Page 151 - Lords of Madness: The Book of Aberrations
P. 151
COMBAT
GIBBERING MOUTHER A gibbering mouther attacks by shooting out strings of pro-
Medium Aberration toplasmic flesh, each ending in one or more eyes and a mouth
Hit Dice: 4d8+24 (42 hp) that bites at the enemy. A mouther can send out a total of six
Initiative: +1 such members in any round.
Speed: 10 ft. (2 squares), swim 20 ft. Blood Drain (Ex): A swallowed opponent automatically
Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 takes 1d4 points of Constitution damage each round.
Base Attack/Grapple: +3/+3 Gibbering (Su): As soon as a mouther spots something
Attack: Bite +4 melee (1) or spittle +4 ranged touch (1d4 acid edible, it begins a constant gibbering as a free action. All
plus blindness)
creatures (other than mouthers) within a 60-foot spread must
CHAPTER 8 NEW MONSTERS Full Attack: 6 bites +4 melee (1) and spittle +4 succeed on a DC 13 Will save or be affected as though by a
confusion spell for 1d2 rounds. This is a sonic mind-
ranged touch (1d4 acid plus blindness)
Space/Reach: 5 ft./5 ft.
affecting compulsion effect. A creature that
Special Attacks: Blood drain, gibbering,
successfully saves cannot be affected by the
ground manipulation, improved grab,
spittle, swallow whole same gibbering mouther’s gibbering for
24 hours. The save DC is Charisma-
Special Qualities: Amorphous, based.
damage reduction 5/bludgeon- Ground Manipulation
ing, darkvision 60 ft. (Su): At will, as a standard
Saves: Fort +7, Ref +4, action, a gibbering mouther
Will +5 can cause stone and earth
Abilities: Str 10, Dex in all adjacent squares to
13, Con 22, Int 4, become a morass akin
Wis 13, Cha 13 to quicksand. Soften-
ing earth, sand, or the
Skills: Listen +4,
Illus. by S. Ellis Feats: Lightning like takes 1 round,
Spot +9, Swim +8
while stone takes
Reflexes, Weapon
2 rounds. Anyone
Finesse
Environment: other than the
mouther in that
Underground area must take a
Organization: Solitary move-equivalent
Challenge Rating: 5 action to avoid
Treasure: None becoming mired
Alignment: Usually neutral (treat as being
Advancement: 5–12 HD (Large) pinned).
Level Adjustment: — Improved Grab
(Ex): To use this ability,
This unwholesome creature has a body Gibbering mouther a gibbering mouther must hit
with the form and fl uidity of an amoeba. a Medium or smaller foe with a bite attack.
Its surface has the color, but not the consistency, of human fl esh. It can then attempt to start a grapple as a free action without
Countless eyes and toothy mouths constantly form and disap- provoking attacks of opportunity.
pear all over the creature, retreating into its body even as they Spittle (Ex): As a free action every round, a gibbering
become apparent. mouther can fire a stream of spittle at one opponent within
30 feet. The mouther makes a ranged touch attack; if it hits, it
A gibbering mouther is a creature seemingly drawn from a deals 1d4 points of acid damage, and the target must succeed
lunatic’s nightmares. Although not evil, it thirsts after bodily on a DC 18 Fortitude save or be blinded for 1d4 rounds. Eyeless
fluids and seems to prefer the blood of intelligent creatures. creatures are immune to the blinding effect but are still subject
Sometimes the arrangement of eyes and mouths on a gibbering to the acid damage. The save DC is Constitution-based.
mouther’s body resembles a face, but just as often the features Swallow Whole (Ex): A gibbering mouther can attempt
have no relationship to one another. to swallow a grappled opponent of Medium or smaller size by
A gibbering mouther is about 3 feet across and 3 to 4 feet making a successful grapple check. (The gibbering mouther
high. It weighs about 200 pounds. doesn’t actually “swallow” the opponent—it engulfs the victim
Gibbering mouthers can speak Common, but seldom say within its amorphous form—but the effect is essentially the
anything other than gibberish. same.) Once the victim is inside, the gibbering mouther can
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