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Roguish Archetypes

             Rogues have many features in common, including their emphasis
             on perfecting their skills, their precise and deadly approach to
             combat, and their increasingly quick reflexes. But different
             rogues steer those talents in varying directions, embodied by the
             rogue archetypes. Your choice of archetype is a reflection of your
             focus - not necessarily an indication of your chosen profession,
             but a description of your preferred techniques.    On subsequent turns until you reunite with your shadow, you may
             Shadow                                             use your bonus action to move it another 30 feet, up to a
                                                                maximum of 120 feet away from your current location. While
             Some rogues choose to delve into the intricacies of shadow   your shadow is separated from you, you no longer cast a shadow.
             magic, using its unique powers to enhance their skills in stealth   As a bonus action on your turn, you may choose to teleport to the
             and deception. These rogues are a very diverse subset, from   location of your shadow, reuniting yourself with it.
             simple thieves to hired killers to highly trained bounty hunters.       Once you reunite with your shadow, you can’t separate from it
             By learning how to separate their shadow from their body,   again until you complete a short or long rest.
             shadow rogues become difficult to catch and even harder to kill.  Deceiving Darkness
             Bonus Cantrips                                     Starting at 9th level, you have advantage on Dexterity (Stealth)
             When you choose this archetype at 3rd level, you gain the   checks if you are in dim light or darkness.
             umbraturgy cantrip and the dueling shadows cantrip. Charisma is   Shadow Simulacrum
             your spellcasting ability for these spells.
                                                                At 13th level, you gain greater control over your shadow. When
             Severed Shadow                                     your shadow is separated from you, you can also have it perform
             Starting at 3rd level, you can separate your shadow from your   the Help action as part of the bonus action required to move it,
             body, creating a shadowy replica of yourself. This replica looks   and your shadow can also manipulate objects weighing up to 25
             like a three-dimensional silhouette of yourself, and is completely   pounds.
             opaque and solid.                                  Master of Shadows
                 As a bonus action on your turn, you may separate your shadow
                                                                When you reach 17th level, you have gained ultimate control over
             and then move it up to your speed as part of the same action. The
             shadow shares your statistics, and can perform all movements that   your shadow. When you sever your shadow, it can be separated
                                                                from your current location by up to 500 feet, and you may use
             you would be able to, making ability checks as normal for
             movements like jumping or rolling, but it cannot take any actions.   your bonus action to switch from using its senses to using your
                                                                own, or back again. Additionally, you no longer have to complete
             The shadow is susceptible to attacks and shares your AC, and if it
             takes any damage it immediately disappears.        a short or long rest to use the feature again.
                                                                                           CHAPTER 2 | SUBCLASSES
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