Page 106 - Lords of Madness: The Book of Aberrations
P. 106

with concealment, creatures without discernible anatomies,   do not share knowledge of how to operate the lifejammer or
          and creatures immune to extra damage from critical hits   maneuver the vessel with any other creatures, not even to save

          are all immune to sneak attacks. The defiler can choose to   their own lives.
          deliver  nonlethal  damage  with  its  sneak  attack,  but  only
          when using a weapon designed for that purpose, such as a   6. SLAVE PEN (EL 3)
          sap (blackjack).                                  A short, steep slope leads down to a large cave lit by several dim
            Evasion (Ex): If Jawarkk Fel is exposed to any effect that   yellow  oil-lanterns.  Crude  sleeping  pallets  lie  along  the  walls.

          normally allows it to attempt a Reflex saving throw for half   Most are empty now. A long trestle table stands at one end of
          damage, it takes no damage with a successful saving throw.  the cave, with a small, smoky cooking fi re nearby. Two other
            Trapfinding (Ex): Jawarkk Fel can find, disarm, or bypass   passages exit the cave, but they’re a good 15 feet above the fl oor,


          traps with a DC of 20 or higher. It can use the Search skill   reachable only by a narrow and treacherous ledge that circles the

          to find, and the Disable Device skill to disarm, magic traps   pitlike fl oor. An armed bugbear stands here, keeping watch over   TAKERS  CHAPTER 5
          (DC 25 + the level of the spell used to create it). If its Dis-  a handful of other humanoids.         THE SLAVE
          able Device result exceeds the trap’s DC by 10 or more, the


          defiler discovers how to bypass the trap without triggering   Reaching the floor of the pen, or the ledge from the pen floor,

          or disarming it.                                  requires a DC 15 Climb check. Navigating the ledge to reach
            Uncanny Dodge (Ex): Jawarkk Fel retains its Dexterity bonus   the east or south exits requires a DC 10 Balance check or a DC

          to AC even when flat-footed or targeted by an unseen foe.   15 Climb check. The neogi and umber hulks, all quick and
          It  still  loses  its  Dexterity  bonus  if  paralyzed  or  otherwise   skillful climbers, easily circle the pen in either direction. A
          immobile.                                         ladder is kept drawn up on the ledge near the north entrance,
            Possessions: Bracers of armor +3, masterwork light crossbow   where the guard is stationed; when he needs to get someone
          with 20 bolts, gloves of Dexterity +2, potion of cure moderate wounds,   into or out of the pen, he lowers the ladder.
          potion of invisibility.                             The neogi have a total of seven human slaves (two here and


            The mindspider can be repaired to fly again, but its use   five in area 4), five orc slaves (two here and three in area 2), and

          requires a magical device known as a lifejammer. It slowly   six goblin slaves (three here and three in area 2). The slaves are

          drains the life force of a creature strapped into it. The neogi   supervised by five bugbear slave warriors (two in area 1, two   Illus. by R. Sardinha
                      The wreck of the mindspider








































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