Page 184 - Lords of Madness: The Book of Aberrations
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BECOMING AN ABOLISHER Likewise, you gain a +2 bonus on weapon damage rolls against
Although the ranger class provides the easiest path to becom- such creatures.
ing an abolisher, most abolishers favor the druid class since it At 4th level, and then again at 8th level, this bonus increases
enhances spellcasting and the wild shape class feature. Rarest by 2. If you possess the favored enemy (aberrations) feature
are those characters who possess only one level of druid or from another source, these bonuses stack.
ranger, yet focus the majority of their time in other classes. Wild Shape (Su): You gain the druid ability to use wild
No barbarian abolishers exist, since all abolishers oppose the shape once per day. Your abolisher wild shape is somewhat
terrible chaos that personifies the taint of the Far Realm, and more limited than a full druid’s wild shape ability, though,
cannot allow even the slightest hint of such chaos into their and you are limited to Medium animals. The ability otherwise
own hearts. Wisdom (for divine spellcasting and observational works as detailed on page 37 of the Player’s Handbook.
skills, and to aid in resisting the terrible mental attacks of As you gain levels, you gain additional uses of this ability per
aberrations), Charisma (for the various special abolisher day. At 4th level, you can use wild shape two times per day, and HUNTER CHAPTER 9
abilities), and Strength (to better fight against the enemy) are at 8th level you can do so three times per day. If you already THE ABERRATION
key abilities. have wild shape uses from another class, such as druid, these
wild shape uses stack.
Entry Requirements If you have druid levels, each time you gain a level of abol-
Type: Cannot be an aberration. isher, you add 1 to your effective druid level to determine the
Alignment: Any nonchaotic. maximum Hit Dice of a creature you can wild shape into and
Skills: Knowledge (dungeoneering) 4 ranks, Knowledge
(nature) 9 ranks. how long each use of wild shape lasts. The type and size of
Feat: Track. animal that you can wild shape into does not improve from
Special: Wild empathy class feature. abolisher levels.
Animal Companion: If you have an animal companion,
CLASS FEATURES your abolisher levels stack with your previous class levels
All of the following are class features of the abolisher prestige (usually druid or ranger) to determine the animal companion’s
class. abilities. If you do not already have an animal companion, you
Spellcasting: At each level except 1st and 6th, you gain do not gain one from this ability.
new spells per day and an increase in caster level (and spells Winds of Nature’s Grace (Ex): At 2nd level and higher,
known, if applicable) as if you had also gained a level in a you gain a +1 bonus on all saving throws made against attacks
divine spellcasting class to which you belonged before adding from aberrations. The bonus increases to match your Charisma
the prestige class level. You do not, however, gain any other bonus, if any (minimum of +2) when you use wild shape or other
benefit a character of that class would have gained. If you had magic to assume the form of an animal, elemental, or plant.
more than one divine spellcasting class before becoming an Pierce Aberrant Defense (Ex): Many aberrations possess
abolisher, you must decide to which class to add each level for some degree of spell resistance, and abolishers train to over-
the purpose of determining spells per day, caster level, and come this spell resistance. Beginning at 3rd level, you gain a +1
spells known. bonus on caster level checks made to overcome an aberration’s
Favored Enemy (Ex): At 1st level, your hatred of aberrations spell resistance. This bonus increases to +2 at 6th level, and then
grants you a +2 bonus on Bluff, Listen, Sense Motive, Spot, and to +3 at 9th level. These bonuses stack with those granted by
Survival checks when using these skills against aberrations. the Spell Penetration and Greater Spell Penetration feats.
Table 9–4: The Abolisher Hit Die: d8
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special Spellcasting
1st +0 +0 +0 +2 Favored enemy (aberrations +2), —
wild shape +1/day, animal companion
2nd +1 +0 +0 +3 Winds of nature’s grace +1 level of existing divine spellcasting class
3rd +2 +1 +1 +3 Pierce aberrant defense +1 +1 level of existing divine spellcasting class
4th +3 +1 +1 +4 Favored enemy (aberrations +4), +1 level of existing divine spellcasting class
wild shape +2/day
5th +3 +1 +1 +4 Crystals of nature’s rage +1 level of existing divine spellcasting class
6th +4 +2 +2 +5 Pierce aberrant defense +2 —
7th +5 +2 +2 +5 Waves of nature’s purity +1 level of existing divine spellcasting class
8th +6 +2 +2 +6 Favored enemy (aberrations +6), +1 level of existing divine spellcasting class
wild shape +3/day
9th +6 +3 +3 +6 Pierce aberrant defense +3 +1 level of existing divine spellcasting class
10th +7 +3 +3 +7 Fires of nature’s rage +1 level of existing divine spellcasting class
Class Skills (4 + Int modifier per level): Concentration, Escape Artist, Gather Information, Heal, Intimidate, Knowledge
(arcana), Knowledge (dungeoneering), Knowledge (nature), Knowledge (the planes), Listen, Sense Motive, Spot, and Survival.
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