It reverts
             Innate Spellcasting. The slaad's innate spellcasting ability is   to its true form if it dies.
             Charisma (spell save DC  2 ). The slaad can innately cast the
                              1
             following spells, requiring no material components:   Innate Spellcasting. The slaad's  n nate spellcasting ability is
                                                                                     i
                                                              Charisma (spell save DC 14). The slaad can innately cast the
                       m
             At will: detect  a gic, detect thoughts, mage hand   following spells, requiring no material components:
             2/day each: f e ar, invisibility (self only)
             l/day:fireball                                   At will: detect magic, detect thoughts, invisibility (self only),
                                                                mage hand, major image
             Magic Resistance. The slaad has advantage on saving throws
                                                                      f
             against spells and other magical effects.        2/day each:  e ar, fly, fireball, tongues
                                                              l/day: plane shift  (self only)
             Regeneration. The slaad regains 10 hit points at the start of its   Magic Resistance. The slaad has advantage on saving throws
             turn if it has at least l  hit point.
                                                              against spells and other magical effects.
             AC I O  N S                                      Magic Weapons. The slaad's weapon attacks are magical.
               T
             Multiattack. The slaad makes three attacks: one with its bite   Regeneration. The slaad regains 10 hit points at the start of its
             and two witl9 its claws or staff. Alternatively, it uses its Hurl   turn if it has at least l  hit point.
             Flame twice.
                                                              ACTI O  N  S
             Bite (Slaad Form Only). Melee Weapon Attack: +7 to hit, reach 5
             ft., one target. Hit: 1 1   (2d6 + 4) piercing damage.   Multiattack. The slaad makes three attacks: one with its bite
                                                              and two with its claws or greatsword.
             Claw (Slaad Form Only). Melee Weapon Attack: +7 to hit, reach
             5 ft., one target. Hit: 7 (ld6 + 4)  slashing damage.   Bite (Slaad Form Only). Melee Weapon Attack: +7 to hit, reach 5
                                                              ft., one target. Hit: 6 (ld6 + 3) piercing damage.
             Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
             Hit: 11  (2d6 + 4) bludgeoning damage.           Claws (Slaad Form Only). Melee Weapon Attack: +7 to hit, reach
                                                              5 ft., one target. Hit: 8 (ldlO + 3) slashing damage.
             Hurl Flame. Ranged Spell Attack: +4 to hit, range 60 ft., one
                                       fi
            target. Hit: 10 (3d6) fire damage. The  r e ignites flammable   Creatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one
            objects that aren't being worn or carried.        target. Hit: 10 (2d6 + 3) slashing damage.
                                                                                                      SLAADI
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