Page 107 - Lords of Madness: The Book of Aberrations
P. 107

in area 4, and one here) that answer to the umber hulks and  8. SORCERER’S ROOST (EL 9)
               neogi, keeping the other slaves in line to win favor and stay   Both the passages leading up to this cave from areas 6 and 7
               out of the cookpot. The neogi intend to take only a few of the   require DC 15 Climb checks to negotiate, due to the steep
               best slaves with them when they leave.            slope and lack of good footing.
                 The slaves are sleeping or resting. They’re kept here until     The south passage descends steeply from a small, well-hidden
               the neogi have a need for them. The orcs and goblins are used   chimney or opening high on the cliffside overlooking area 4.
               as foragers and laborers, while the humans are reserved for   It also requires a DC 15 Climb check to descend.
               repair work on the mindspider.
                 The bugbear is stationed here to prevent mischief in the   A short, steep scramble up a sloping rift leads into another large,
               slave pen, not to fight a party of armed intruders. If suddenly

                                                                 sand-fl oored  cave  with  a  high  ceiling.  Shuttered  iron  braziers
      CHAPTER 5  THE SLAVE   TAKERS  confronted  by  unescorted  adventurers,  he  quickly  retreats   or stoves smolder with warmth, but give off little light. On the
               back to area 7 or 8 to warn the neogi there that trouble is on
                                                                 south side of the chamber, the rift continues to ascend into a nar-
               the way.
                                                                 rowing chimney or crevice through which the gleam of daylight
                 Bugbear Slave: hp 44; see page 103.
                                                                 shows.  A  collection  of  oddities—small  creatures  preserved  in
                 Human Slave (Expert 1) (2): hp 4 each.
                 Orc Slave (Warrior 1) (2): hp 4 each; Monster Manual  jars, clay vessels fi lled with oils and powders, and a small table
                                                                 cluttered with parchments and inkpots—suggests the workshop
               page 203.                                         of a wizard or sorcerer. Another of the spiderlike creatures works
                 Goblin Slave (Warrior 1) (3): hp 3 each; Monster Manual  here, scuttling around the desk on its quick feet, while an umber
               page 133.                                         hulk stands watch.

                 The slaves have little interest in fighting the neogi. They’re
               certainly willing to turn on the bugbear, given the chance,   It’s unusual for a neogi sorcerer to lead a band of the creatures,
               after which they’re interested only in getting away (although   but Neex Hist’s business ventures have been as successful as
               the human slaves here tell any rescuing heroes about the other   its arcane experiments, and it is the wealthiest member of
               slaves working on the mindspider in area 4).      the crew that survived the crash. Of course, its ownership of
                                                                 the dwarf neogi Urqo Zar (see area 4) has brought Neex Hist
              7. NEOGI CAVERN (EL 8)                             prestige and wealth.
               This large cave is dry and relatively fl at and has a sandy fl oor.     Hist does not expect any creatures other than neogi to appear
               Several large iron braziers stand around the chamber, shuttered   in its chambers. It attacks anyone without a neogi escort at
               so that they give off little light but plenty of warmth. A few casks   once, seeking to subdue them with its spells and its umber
               and  crates  scattered  about  seem  to  have  been  arranged  into   hulk’s confusing gaze.
               makeshift furnishings. Two of the small spiderlike creatures are   Neex Hist, Neogi Sorcerer 6: hp 48; see page 96.
               here, conversing in high-pitched hissing voices, while a big umber   Umber Hulk: hp 75; Monster Manual page 248.

               hulk stands mutely watching.                        Hist is not willing to fight to the death—its own, anyway.
                                                                 If badly injured, it flees through whichever passage offers the

               The neogi chose this cavern for their personal quarters, since   best chance of escape, hoping to rally help from the other neogi
               it’s the most comfortable and secure of the caves. They like   in area 7, or the neogi and slaves in area 4. If escape appears
               their environment to be dimly lit and warm, and the braziers   impossible, Hist is not above pleading for a parley to negotiate
               burn with their big iron covers opened just enough to let the   the best deal it can for its life.
               coals within smolder for hours.                     Most  of  Neex  Hist’s  wealth  consists  of  its  share  in  the
                 Anyone  who  appears  in  this  room  without  a  neogi  or   mindspider’s vaults and its own personal equipment. It keeps a
               umber hulk escort is nothing more than a prize waiting to be   small bit of spending money here in its retreat. Hidden beneath
               enslaved—or so the neogi think. The umber hulk Kothogg   a small rock on the floor (Search DC 15) is a pouch containing

               (area 1) belongs to the second neogi in this room.  44 pp, 115 gp, a potion of cure light wounds, and a scroll of spell
                 Neogi (2): hp 21, 17; see page 90.              immunity. (As a sorcerer, Hist can’t use the scroll, but the neogi
                 Umber Hulk: hp 71; Monster Manual page 248.     knows its value in trade.)
                 As always, the neogi keep well away from any melee combat
               while the umber hulk does the hard work. The cave walls offer
               several good perches 10 and 15 feet above the floor, and the


               neogi scramble up at the first sign of any threat.
                 Two small locked iron coffers (Open Lock DC 30) hidden
               along the back wall hold 350 gp, 18 pp, four potions of cure light
               wounds, apotion of lesser restoration, and a dozen small gemstones
               averaging 10 gp in value each. These belong to Rixxil Kas, who
               keeps them as a stash of easily accessible currency in case any
               opportunity for a deal comes up.
  106
   102   103   104   105   106   107   108   109   110   111   112