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Roguish Archetypes
Rogues have many features in common, including their emphasis
on perfecting their skills, their precise and deadly approach to
combat, and their increasingly quick reflexes. But different
rogues steer those talents in varying directions, embodied by the
rogue archetypes. Your choice of archetype is a reflection of your
focus - not necessarily an indication of your chosen profession,
but a description of your preferred techniques. On subsequent turns until you reunite with your shadow, you may
Shadow use your bonus action to move it another 30 feet, up to a
maximum of 120 feet away from your current location. While
Some rogues choose to delve into the intricacies of shadow your shadow is separated from you, you no longer cast a shadow.
magic, using its unique powers to enhance their skills in stealth As a bonus action on your turn, you may choose to teleport to the
and deception. These rogues are a very diverse subset, from location of your shadow, reuniting yourself with it.
simple thieves to hired killers to highly trained bounty hunters. Once you reunite with your shadow, you can’t separate from it
By learning how to separate their shadow from their body, again until you complete a short or long rest.
shadow rogues become difficult to catch and even harder to kill. Deceiving Darkness
Bonus Cantrips Starting at 9th level, you have advantage on Dexterity (Stealth)
When you choose this archetype at 3rd level, you gain the checks if you are in dim light or darkness.
umbraturgy cantrip and the dueling shadows cantrip. Charisma is Shadow Simulacrum
your spellcasting ability for these spells.
At 13th level, you gain greater control over your shadow. When
Severed Shadow your shadow is separated from you, you can also have it perform
Starting at 3rd level, you can separate your shadow from your the Help action as part of the bonus action required to move it,
body, creating a shadowy replica of yourself. This replica looks and your shadow can also manipulate objects weighing up to 25
like a three-dimensional silhouette of yourself, and is completely pounds.
opaque and solid. Master of Shadows
As a bonus action on your turn, you may separate your shadow
When you reach 17th level, you have gained ultimate control over
and then move it up to your speed as part of the same action. The
shadow shares your statistics, and can perform all movements that your shadow. When you sever your shadow, it can be separated
from your current location by up to 500 feet, and you may use
you would be able to, making ability checks as normal for
movements like jumping or rolling, but it cannot take any actions. your bonus action to switch from using its senses to using your
own, or back again. Additionally, you no longer have to complete
The shadow is susceptible to attacks and shares your AC, and if it
takes any damage it immediately disappears. a short or long rest to use the feature again.
CHAPTER 2 | SUBCLASSES
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