Page 186 - Lords of Madness: The Book of Aberrations
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reputation as aberration-slayers, they might even be contacted DC 30: Characters who achieve this level of success can learn
by the Circle with an offer to join its ranks. A less likely way important details about powerful abolishers and the Circle of
that the PCs can run into an abolisher is if they or one of their the True in your campaign, including the names of powerful
allies or cohorts is an aberration; in this case, an abolisher members and locations of hidden bases of operation.
serves as a powerful and dangerous enemy.
ABOLISHERS IN THE GAME
Organization This prestige class is naturally tied to the amount of
With the exception of the Circle of the aberration activity in your campaign. If aberrations
True, abolishers operate on their own in are rare or absent from your world, abolishers won’t
the world, focusing their attentions on have a place there. If, on the other hand, you’re
the unsettled wildlands where aberrations running an aberration-heavy game, abolishers
more easily hide. See page 217 for details might be one of the most powerful organizations HUNTER CHAPTER 9
about the Circle of the True. in the world, perhaps even the power behind THE ABERRATION
the throne.
NPC Reactions In the standard D&D world, aberrations
Most people don’t rec- are fairly prevalent but operate behind the
ognize an abolisher for scenes or in distant locations. In this
what she is on sight, and case, an abolisher should be equally
assume simply that she subtle and obscure. It’s not hard to
is a particularly moody envision a city locked in a mortal war
and humorless druid. Other between the abolishers and a hidden cult of neogi
abolishers, as well as keepers slavers in the sewers below, while only a few of
of the Cerulean Sign (see page the city’s citizens ever suspect that such a war
194), immediately recognize her is going on around them.
for what she is, though, and have a
starting attitude of friendly toward her. Adaptation
Likewise, an abolisher’s body language and If you don’t feature aberrations in your game, it’s Illus. by C. Fix
tone of voice make it very difficult for her to a fairly simple matter to adapt the abolisher to be
get along well with aberrations, and they have a a devoted enemy of another kind of creature. You
starting attitude of hostile toward an abolisher should make sure to select this replace-
as a result. Even those who would not normally ment favored enemy with care; undead,
wish her harm rarely, if ever, have a starting attitude evil outsiders, and giants are
better than unfriendly. all good examples, since
these types of crea-
ABOLISHER tures work in large
LORE groups and
Characters are usu-
with ally evil.
Knowl- Animals,
edge (nature) constructs,
can research elementals,
abolishers to magical
learn more about beasts, oozes,
them. When a character plants, and
makes a skill check, read or paraphrase Aurah Lirilian, an abolisher vermin are poor
the following, including the information choices, since these creatures tend to be
from lower DCs. unintelligent and unorganized. Dragons, fey, humanoids,
DC 10: “Abolishers are druids who have dedicated their lives and monstrous humanoids might make interesting choices,
to fighting and slaying aberrations.” although since each of these creature types has a fairly even
DC 15: “Abolishers are accomplished shapechangers. They spread among alignments, you should focus the abolisher
know a vast amount of information about aberrations, and in this case on a specific kind of creature such as kobolds,
are valuable allies to have on your side if you plan on fighting minotaurs, or red dragons. If you do so, make sure that this
aberrations.” creature is encountered enough in your campaign so that the
DC 20: “Most abolishers belong to a group called the Circle abolishers have something to fight against.
of the True. This group aids those who aren’t abolishers, as long A sample abolisher appears in the description of the Circle
as they oppose aberrant creatures.” of the True on page 217.
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