Page 157 - Lords of Madness: The Book of Aberrations
P. 157
Dangerous underground predators, kigrids attack any poten- Organization: Solitary, pair, gang (3–4), or troop (7–12 adults
tial prey they encounter. They are persistent and determined and 2–4 young)
stalkers, using their darkvision and scent abilities to identify Challenge Rating: 3
and follow their quarry. Treasure: 50% standard
Kigrids are cunning hunters that try to force their prey Alignment: Often neutral evil
into dead-end tunnels, off cliff edges, and into other obstacles Advancement: 6–9 HD (Medium)
to prevent their escape. If their quarry puts up determined Level Adjustment: —
resistance, the kigrids might negotiate or withdraw if the
entire pack is in danger. Kigrids seem to understand most This baboonlike creature has a beard of half a dozen small ten-
spoken languages (perhaps this is a latent psionic ability) and
tacles hanging from its chin. Its fur is a murky brown color, and it
CHAPTER 8 NEW MONSTERS Combat has large, blue-black eyes. It stands about 3 feet high but moves
can reply in Undercommon with a growling, howling voice.
in a crouch, with arms as long as its legs. It has three fi ngers on
each hand and three toes on each foot.
A kigrid pulls down prey with its powerful bite. It uses its
poisonous rake to finish off grappled opponents. A kigrid
They eat anything they can catch: worms, grubs, snails, fish,
cannot begin a grapple and perform a rake attack in the same Saltors are just one of many kinds of subterranean scavengers.
round. crayfish, moss, fungi, and so on. As might be expected, their
Improved Grab (Ex): To use this ability, a kigrid must hit diet is light on protein; this can make them dangerous foes to
with its bite attack. It can then attempt to start a grapple as small, lightly armed, or wounded parties of adventurers.
a free action without provoking attacks of opportunity. If it Saltors are intelligent beings, and they know well that they
wins the grapple check, it establishes a hold and makes two are weaker than most other underground dwellers. To compen-
rake attacks against its foe. sate for this, they use weapons and tools to make foraging and
Poison (Ex): Injury, Fortitude DC 16, initial and secondary hunting small game easier. Parties that treat saltors well and
damage 1d4 Dex. A kigrid delivers its poison only with its rake have metal tools to offer might be able to garner information
special attack (it has poison spurs near its rear claws). The save from the creatures about the region in which they live. Saltors
DC is Constitution-based. speak Undercommon in a barking tone.
Psionics (Sp): 3/day—blink, daze monster (DC 12), detect
thoughts (DC 12). Caster level 5th. The save DCs are Charisma- Combat
based. Even a pack of saltors would not be a match for a well-equipped
Rake (Ex): Attack bonus +10, damage 1d6+2 plus poison and wary party of heroes if not for the creatures’ psionics and
(see above). A kigrid makes two rake attacks when it attacks a special sonic attack.
grappled opponent. Psionics (Sp): 3/day—blur, magic missile; 1/day—haste (self
Skills: Kigrids have a +4 racial bonus on Hide, Listen, Move only). Caster level 3rd.
Silently, and Spot checks, and a +8 racial bonus on Jump and Screech (Su): As a standard action, a saltor can emit a
Survival checks. high-pitched, piercing shriek in a 20-foot cone. The shriek
deals 2d8 points of sonic damage to all nonsaltors and stuns
SALTOR such creatures for 1 round. A DC 14 Fortitude save negates the
Small Aberration stun and halves the damage. Once it screeches, a saltor cannot
Hit Dice: 5d8+5 (27 hp) screech again for 1 hour, so saltors save their screeches until
Initiative: +3 they are sure they need them.
Speed: 30 ft. (6 squares), climb 30 ft. One saltor screeching sets off all the other adults in the
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat- troop as well. This protective measure allows the troop to
footed 13 pqqqqqqqqqrs
Base Attack/Grapple: +3/+0
Attack: Handaxe +7 melee (1d4+1/×3) or bite +7 melee PSIONIC ILLITHIDAE
(1d6+1) If you are using the Expanded Psionics Handbook in your game,
Full Attack: Handaxe +7 melee (1d4+1/×3) and bite +5 melee you can substitute the following psi-like abilities for the psionic
spell-like abilities given for the embrac, kigrid, and saltor.
(1d6) Embrac: 3/day—ego whip (2d4 Cha, DC 13), mental disrup-
Space/Reach: 5 ft./5 ft tion (DC 13), concussion blast (two targets, 2d6 damage);
Special Attacks: Psionics, screech 1/day—greater concealing amorpha. Manifester level 7th. The
Special Qualities: Darkvision 60 ft. save DCs are Charisma-based.
Kigrid: 3/day—concealing amorpha, id insinuation (2 targets,
Saves: Fort +3, Ref +5, Will +5 DC 13), read thoughts (DC 12). Manifester level 5th. The save
Abilities: Str 12, Dex 17, Con 12, Int 9, Wis 12, Cha 11 DCs are Charisma-based.
Skills: Climb +11, Jump +7, Listen +5, Spot +5, Tumble +5 Saltor: 3/day—concealing amorpha, energy ray (3d4 sonic);
Feats: Alertness, Weapon Finesse 1/day—hustle. Manifester level 3rd.
156 Environment: Underground pqqqqqqqqqrs

