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Ranger Archetypes                                  Shadow Familiar

             Presented here is an additional ranger archetype, to accompany   At 3rd level, you gain the ability to summon a creature made from
             the two ranger archetypes presented in the Player’s Handbook.  shadow magic to serve you. As a bonus action on your turn, you
             Nightstalker                                       conjure or dismiss your shadow familiar, which takes the form of
                                                                a spectral, untargetable creature. You choose the form you can
                                                                create when you first select this subclass.
             The Nightstalker archetype emulates a unique form of shadow       When you conjure your shadow familiar, it appears in an
             magic, used to create shadowy familiars to accompany you in   unoccupied space within 30 feet of you. As long as it is conjured,
             battle. By walking this path, you learn to use your shadow   you can forgo one or more of your attacks when you use the
             familiar like an extension of yourself, using them like a weapon   Attack action to have your shadow familiar move and make
             as you stalk through the dim forests and vast plains of the world,   attacks of its own, which use your Ranger spell attack modifier
             searching for your prey. Your choice of familiar defines your   for their attack rolls and have a reach of 5 feet. Your shadow
             style of fighting, with each familiar playing a different role on the   familiar cannot move farther than 120 feet away from you.
             hunt and on the battlefield.
                                                                    The three forms you can choose from are listed below:
                                                                    Cat. Whenever you forgo an attack, you can have the cat move
              UA Ranger                                         up to 30 feet and attack a creature. On a hit, the attack deals 1d4 +
              If you’re playtesting the Unearthed Arcana ranger, you can   your Wisdom modifier slashing damage, and the next attack made
              use this subclass with it if you make one addition: give the   against that creature has advantage on the attack roll.
              subclass the Extra Attack feature.                    As an action, you can expend a ranger spell slot to infuse the
                  Extra Attack. Beginning at 5th level, you can attack   cat’s claws with poison and have it leap onto a target within 30
              twice, instead of once, whenever you take the Attack action   feet of it. That creature must succeed on a Constitution saving
              on your turn.                                     throw against your Ranger spell save DC or be poisoned until the
                                                                end of your next turn and take 2d8 poison damage for a 1st level
                                                                spell slot, plus 1d8 for each spell level higher than 1st.
                                                                    Raven. Whenever you forgo an attack, you can have the raven
                                                                fly up to 45 feet and attack a creature. On a hit, the attack deals
                                                                1d10 + your Wisdom modifier piercing damage.
                                                                    As an action, you can expend a ranger spell slot to infuse the
                                                                raven with lightning and have it travel along a line 5 feet wide
                                                                and 30 feet long. Each creature in that line must succeed on a
                                                                Dexterity saving throw or take 2d6 lightning damage for a 1st
                                                                level spell slot, plus 1d6 for each spell level higher than 1st.
                                                                    Wolf. Whenever you forgo an attack, you can have the wolf
                                                                move up to 30 feet and attack a creature. On a hit, the attack deals
                                                                1d6 + your Wisdom modifier piercing damage, and the target has
                                                                disadvantage on its next attack roll.
                                                                    As an action, you can expend a ranger spell slot to infuse the
                                                                wolf with primal ferocity and have it release a piercing howl.
                                                                Each creature of your choice within 30 feet of the wolf gains 1d6
                                                                temporary hit points for a 1st level spell slot, plus 1d6 for each
                                                                spell level higher than 1st. These temporary hit points last for 1
                                                                minute.
                                                                Shadowy Transposition
                                                                Starting at 7th level, whenever you activate the action of your
                                                                shadow familiar that requires you to expend a spell slot, you can
                                                                choose to swap positions with them before activating the ability.
                                                                Dark Sentinel
                                                                At 11th level, whenever a creature leaves the reach of your
                                                                shadow familiar, you can use your reaction to have it make an
                                                                attack against that creature. The disengage action and other
                                                                effects that prevent opportunity attacks prevent this reaction.
                                                                     Lord of the Night
                                                                      When you reach 15th level, you have gained much greater
                                                                        power over your shadow familiar. When you activate the
                                                                           action of your shadow familiar that requires you to expend
                                                                             a spell slot, you can activate it as bonus action rather than
                                                                                an action.
                                                                                     Additionally, once per long rest you can activate that
                                                                                  action as if you spent a 1st level spell slot without
                                                                                   expending a spell slot.



                                                                                           CHAPTER 2 | SUBCLASSES
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