Page 162 - Lords of Madness: The Book of Aberrations
P. 162

elementals, oozes, plants, and undead. It is not instantly fatal  SAMPLE
          to foes with multiple heads.                    PSEUDONATURAL CREATURE
            Improved Grab (Ex): To use this ability, an illithid vampire   This example uses a 3 HD hippogriff as the base creature.
          must hit a Small, Medium, or Large creature with its tentacle
          attack. It can then attempt to start a grapple as a free action   Pseudonatural Hippogriff
          without  provoking  attacks  of  opportunity.  If  it  wins  the   Large Outsider
          grapple check, it establishes a hold, attaches the tentacle to   Hit Dice: 3d10+9 (25 hp)
          the opponent’s head, and drains blood (see below). A vampiric   Initiative: +2

          illithid can grab a Huge or larger creature only if it can some-  Speed: 50 ft. (10 squares), fly 100 ft. (average)

          how reach the foe’s head.                         Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-
            If an illithid vampire begins its turn with at least one tentacle   footed 13
          attached, it drains blood and can try to attach its remaining   Base Attack/Grapple: +3/+11          MONSTERS  CHAPTER 8
          tentacles with a single grapple check. The opponent can escape   Attack: Claw +6 melee (1d4+4)         NEW
          with a single successful grapple check or an Escape Artist   Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
          check, but the illithid vampire gets a +2 circumstance bonus   Space/Reach: 10 ft./5 ft.
          on the grapple check for every tentacle that was attached at   Special Attacks: True strike
          the beginning of the opponent’s turn.             Special  Qualities:  Alternate  form,  darkvision  60  ft.,  low-
            Mind Blast (Sp): A vampiric illithid can discharge a dev-  light vision, resistance to acid and electricity 5, scent, spell
          astating psionic attack in the form of a 60-foot cone. Anyone   resistance 13
          caught in this cone must succeed on a DC 16 Will save or be   Saves: Fort +6, Ref +5, Will +2
          stunned for 3d4 rounds. The save DC is Charisma-based. This   Abilities: Str 18, Dex 15, Con 16, Int 3, Wis 13, Cha 8
          ability is the equivalent of a 4th-level spell.  Skills: Listen +4, Spot +8

            Fast Healing (Ex): A vampiric mind flayer heals 5 points   Feats: Dodge, Wingover
          of damage per round as long as it has at least 1 hit point. If   Environment: Any land and underground
          reduced to 0 or fewer hit points, it is destroyed.  Organization: Solitary
            Undead Traits: An illithid vampire is immune to mind-  Challenge Rating: 2
          affecting spells and abilities, poison, sleep effects, paralysis,   Treasure: None                  Illus. by D. Crabapple
          stunning, disease, death effects, and any effect that requires   Alignment: Always neutral
          a Fortitude save unless it also works on objects or is harmless.   Advancement: 4–6 HD (Large); 7–9 HD (Huge)
          It is not subject to extra damage from critical hits, nonlethal   Level Adjustment: —
          damage, ability damage to its physical ability scores, ability
          drain, energy drain, fatigue, exhaustion, or death from
          massive damage. It cannot be raised, and resurrection
          works only if it is willing. It has darkvision out to
          60 feet.

          PSEUDONATURAL
                   CREATURE
          Past  the  timeless  eons  that  lie
          between the stars, pseudonatural
          creatures dwell beyond the planes
          as  we  know  them,  nestled  in  far
          realms of insanity. When summoned
          to the Material Plane, they often take
          on the form and abilities of familiar
          creatures,  though  they  are  more
          gruesome in appearance than their
          earthly counterparts. Alternatively,
          they might appear in a manner more consis-
          tent  with  their  origins,  manifesting  as
          masses  of  writhing  tentacles  or  other
          even more terrible-looking forms.

                      Pseudonatural hippogriff
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