Page 180 - Lords of Madness: The Book of Aberrations
P. 180
Benefit: Water does not impede your spells. Crea-
tures partially or completely submerged do not gain
cover or total cover when you cast a spell from outside
the water. The surface does not block line of effect for any
spell, including spells with the fire descriptor. You need not
make a Spellcraft check to cast a fire spell underwater.
Normal: Partially or completely submerged
creatures gain improved or total cover against
attacks from land. The water surface blocks line
of effect for fire spells. Fire spells do not func-
tion underwater unless the caster succeeds on a
Spellcraft check (DC 20 + spell level). HUNTER THE ABERRATION CHAPTER 9
BESTIAL HIDE [ABERRANT]
Your skin is thicker, scalier, or furrier than normal.
Prerequisite: Aberration Blood.
Benefit: Your natural armor bonus to AC improves
by 1 for every two aberrant feats you possess.
DARKSTALKER
You have learned how to stalk and surprise creatures
whose senses are very different from those of a
humanoid.
Benefit: When you hide, creatures with blind-
sense, blindsight, scent, or tremorsense must
make a Listen check or a Spot check (whichever DC
is higher) to notice you, just as sighted creatures would make Illus. by R. Spencer
Spot checks to detect you. You cannot hide in plain sight unless
you have that ability as a class feature. In addition, you can flank
creatures that have the all-around vision special quality.
Normal: Creatures with these senses do not need to make
Spot or Listen checks to notice other creatures within range.
Creatures with all-around vision can’t be flanked.
DEEPSPAWN [ABERRANT]
The abnormalities of your aberration-tainted heritage
grow more pronounced. Your body undergoes a shock-
ing degeneration into something that is strikingly
inhuman.
Prerequisites: Aberration Blood, one other
aberrant feat.
Benefit: Two short but powerful
tentacles sprout from your waist. You
gain two tentacle natural attacks
that each deal 1d4 points of damage
(for a Medium creature) plus your
Strength modifier. The tentacle
attacks are treated as primary
weapons.
You can attack with weapons
and also make tentacle attacks,
but your tentacle attacks are
treated as secondary weapons:
The attacks are made with a –5
A rogue with
the Darkstalker
179
feat catches a destrachan by surprise

