Page 9 - Adventure Ideas
P. 9
flute sCoot booGie the paNaCea of paiN
Premise. A travelling minstrel group pied-pipered some of a Premise. A warforged mad scientist has poisoned the
town’s children away. The players must get the kids back, but water supply of a major city, driving the population to trade
there is a risk of being charmed themselves. their strongest members as slaves for a temporary cure
that he makes.
Villain. Ring Master (reskinned Night Hag, replace Magic
Missile with Charm Person) Villain. Archmage (reskin his spells as potions and
contraptions)
Minions. Minstrels (Reskinned bandits)
Minions. Mongrelfolk, Flesh Golems
Plot Hook. The party enters town the day after a traveling
band of entertainers leave, and the party is hired to reclaim a Plot Hook. Someone from the town tells the PCs about this
number of entranced children. and requests their aid.
mommY issues maelstrom
Premise. A necromancer has raised the dead children of a Premise. A fishing town on the coast has been nearly
town and calls herself their mother. She wants to give the destroyed by storms, as a merfolk cult of a dragon turtle has
children an afterlife to enjoy, but the town is furious. Who used a powerful ritual to turn the ocean into a raging storm.
should the party help The PCs have to sail across the ocean to find the cultists,
destroy the magic source of the ritual, and restore peace
Villain. Necromancer/Townsfolk
to the ocean.
Plot Hook. When staying in a town, the party will be hired Villain. Cultist Fanatic
to investigate grave robbings of children who died from a
disease. This will lead them to discover the children are being Minions. Cultists
‘raised’ on a farm half a day from the village.
Plot Hook. Displaced citizens will meet the party on the
road, and tell them about the destroyed town and the
GNomebodY’s problem mysterious storms.
Premise. A shield guardian has lost its owner and is causing error 404: emotioN Not fouNd
havoc in the streets of a town. The owner is a drunk gnome
artificer who can be found in the town’s tavern.
Villains. Gargoyles, Rug of Smothering, Flesh Golem, Clay
Villain. Shield Guardian Golem, Animated Armor, Flying Swords
Plot Hook. The mayor wants the PCs to find the owner who Premise. A gnome artificer has been attempting to imbue
can then put a stop to the shield guardian. its constructs with emotions. However, the process hasn’t
been perfected quite yet, and the constructs are emerging
that’s a Wrap with faulty emotions. Their emotions change at random and
are always at the extremes. For instance, a construct might
Premise. A flute has been stolen, and the party must delve become so sad that they weep and moan loudly throughout
into a pyramid to retrieve it. There are nasty traps (swinging the night, causing a local village to become alarmed. Or one
razor blades, a room that fills with sand, etc). Several might be angered and go on a rampage, destroying nearby
mummies that live in the pyramid are responsible for having farm houses.
the flute stolen. Plot Hook. A traveling bard was injured by a construct who
Villains. Mummies. was angry at his comedy routine. The construct also made off
with the bard’s lute, and the bard is now looking to hire an
Minions. Snakes, Swarms of Beetles, Zombies adventuring party to get the lute back.
Plot Hook. An old man tasks the PCs with retrieving his
Flute of Mummy Summoning from within a pyramid. He haGGliNG iN CirCles
offers a good amount of money, and the loot gained in
the pyramid. Villains. Green hag, sea hag, night hag, shadows, flaming
skulls, troll, shadow-casting mastiffs, cult fanatics
Premise. A coven of hags has abducted a druid circle from
a nearby forest. Hidden in the forest are Great Stones
possessing great power, but only the druids know where they
are located. The hags desire the power of these stones to fuel
their magic and brewing. They have abducted the druids to
extract this information.
RPG ADVENTURE IDEAS COLLECTION - THE DM LAIR 9

