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Ranger Archetypes Shadow Familiar
Presented here is an additional ranger archetype, to accompany At 3rd level, you gain the ability to summon a creature made from
the two ranger archetypes presented in the Player’s Handbook. shadow magic to serve you. As a bonus action on your turn, you
Nightstalker conjure or dismiss your shadow familiar, which takes the form of
a spectral, untargetable creature. You choose the form you can
create when you first select this subclass.
The Nightstalker archetype emulates a unique form of shadow When you conjure your shadow familiar, it appears in an
magic, used to create shadowy familiars to accompany you in unoccupied space within 30 feet of you. As long as it is conjured,
battle. By walking this path, you learn to use your shadow you can forgo one or more of your attacks when you use the
familiar like an extension of yourself, using them like a weapon Attack action to have your shadow familiar move and make
as you stalk through the dim forests and vast plains of the world, attacks of its own, which use your Ranger spell attack modifier
searching for your prey. Your choice of familiar defines your for their attack rolls and have a reach of 5 feet. Your shadow
style of fighting, with each familiar playing a different role on the familiar cannot move farther than 120 feet away from you.
hunt and on the battlefield.
The three forms you can choose from are listed below:
Cat. Whenever you forgo an attack, you can have the cat move
UA Ranger up to 30 feet and attack a creature. On a hit, the attack deals 1d4 +
If you’re playtesting the Unearthed Arcana ranger, you can your Wisdom modifier slashing damage, and the next attack made
use this subclass with it if you make one addition: give the against that creature has advantage on the attack roll.
subclass the Extra Attack feature. As an action, you can expend a ranger spell slot to infuse the
Extra Attack. Beginning at 5th level, you can attack cat’s claws with poison and have it leap onto a target within 30
twice, instead of once, whenever you take the Attack action feet of it. That creature must succeed on a Constitution saving
on your turn. throw against your Ranger spell save DC or be poisoned until the
end of your next turn and take 2d8 poison damage for a 1st level
spell slot, plus 1d8 for each spell level higher than 1st.
Raven. Whenever you forgo an attack, you can have the raven
fly up to 45 feet and attack a creature. On a hit, the attack deals
1d10 + your Wisdom modifier piercing damage.
As an action, you can expend a ranger spell slot to infuse the
raven with lightning and have it travel along a line 5 feet wide
and 30 feet long. Each creature in that line must succeed on a
Dexterity saving throw or take 2d6 lightning damage for a 1st
level spell slot, plus 1d6 for each spell level higher than 1st.
Wolf. Whenever you forgo an attack, you can have the wolf
move up to 30 feet and attack a creature. On a hit, the attack deals
1d6 + your Wisdom modifier piercing damage, and the target has
disadvantage on its next attack roll.
As an action, you can expend a ranger spell slot to infuse the
wolf with primal ferocity and have it release a piercing howl.
Each creature of your choice within 30 feet of the wolf gains 1d6
temporary hit points for a 1st level spell slot, plus 1d6 for each
spell level higher than 1st. These temporary hit points last for 1
minute.
Shadowy Transposition
Starting at 7th level, whenever you activate the action of your
shadow familiar that requires you to expend a spell slot, you can
choose to swap positions with them before activating the ability.
Dark Sentinel
At 11th level, whenever a creature leaves the reach of your
shadow familiar, you can use your reaction to have it make an
attack against that creature. The disengage action and other
effects that prevent opportunity attacks prevent this reaction.
Lord of the Night
When you reach 15th level, you have gained much greater
power over your shadow familiar. When you activate the
action of your shadow familiar that requires you to expend
a spell slot, you can activate it as bonus action rather than
an action.
Additionally, once per long rest you can activate that
action as if you spent a 1st level spell slot without
expending a spell slot.
CHAPTER 2 | SUBCLASSES
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