Page 184 - Lords of Madness: The Book of Aberrations
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BECOMING AN ABOLISHER                               Likewise, you gain a +2 bonus on weapon damage rolls against
          Although the ranger class provides the easiest path to becom-  such creatures.
          ing an abolisher, most abolishers favor the druid class since it     At 4th level, and then again at 8th level, this bonus increases
          enhances spellcasting and the wild shape class feature. Rarest   by 2. If you possess the favored enemy (aberrations) feature
          are those characters who possess only one level of druid or   from another source, these bonuses stack.
          ranger, yet focus the majority of their time in other classes.   Wild Shape (Su): You gain the druid ability to use wild
          No barbarian abolishers exist, since all abolishers oppose the   shape once per day. Your abolisher wild shape is somewhat
          terrible chaos that personifies the taint of the Far Realm, and   more limited than a full druid’s wild shape ability, though,

          cannot allow even the slightest hint of such chaos into their   and you are limited to Medium animals. The ability otherwise
          own hearts. Wisdom (for divine spellcasting and observational   works as detailed on page 37 of the Player’s Handbook.
          skills, and to aid in resisting the terrible mental attacks of     As you gain levels, you gain additional uses of this ability per
          aberrations),  Charisma  (for  the  various  special  abolisher   day. At 4th level, you can use wild shape two times per day, and   HUNTER  CHAPTER 9
          abilities), and Strength (to better fight against the enemy) are   at 8th level you can do so three times per day. If you already   THE ABERRATION

          key abilities.                                    have wild shape uses from another class, such as druid, these
                                                            wild shape uses stack.
        Entry Requirements                                    If you have druid levels, each time you gain a level of abol-
             Type: Cannot be an aberration.                 isher, you add 1 to your effective druid level to determine the
             Alignment: Any nonchaotic.                     maximum Hit Dice of a creature you can wild shape into and
             Skills: Knowledge (dungeoneering) 4 ranks, Knowledge
           (nature) 9 ranks.                                how long each use of wild shape lasts. The type and size of
             Feat: Track.                                   animal that you can wild shape into does not improve from
             Special: Wild empathy class feature.           abolisher levels.
                                                             Animal Companion: If you have an animal companion,
        CLASS FEATURES                                      your  abolisher  levels  stack  with  your  previous  class  levels
          All of the following are class features of the abolisher prestige   (usually druid or ranger) to determine the animal companion’s
          class.                                            abilities. If you do not already have an animal companion, you
            Spellcasting: At each level except 1st and 6th, you gain   do not gain one from this ability.
          new spells per day and an increase in caster level (and spells   Winds of Nature’s Grace (Ex): At 2nd level and higher,
          known, if applicable) as if you had also gained a level in a   you gain a +1 bonus on all saving throws made against attacks
          divine spellcasting class to which you belonged before adding   from aberrations. The bonus increases to match your Charisma
          the prestige class level. You do not, however, gain any other   bonus, if any (minimum of +2) when you use wild shape or other
          benefit a character of that class would have gained. If you had   magic to assume the form of an animal, elemental, or plant.

          more than one divine spellcasting class before becoming an   Pierce Aberrant Defense (Ex): Many aberrations possess
          abolisher, you must decide to which class to add each level for   some degree of spell resistance, and abolishers train to over-
          the purpose of determining spells per day, caster level, and   come this spell resistance. Beginning at 3rd level, you gain a +1
          spells known.                                     bonus on caster level checks made to overcome an aberration’s
            Favored Enemy (Ex): At 1st level, your hatred of aberrations   spell resistance. This bonus increases to +2 at 6th level, and then
          grants you a +2 bonus on Bluff, Listen, Sense Motive, Spot, and   to +3 at 9th level. These bonuses stack with those granted by
          Survival checks when using these skills against aberrations.   the Spell Penetration and Greater Spell Penetration feats.

        Table 9–4: The Abolisher         Hit Die: d8
                 Base
                 Attack  Fort  Ref  Will
           Level   Bonus  Save  Save  Save   Special                   Spellcasting
             1st   +0   +0   +0   +2     Favored enemy (aberrations +2),   —
                                         wild shape +1/day, animal companion
             2nd   +1   +0   +0   +3     Winds of nature’s grace       +1 level of existing divine spellcasting class
             3rd   +2   +1   +1   +3     Pierce aberrant defense +1    +1 level of existing divine spellcasting class
             4th   +3   +1   +1   +4     Favored enemy (aberrations +4),   +1 level of existing divine spellcasting class
                                         wild shape +2/day
             5th   +3   +1   +1   +4     Crystals of nature’s rage     +1 level of existing divine spellcasting class
             6th   +4   +2   +2   +5     Pierce aberrant defense +2    —
             7th   +5   +2   +2   +5     Waves of nature’s purity      +1 level of existing divine spellcasting class
             8th   +6   +2   +2   +6     Favored enemy (aberrations +6),   +1 level of existing divine spellcasting class
                                         wild shape +3/day
             9th   +6   +3   +3   +6     Pierce aberrant defense +3    +1 level of existing divine spellcasting class
           10th   +7    +3   +3   +7     Fires of nature’s rage        +1 level of existing divine spellcasting class
           Class Skills (4 + Int modifier per level): Concentration, Escape Artist, Gather Information, Heal, Intimidate, Knowledge
           (arcana), Knowledge (dungeoneering), Knowledge (nature), Knowledge (the planes), Listen, Sense Motive, Spot, and Survival.
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