Page 160 - Lords of Madness: The Book of Aberrations
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head is octopoidal in form, with four short tentacles and two Extract (Ex): An ulitharid that begins its turn with at least
much longer ones where its mouth should be. Its eyes are blank four tentacles attached and that makes a successful grapple
orbs of silver-white. check automatically extracts the opponent’s brain, instantly
killing that creature. This power is useless against constructs,
An ulitharid is in all ways a bigger, stronger, nastier mind flayer. elementals, oozes, plants, and undead. It is not instantly fatal
It towers over other illithids, and in addition to the normal four to foes with multiple heads.
tentacles of its race, it has two much longer tentacles that are Improved Grab (Ex): To use this ability, an ulitharid must
nearly the length of its body. It is also smarter, worse-tempered, hit a Small, Medium, or Large creature with its tentacle attack.
and much more dangerous than its smaller kin. Fortunately, It can then attempt to start a grapple as a free action without
ulitharids are also quite rare. provoking attacks of opportunity. If it wins the grapple
An ulitharid is the result of unknown forces playing check, it establishes a hold and attaches the tentacle to
on a mind flayer tadpole at a very early age. Even the the opponent’s head. An ulitharid can grab a Huge MONSTERS CHAPTER 8
mind flayers themselves cannot identify ulitharid or larger creature only if it can somehow reach the NEW
tadpoles until after they are implanted into the skull foe’s head.
of a victim. Their potential becomes apparent only If an ulitharid begins its turn with at least one
after ceremorphosis has progressed far enough to tentacle attached, it can try to attach its remaining
show that the creature possesses six tentacles. Fewer tentacles with a single grapple check. The opponent
than one in a hundred illithid tadpoles become can escape with a single successful grapple check
ulitharids. or an Escape Artist check, but the ulitharid gets
Ulitharids are treated almost as a +2 circumstance bonus on the check for every
minor deities within those communi- tentacle that was attached at the beginning of
ties lucky enough to claim one as a the opponent’s turn.
resident. They occupy a position just Mind Blast (Sp): An ulitharid can
below the elder brains in the illithid discharge a devastating psionic attack in
social hierarchy. Their egos expand to the form of a cone 60 feet long. Anyone
match their stature; they look down upon caught in this cone must succeed on a
normal mind flayers in much the same way DC 21 Will save or be stunned for 3d4 Illus. by J. Nelson
that mind flayers look down on urophions. rounds. The save DC is Charisma-based.
This ability is the equivalent of a 4th-
COMBAT level spell.
An ulitharid is a tremendously Psionics (Sp): At will—charm
dangerous foe in combat, because its monster (DC 19), detect thoughts (DC
potent mental attacks are backed 17), dimension door, levitate, mage
up by 10-foot reach and a grapple armor (self only), plane shift,
ability reflective of the creature’s suggestion (DC 18); 1/day—
large size. An ulitharid can dominate monster (DC 24),
protect itself with psionic mass suggestion (DC 21).
mage armor (reflected in the Caster level 12th. The save
statistics above), and it normally DCs are Charisma-based.
maintains this power at all times.
Ulitharid
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PSIONIC ULITHARID
If you are playing with the Expanded Psionics Handbook, adjust abilities of the normal ulitharid. Instead, it has psionic powers.
the ulitharid as follows: Psionic Powers: A psionic ulitharid manifests powers as a
psion (telepath) of 13th level. The save DCs are Intelligence-
Large Aberration (Psionic) based.
Special Attacks: Extract, improved grab, mind blast, psionic Typical Psion Powers Known (power points 179): 1st—defen-
powers sive precognition, detect psionics, mind thrust (DC 16), psionic
Special Qualities: Power resistance 27, telepathy 200 ft. charm (DC 16), vigor; 2nd—body equilibrium, ego whip (DC
Skills: Autohypnosis +13, Bluff +15, Concentration +18 (+22 17), id insinuation (DC 17), psionic levitate, psionic suggestion
manifesting defensively), Diplomacy +14, Disguise +5 (+7 acting (DC 17), read thoughts (DC 17); 3rd—body adjustment, dispel
in character), Hide +8, Intimidate +17, Knowledge (psionics) psionics, mental barrier, telekinetic force; 4th—intellect fortress,
+15, Listen +8, Move Silently +12, Sense Motive +8, Spot +18 mindwipe (DC 19), psionic dimension door, psionic dominate (DC
Feats: Combat Manifestation, Improved Initiative, Improved 19); 5th—mind probe (DC 20), psionic plane shift; 6th—mass
Natural Attack, Iron Will, Power Penetration cloud mind (DC 21), personality parasite (DC 21), shatter mind
A psionic ulitharid does not possess the psionic spell-like blank (DC 21); 7th—decerebrate (DC 22).
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