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STUDENT-LED STEM EDUCATIONAL
    EQUITY: CREATING AN INTERACTIVE
    LEARNING ENVIRONMENT FOR ALL

    WEDNESDAY, OCTOBER 6, 2021
    5:00 PM - 6:00 PM

    Strand(s): Special Education, Apprenticeships in
    education (early childhood, youth and more), STEM
    (Science, Technology, Engineering and Math) & CTE
    (Career and Technical Education), K-12 Education


    Hosted by: TeenTechSF
    Presenter(s):
    Brian Whitney, Daniel Pan, Harini Buddaluru, Reha
    Matai, Julie Wong                                               Learning Outcomes:
    Coordinator: Brian Whitney                                          How to Integrate Hands-on Interactive
    E-mail: bwhitney925@gmail.com                                       Workshops into a Classroom Environment
                                                                        How to promote Active Engagement and
    Join TeenTechSF student leaders as we share our                     Learning as a mentor for students
    unique youth-centered perspective to discuss key                    Creating an equitable space for all students
    strategies for empowering student-led distance                      to learn and discover in
    learning and using tech to provide educational equity
    and meet the needs of our communities.


    During COVID, we revamped our program organizing
    our first online conference, COVID Connect, featuring a
    keynote by SF Human Rights Exec Dir Sheryl Davis and
    workshops allowing attendees to understand the
    impact of COVID and help those most in need in our
    communities, including data analysis with Johns
    Hopkins COVID data and fabricating CAD face shields.



    Since our transition from in person, hands-on STEM
    workshops to ones offered in the online space, we've
    increased our number of youth served compared to
    previous years in person and developed an
    understanding of how to make virtual events
    interactive and engaging. Come to our workshop to
    learn how to captivate the minds of young people by
    creating an immersive learning experience in virtual or
    in-person environments.

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