Page 102 - Lords of Madness: The Book of Aberrations
P. 102

20 to 50 percent more than that. If the item comes from far away      WRECK OF THE
          (more than 500 miles) and it’s not available locally, double its
          price. If the item comes from another world or another plane              MINDSPIDER

          of existence, the sky’s the limit—five to ten times the book   A few weeks ago, a neogi flying ship met with misfortune

          price is a good target.                           in a furious thunderstorm as it was setting out on a long
            The value of slaves is a different matter. Multiple factors go   journey. Heavily damaged, it crashed on an isolated rocky
          into the value of a slave, and the interest shown by the potential   beach. Several neogi and their slaves were killed or injured

          buyer is not the least. The basic method for determining the   in the crash, but five of the small monsters survived, along
          value of a slave is based on the creature’s CR, using the follow-  with four umber hulks and a handful of other useful slaves.
          ing formula:                                      Under the leadership of the sorcerer Neex Hist, the neogi
                                                            are working to repair their ship so they can continue their
                              2
            Cost = (CR, minimum 1) × 100 gp                 interrupted voyage. In the meantime, they have set up camp   TAKERS  CHAPTER 5
                                                            in a large sea cave close by the site of the shipwreck. While   THE SLAVE
          An unskilled dwarf, for example, with CR 1/2, costs 100 gp   the repairs continue, the neogi and their minions are scouring
          (CR 1/2 rounds up to 1; 1 squared = 1; 1 times 100 gp = 100 gp).   the area for anything of interest—there’s no point in leaving
          A troll slave, on the other hand, costs 2,500 gp (CR 5 squared   potentially valuable merchandise in the vicinity of the crash
          = 25, times 100 gp = 2,500 gp).                   site, after all.
            Unusual or marketable qualities in a slave, such as great     The  areas  outside  the  sea  caves  consist  of  sheer  bluffs,
          strength,  great  beauty,  valuable  skill,  or  exotic  origin,  can     pebble-strewn beaches with heavy surf and massive driftwood
          multiply the price by two, three, or four. A skilled miner dwarf   logs, and a thick coastal forest of evergreens beginning at
          might bring 200 gp if sold at a mine. If that same dwarf were   the upper end of the beach. The coast is cool and rainy, with
          exceptionally strong, he could cost 400 gp. If that dwarf was an   frequent fogs.
          8th-level rogue and the buyer was the head of a thieves’ guild,     At the time the PCs arrive on the scene, a light fog covers
          the slave could cost between 12,800 and 25,600 gp. The DM   the area. This fog has no effect within 30 feet, but creatures
          has considerable leeway when setting these prices, of course.   30 to 60 feet away have concealment, and vision is obscured
          When dealing with high-level characters, there’s always a pos-  beyond 60 feet.

          sibility that the neogi don’t know how valuable or how skilled     The beach is difficult terrain due to the deep layer of pebbles.
          a particular captive is, leading them to undervalue the slave.  The outer sides of the headland are steep, but offer numerous
            Several skills come into play when haggling with neogi.  handholds (DC 15 Climb check).
            Appraise is valuable for obvious reasons, but it’s less useful     Inside, the sea caves are somewhat slick and wet. Add +5 to
          when dealing with unfamiliar or alien goods.      the DC of Balance or Climb checks made inside the caves.
            Diplomacy is another handy skill. Long years of trading with     In  several  places,  the  neogi  had  the  umber  hulks  block
          some of the most unsavory creatures imaginable have made the   passages with heavy boulders. Rolling a boulder barrier aside

          neogi difficult to offend, but they respond uncharacteristically   requires a DC 22 Strength check. Two or three umber hulks
          well to politeness.                               cooperate to emplace or remove a barrier.
            Sense Motive is essential; neogi lie about anything if they
          expect to get away with it.                     1. GUARD POST (EL 8)
            Pertinent Craft and Knowledge skills can provide essential   A tall headland rises up across the beach in a long rocky wall
          synergy bonuses to relevant Appraise checks.      jutting well out into the water. Mist-wreathed evergreen forest
                                                            crowns the top of the cape, and surging waves break along its
        TRAVEL                                              sides. A large crevice in its side leads to a cave at the beach level.
          Among the most impressive achievements of the neogi are   Two armored bugbears stand outside the cave, keeping watch
          their spider-shaped flying ships. Spiderships not only fly   over the area.


          rapidly from point to point on a world, but they are said to be
          able to travel from one world to another. When neogi arrive   If  the  PCs  approach  openly  and  give  no  outward  signs  of
          with exotic goods, the items might not be simply from far   hostility, continue with the following:
          away—they might be literally from another world.
            In practical terms, most neogi are bound to the world where   The bugbears glare at you, sizing you up. “Are you here to trade?”
          they live and tied to more mundane methods of travel. Like   one growls.
          most  merchants,  they  favor  caravans  for  protection.  Their
          caravans tend to be small, but with umber hulks acting as   The bugbears have orders to defend the lair against outright
          guards, they travel most regions with confidence. In fact, they   attack, but to hold their fire until they’ve established whether


          probably present a greater danger to those they meet on the   any approaching creatures might in fact be potential custom-
          road than vice versa.                             ers. A party of characters can easily feign interest in “trading,”
                                                            but before the bugbears allow any strangers to enter, they
                                                            summon the umber hulk Kothogg, who keeps out of sight in
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