Page 5 - Adventure Ideas
P. 5

missiNG shiNies                                     birthdaY bummer

             Premise. Mayor hires the PCs to find out why shiny and   Premise. A wereraven has been leaving murderous
             sometimes valuable items are going missing around town.   presents on children’s birthdays, and the townsfolk think
             The “Villain” is a kitten tabaxi rogue who likes shiny things   it’s witchcraft. The wereraven lives in a multi-room
             and merely needs to be taught morals.               tree structure.
             Villain. Tabaxi rogue                               Villain. Wereraven
             Plot Hook. The mayor promises them shines.          Minions. Swarms of Crows, Kenku

             double the trouble                                  Plot Hook. The party will be charged with deciding the fate
                                                                 of two falsely accused townsfolk. Further investigation will
                                                                 give both accused an alibi, and then they will discover clues
             Premise. Escaped convicts, two dopplegangers, have fled to   to the presence of the wereraven.
             a cavern. Guards sent after them have disappeared without
             any clue as to why. The dopplegangers are stealing things   Grateful timiNG
             they need from the nearby village.
             Villains. Dopplegangers                             Premise. A kobold tinkerer has taken over a town, and
                                                                 his clockwork creations patrol the streets. The oppressed
             Plot Hook. The party is contracted by local law     citizens fear their new government.
             enforcement, or the village being stolen from.
                                                                 Villain. Kobold Tinkerer
             CheCk maGe                                          Minions. Modrons

             Premise. A monastery has been taken over by a mad mage.   Plot Hook. An underground resistance run by the General
             When players confront him, he offers to leave if they can   Store owner will ask the party to aid in freeing the village.
             beat him in a chess match. If the players agree, they are all   He will offer a small cash reward, and a permanent discount
             shrunken down and placed on a chess board. They play   in his store.
             “chess” against real monsters. If they win, the mage leaves.
                                                                 the meat-eor
             Villain. Archmage
             Minions. Go wild, but loosely stick to a chess theme.   Premise. A meteorite crashed into the ground next to a
                                                                 village. Slowly, the people have been turning into cannibals
             Plot Hook. A monk will beg the party to help him liberate   as the meteorite is infecting their food.
             his home. He will offer the party a paltry amount of money.
                                                                 Minions. Grell, gibbering mouthers
             rustY dustY                                         Plot Hook. The Party is hired by the remaining townsfolk

                                                                 who have trapped the cannibals in a barn.
             Premise. A mining town has been having trouble with
             rust monsters after finding a giant emerald. It is actually a
             meteor that hit centuries ago, emitting magic that attracts   Corrosive CompetitioN
             the monsters.
                                                                 Villains. Azer, Rust Monster, Magma Mephit, Fire Snake,
             Villain. Rust Monster(s)                            Flying Sword

             Plot Hook. The party will be hired by the local mining   Premise. The Bronzebeards, a clan of azer, are trying to
             company to assist in solving the problem.           muscle in on the weapon and armor market in the local area.
                                                                 Their primary competitors are a clan of dwarves known as
             miNotaur mishap                                     the Ironhands. In order to force the dwarves out of business
                                                                 or make them relocate, the azer have been unleashing rust
             Premise. A town is being terrorized by a minotaur’s ghost.   monsters into the warehouse and storage areas where the
             After investigating, the party will realize it is the spirit of   dwarves keep their weapons.
             an angry murder victim. If killed, the ghost just returns a   Plot Hook. The dwarves cannot figure out where the rust
             few minutes (1d6+2) later. Solving the murder and bringing   monsters are coming from, even though they kill all they
             justice allows the spirit to rest. He tripped and landed on his   find. Thus, they have put out a call for adventurers to resolve
             axe, but insists he was pushed.                     the issue before they are brought to ruin.
             Villain. Skeletal Minotaur, reskinned as a ghostly minotaur

             Plot Hook. The party can derive this information from the
             innkeeper when securing lodging, or may simply stumble
             upon the ghost as it rages about after dark.


                                    RPG ADVENTURE IDEAS COLLECTION - THE DM LAIR                                    5
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