Page 157 - Lords of Madness: The Book of Aberrations
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Dangerous underground predators, kigrids attack any poten-  Organization: Solitary, pair, gang (3–4), or troop (7–12 adults
               tial prey they encounter. They are persistent and determined   and 2–4 young)
               stalkers, using their darkvision and scent abilities to identify   Challenge Rating: 3
               and follow their quarry.                          Treasure: 50% standard
                 Kigrids are cunning hunters that try to force their prey   Alignment: Often neutral evil
               into dead-end tunnels, off cliff edges, and into other obstacles   Advancement: 6–9 HD (Medium)
               to prevent their escape. If their quarry puts up determined   Level Adjustment: —
               resistance,  the  kigrids  might  negotiate  or  withdraw  if  the
               entire pack is in danger. Kigrids seem to understand most   This baboonlike creature has a beard of half a dozen small ten-
               spoken languages (perhaps this is a latent psionic ability) and
                                                                 tacles hanging from its chin. Its fur is a murky brown color, and it
      CHAPTER 8  NEW   MONSTERS  Combat                          has large, blue-black eyes. It stands about 3 feet high but moves
               can reply in Undercommon with a growling, howling voice.
                                                                 in a crouch, with arms as long as its legs. It has three fi ngers on
                                                                 each hand and three toes on each foot.
               A kigrid pulls down prey with its powerful bite. It uses its

               poisonous  rake  to  finish  off  grappled  opponents.  A  kigrid
                                                                 They eat anything they can catch: worms, grubs, snails, fish,
               cannot begin a grapple and perform a rake attack in the same   Saltors are just one of many kinds of subterranean scavengers.

               round.                                            crayfish, moss, fungi, and so on. As might be expected, their

                 Improved Grab (Ex): To use this ability, a kigrid must hit   diet is light on protein; this can make them dangerous foes to
               with its bite attack. It can then attempt to start a grapple as   small, lightly armed, or wounded parties of adventurers.
               a free action without provoking attacks of opportunity. If it     Saltors are intelligent beings, and they know well that they
               wins the grapple check, it establishes a hold and makes two   are weaker than most other underground dwellers. To compen-
               rake attacks against its foe.                     sate for this, they use weapons and tools to make foraging and
                 Poison (Ex): Injury, Fortitude DC 16, initial and secondary   hunting small game easier. Parties that treat saltors well and
               damage 1d4 Dex. A kigrid delivers its poison only with its rake   have metal tools to offer might be able to garner information
               special attack (it has poison spurs near its rear claws). The save   from the creatures about the region in which they live. Saltors
               DC is Constitution-based.                         speak Undercommon in a barking tone.
                 Psionics (Sp): 3/day—blink, daze monster (DC 12), detect
               thoughts (DC 12). Caster level 5th. The save DCs are Charisma- Combat
               based.                                            Even a pack of saltors would not be a match for a well-equipped
                 Rake (Ex): Attack bonus +10, damage 1d6+2 plus poison   and wary party of heroes if not for the creatures’ psionics and
               (see above). A kigrid makes two rake attacks when it attacks a   special sonic attack.
               grappled opponent.                                  Psionics (Sp): 3/day—blur, magic missile; 1/day—haste (self
                 Skills: Kigrids have a +4 racial bonus on Hide, Listen, Move   only). Caster level 3rd.
               Silently, and Spot checks, and a +8 racial bonus on Jump and   Screech  (Su):  As  a  standard  action,  a  saltor  can  emit  a
               Survival checks.                                  high-pitched, piercing shriek in a 20-foot cone. The shriek
                                                                 deals 2d8 points of sonic damage to all nonsaltors and stuns
              SALTOR                                             such creatures for 1 round. A DC 14 Fortitude save negates the
               Small Aberration                                  stun and halves the damage. Once it screeches, a saltor cannot
               Hit Dice: 5d8+5 (27 hp)                           screech again for 1 hour, so saltors save their screeches until
               Initiative: +3                                    they are sure they need them.
               Speed: 30 ft. (6 squares), climb 30 ft.             One saltor screeching sets off all the other adults in the

               Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-  troop as well. This protective measure allows the troop to
                 footed 13                                     pqqqqqqqqqrs
               Base Attack/Grapple: +3/+0
               Attack:  Handaxe  +7  melee  (1d4+1/×3)  or  bite  +7  melee   PSIONIC ILLITHIDAE
                 (1d6+1)                                        If you are using the Expanded Psionics Handbook in your game,
               Full Attack: Handaxe +7 melee (1d4+1/×3) and bite +5 melee   you can substitute the following psi-like abilities for the psionic
                                                                spell-like abilities given for the embrac, kigrid, and saltor.
                 (1d6)                                           Embrac: 3/day—ego whip (2d4 Cha, DC 13), mental disrup-
               Space/Reach: 5 ft./5 ft                          tion  (DC  13),  concussion  blast  (two  targets,  2d6  damage);
               Special Attacks: Psionics, screech               1/day—greater concealing amorpha. Manifester level 7th. The
               Special Qualities: Darkvision 60 ft.             save DCs are Charisma-based.
                                                                 Kigrid: 3/day—concealing amorpha, id insinuation (2 targets,
               Saves: Fort +3, Ref +5, Will +5                  DC 13), read thoughts (DC 12). Manifester level 5th. The save
               Abilities: Str 12, Dex 17, Con 12, Int 9, Wis 12, Cha 11  DCs are Charisma-based.
               Skills: Climb +11, Jump +7, Listen +5, Spot +5, Tumble +5  Saltor: 3/day—concealing amorpha, energy ray (3d4 sonic);
               Feats: Alertness, Weapon Finesse                 1/day—hustle. Manifester level 3rd.
  156          Environment: Underground                       pqqqqqqqqqrs
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