Page 156 - Lords of Madness: The Book of Aberrations
P. 156
An embrac is an ambush predator. It uses its Hide skill and KIGRID
the shadows of the underground to lurk near a subterranean Medium Aberration
passageway, trail, or body of water and wait for prey to come Hit Dice: 9d8+18 plus 3 (61 hp)
within reach. If overmatched, an embrac is not far from a small Initiative: +1
cave it can use as a bolthole to escape. Speed: 40 ft. (8 squares)
Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Combat Base Attack/Grapple: +6/+10
When prey comes within reach, an embrac lashes out with a Attack: Bite +10 melee (1d6+4)
tentacle. Although the monster has eight tentacles, it can use Full Attack: Bite +10 melee (1d6+4) and 2 claws +8 melee
only four to attack in the same round; it uses its remaining (1d6+2)
tentacles to gain leverage and hold its place. Space/Reach: 5 ft./5 ft.
An opponent can make sunder attempts against an embrac’s Special Attacks: Improved grab, poison, psionics, rake 1d6+2 MONSTERS CHAPTER 8
tentacles as if they were weapons. An embrac’s tentacles have 10 plus poison NEW
hit points each. If an embrac is currently grappling a target with Special Qualities: Darkvision 60 ft., scent
one tentacle, it uses another to make its attack of opportunity Saves: Fort +5, Ref +4, Will +7
against the sunder attempt. Severing an embrac’s tentacle deals Abilities: Str 18, Dex 13, Con 14, Int 7, Wis 12, Cha 11
5 points of damage to the embrac. An embrac regrows severed Skills: Climb +7, Hide +8, Jump +12, Listen +8, Move Silently
tentacles in 1d10+10 days. +5, Spot +8, Survival +9
Constrict (Ex): An embrac deals 2d4+6 points of damage Feats: Multiattack, Run, Toughness, Track
with a successful grapple check. Environment: Underground
Improved Grab (Ex): To use this ability, an embrac must hit Organization: Solitary or pack (4–9)
with its tentacle attack. It can then attempt to start a grapple Challenge Rating: 5
as a free action without provoking attacks of opportunity. If Treasure: None
it wins the grapple check, it establishes a hold and can deal Alignment: Often neutral
constrict damage. Advancement: 10–15 HD (Medium); 16–27 HD (Large)
Poison (Ex): Injury, Fortitude DC 17, initial and secondary Level Adjustment: —
damage 1d4 Str. The save DC is Constitution-based. Illus. by R. Spencer
Psionics (Sp): 3/day—crushing despair (DC 13), deep slumber Somewhat feline in build, this
(DC 12), sound burst (DC 11); 1/day—displacement. Caster level stocky quadruped has a short
7th. The save DCs are Charisma-based. tail, muscular legs, a thick neck,
Skills: An embrac has a +4 racial and a fl at, broad head. Its fur is
bonus on Hide checks in under- stone-gray in color. Its has large
ground or rocky areas, due to eyes of dull red, and its
its coloration. snout and jaws are
long and full of
small, sharp
Illithidae teeth.
155
Kigrid
Embrac
Saltor

