Page 104 - Lords of Madness: The Book of Aberrations
P. 104

the alcove just within the entrance. Kothogg is really in charge     If  Kothogg  leads  the  PCs  into  the  chamber,  Rixxil  Kas
          of the guardpost, and it decides whether strangers seem like   assumes they have come to trade. The neogi are interested in
          they’re here to trade or cause trouble. Kothogg doesn’t speak   small, high-value cargo such as magic items, gemstones, rare
          or  understand  Common.  If  the  bugbears  give  visitors  the   spices, exotic slaves, and such things; the ship isn’t that big,
          thumbs-up, the umber hulk leads them to area 2 to meet the   after all. Of course, Kas is not above negotiating a trade and
          neogi Rixxil Kas. Kothogg won’t lead PCs holding weapons   then arranging an ambush to enslave its would-be trading
          anywhere, though.                                 partners.
            If the PCs simply attack the bugbears, Kothogg comes to     If the PCs enter without Kothogg, Kas assumes trouble, and
          their assistance. It retreats if reduced to 20 or fewer hit points,   orders its slaves to attack.
          hoping to warn its masters of an attack.           Rixxil Kas, Neogi: hp 20; see page 90.
            If the PCs attack the base and then leave, the neogi have the   Rixxil’s Umber Hulk: hp 66; Monster Manual page 248.
          umber hulks block this entrance tunnel with huge boulders   Orc Slave (Warrior 1) (3): hp 5 each; Monster Manual  TAKERS  CHAPTER 5
          to prevent any further incursions from this direction.  page 203.                                      THE SLAVE
            Kothogg, Umber Hulk: hp 81; Monster Manual page 248.  Goblin Slave (Warrior 1) (3): hp 4 each; Monster Manual
                                                            page 133.

          Bugbear Slave (2): Bugbear fighter 2; CR 4; Medium humanoid     If things go poorly, Rixxil Kas orders the giant octopus in
          (goblinoid); HD 3d8+9 plus 2d10+6; hp 39; Init +2; Spd 30 ft.;   area 3 to come and assist. The neogi has enslaved the octopus

          AC 22, touch 12, flat-footed 20; Base Atk +4; Grp +8; Atk or   and can command the creature as it likes. The octopus can
          Full Atk +10 melee (1d8+4/×3, masterwork warhammer) or +6   remain in the water and still reach much of the cave with its
          ranged (1d8+2/×3, composite longbow); SQ darkvision 60 ft.,   tentacles.
          scent; AL CE; SV Fort +7, Ref +5, Will +2; Str 18, Dex 15, Con     The orcs and goblins flee if at all possible, hoping that this

          17, Int 10, Wis 12, Cha 6.                        is their chance for an escape.
            Skills and Feats: Climb +0, Hide –2, Listen +5, Move Silently     Much of the cargo in this cave consists of supplies for a long
                                           B

          +2, Spot +8; Alertness, Cleave , Power Attack , Weapon Focus   voyage—salted meats, pickled fish, hardtack, and so on. The
                                B



          (warhammer).                                      valuables include fifty bottles of fine wine, thirty-five bolts of
            Languages: Goblin, Common.                      silk worth 50 gp each, one hundred furs (mostly beaver) worth
            Possessions: breastplate, heavy wooden shield, masterwork   5 gp each, and various other trade goods. Rixxil Kas’s cloak

          warhammer, composite longbow (+2 Str bonus) with 25 arrows,   clasp is a fine gold chain worth 240 gp.
          potion of cure light wounds.                        Kas also has two coffers in area 7, where it keeps more cash
                                                            and easily traded goods in case a deal presents itself.
          The bugbears are not dominated by the neogi; they’re simply
          held by fear of their small masters (or, more accurately, fear of  3. WATER PASSAGE (EL 8)
          the foul-tempered umber hulks that serve their small masters).   The mouth of the sea cave faces the open ocean. Waves surge
          Given the chance to escape, they are more than willing to   into the cave from outside, roaring and rumbling in the confi ned
          abandon the neogi to their fate.                  space.
        2. SEA CAVE (EL 8)                                  The water in here is swift, cold, and treacherous (DC 18 Swim
          The loud rushing of water and the cries of sea birds fi ll this cave,   check to navigate). The drop-off is steep; anything within 5
          open  on  its  western  end  to  the  sea.  Small  waves  surge  onto   feet of the shore is 5 feet deep, and the rest of the passage has
          the gravel beach inside. Daylight peeks into the cave from the   an average depth of 10 to 15 feet.
          half-fl ooded western entrance, the tunnel to the north, and a     The neogi have an unusual guard for this entrance: a giant
          large crevice facing west. A steep, dimly lit passage climbs east,   octopus enslaved by Rixxil Kas. The neogi has ordered the
          deeper into the headland. Heaps of crates, heavy casks, bales   creature to remain near and slay anything coming in or going
          of cloth, and other such goods litter the higher and drier parts   out. Normally, the monster lurks out near the mouth of the
          of the cave.                                      cave, where the water is deeper and food is more likely to
            A spiderlike creature the size of a large dog scuttles over the   wander by.
          crates, inspecting them. It has a long, snaky neck and wears a   Giant Octopus: hp 52; Monster Manual page 276.
          strange sort of cape or cloak over its carapace, fastened with a
          golden chain. Several humanoids—orcs and goblins, mostly— 4. REPAIR YARD (EL 9)
          work to rearrange the goods, and a big umber hulk towers behind   The passage from the sea cave opens up on a hidden cove, sur-
          the little spider-creature.                       rounded by high headlands and dense forest. A broad, rocky
                                                            strand  runs  for  several  hundred  yards  to  the  next  headland.
          The  neogi  Rixxil  Kas  serves  as  the  company’s  stores  and   Nearby, a large, strange-looking vessel lies canted on its side,
          cargomaster. The mindspider’s cargo was offloaded into this   well above the storm line. It resembles a fantastic spider made

          cave, and Kas maintains exacting records of which supplies   of dark, polished wood and enameled metal, with masts in the
          are being used for which purposes.                shape of long arachnid legs, windows for its dark small eyes,
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