Page 160 - Lords of Madness: The Book of Aberrations
P. 160

head is octopoidal in form, with four short tentacles and two     Extract (Ex): An ulitharid that begins its turn with at least
          much longer ones where its mouth should be. Its eyes are blank   four tentacles attached and that makes a successful grapple
          orbs of silver-white.                             check automatically extracts the opponent’s brain, instantly
                                                            killing that creature. This power is useless against constructs,
          An ulitharid is in all ways a bigger, stronger, nastier mind flayer.   elementals, oozes, plants, and undead. It is not instantly fatal

          It towers over other illithids, and in addition to the normal four   to foes with multiple heads.
          tentacles of its race, it has two much longer tentacles that are     Improved Grab (Ex): To use this ability, an ulitharid must
          nearly the length of its body. It is also smarter, worse-tempered,   hit a Small, Medium, or Large creature with its tentacle attack.
          and much more dangerous than its smaller kin. Fortunately,   It can then attempt to start a grapple as a free action without
          ulitharids are also quite rare.                     provoking attacks of opportunity. If it wins the grapple
            An ulitharid is the result of unknown forces playing   check, it establishes a hold and attaches the tentacle to

          on a mind flayer tadpole at a very early age. Even the    the opponent’s head. An ulitharid can grab a Huge   MONSTERS  CHAPTER 8

          mind flayers themselves cannot identify ulitharid          or larger creature only if it can somehow reach the   NEW
          tadpoles until after they are implanted into the skull    foe’s head.
          of a victim. Their potential becomes apparent only           If an ulitharid begins its turn with at least one
          after ceremorphosis has progressed far enough to           tentacle attached, it can try to attach its remaining
          show that the creature possesses six tentacles. Fewer   tentacles with a single grapple check. The opponent
          than  one  in  a  hundred  illithid  tadpoles  become       can escape with a single successful grapple check
          ulitharids.                                                  or an Escape Artist check, but the ulitharid gets
            Ulitharids  are  treated  almost  as                       a +2 circumstance bonus on the check for every
          minor deities within those communi-                         tentacle that was attached at the beginning of
          ties lucky enough to claim one as a                           the opponent’s turn.
          resident. They occupy a position just                              Mind  Blast (Sp):  An  ulitharid  can
          below the elder brains in the illithid                           discharge a devastating psionic attack in
          social  hierarchy.  Their  egos  expand  to                       the form of a cone 60 feet long. Anyone
          match their stature; they look down upon                           caught in this cone must succeed on a

          normal mind flayers in much the same way                            DC 21 Will save or be stunned for 3d4   Illus. by J. Nelson

          that mind flayers look down on urophions.                          rounds. The save DC is Charisma-based.
                                                                             This ability is the equivalent of a 4th-
        COMBAT                                                                 level spell.
          An  ulitharid  is  a  tremendously                                     Psionics  (Sp):  At  will—charm
          dangerous foe in combat, because its                                monster (DC 19), detect thoughts (DC
          potent mental attacks are backed                                     17),  dimension  door,  levitate,  mage
          up by 10-foot reach and a grapple                                        armor  (self  only),  plane  shift,

          ability reflective of the creature’s                                      suggestion  (DC 18);  1/day—
          large size. An ulitharid can                                              dominate  monster  (DC 24),
          protect itself with psionic                                                mass  suggestion  (DC  21).
          mage armor (reflected in the                                                Caster level 12th. The save

          statistics  above), and  it  normally                                   DCs are Charisma-based.
          maintains this power at all times.
                                                       Ulitharid
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         PSIONIC ULITHARID
         If you are playing with the Expanded Psionics Handbook, adjust   abilities of the normal ulitharid. Instead, it has psionic powers.
         the ulitharid as follows:                          Psionic Powers: A psionic ulitharid manifests powers as a
                                                          psion (telepath) of 13th level. The save DCs are Intelligence-
         Large Aberration (Psionic)                       based.
           Special Attacks: Extract, improved grab, mind blast, psionic   Typical Psion Powers Known (power points 179): 1st—defen-
         powers                                           sive precognition, detect psionics, mind thrust (DC 16), psionic
           Special Qualities: Power resistance 27, telepathy 200 ft.  charm  (DC  16),  vigor;  2nd—body  equilibrium,  ego  whip  (DC
           Skills: Autohypnosis +13, Bluff +15, Concentration +18 (+22   17), id insinuation (DC 17), psionic levitate, psionic suggestion
         manifesting defensively), Diplomacy +14, Disguise +5 (+7 acting   (DC 17), read thoughts (DC 17); 3rd—body adjustment, dispel
         in character), Hide +8, Intimidate +17, Knowledge (psionics)   psionics, mental barrier, telekinetic force; 4th—intellect fortress,
         +15, Listen +8, Move Silently +12, Sense Motive +8, Spot +18  mindwipe (DC 19), psionic dimension door, psionic dominate (DC
           Feats: Combat Manifestation, Improved Initiative, Improved   19); 5th—mind probe (DC 20), psionic plane shift; 6th—mass
         Natural Attack, Iron Will, Power Penetration     cloud mind (DC 21), personality parasite (DC 21), shatter mind
           A  psionic  ulitharid  does  not  possess  the  psionic  spell-like   blank (DC 21); 7th—decerebrate (DC 22).
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