Page 186 - Lords of Madness: The Book of Aberrations
P. 186

reputation as aberration-slayers, they might even be contacted   DC 30: Characters who achieve this level of success can learn
          by the Circle with an offer to join its ranks. A less likely way   important details about powerful abolishers and the Circle of
          that the PCs can run into an abolisher is if they or one of their   the True in your campaign, including the names of powerful
          allies or cohorts is an aberration; in this case, an abolisher   members and locations of hidden bases of operation.
          serves as a powerful and dangerous enemy.
                                                          ABOLISHERS IN THE GAME
        Organization                                              This prestige class is naturally tied to the amount of
          With the exception of the Circle of the                 aberration activity in your campaign. If aberrations
          True, abolishers operate on their own in                 are rare or absent from your world, abolishers won’t
          the world, focusing their attentions on                    have a place there. If, on the other hand, you’re
          the unsettled wildlands where aberrations                   running an aberration-heavy game, abolishers
          more easily hide. See page 217 for details                  might be one of the most powerful organizations   HUNTER  CHAPTER 9
          about the Circle of the True.                              in  the  world,  perhaps  even  the  power  behind   THE ABERRATION
                                                                       the throne.
        NPC Reactions                                                     In the standard D&D world, aberrations
          Most  people  don’t  rec-                                       are fairly prevalent but operate behind the
          ognize  an  abolisher  for                                        scenes or in distant locations. In this
          what she is on sight, and                                          case, an abolisher should be equally
          assume  simply  that  she                                          subtle  and  obscure.  It’s  not  hard  to
          is  a  particularly  moody                                      envision  a  city  locked  in  a  mortal  war
          and humorless druid. Other                                 between the abolishers and a hidden cult of neogi
          abolishers,  as  well  as  keepers                         slavers in the sewers below, while only a few of
          of the Cerulean Sign (see page                              the city’s citizens ever suspect that such a war
          194), immediately recognize her                              is going on around them.
          for what she is, though, and have a
          starting attitude of friendly toward her.                  Adaptation
            Likewise, an abolisher’s body language and              If you don’t feature aberrations in your game, it’s   Illus. by C. Fix

          tone of voice make it very difficult for her to            a fairly simple matter to adapt the abolisher to be
          get along well with aberrations, and they have a          a devoted enemy of another kind of creature. You
          starting attitude of hostile toward an abolisher                should make sure to select this replace-
          as a result. Even those who would not normally                   ment favored enemy with care; undead,
          wish her harm rarely, if ever, have a starting attitude                 evil  outsiders,  and  giants  are
          better than unfriendly.                                                     all good examples, since
                                                                                        these  types  of  crea-
        ABOLISHER                                                                        tures work in large
        LORE                                                                                     groups and
          Characters                                                                               are  usu-
          with                                                                                     ally evil.
          Knowl-                                                                                  Animals,
          edge (nature)                                                                          constructs,
          can  research                                                                          elementals,
          abolishers  to                                                                           magical
          learn more about                                                                      beasts, oozes,
          them.  When  a  character                                                            plants, and
          makes a skill check, read or paraphrase   Aurah Lirilian, an abolisher           vermin  are  poor
          the following, including the information                        choices, since these creatures tend to be
          from lower DCs.                                   unintelligent  and  unorganized.  Dragons,  fey,  humanoids,
            DC 10: “Abolishers are druids who have dedicated their lives   and monstrous humanoids might make interesting choices,

          to fighting and slaying aberrations.”              although since each of these creature types has a fairly even
            DC 15: “Abolishers are accomplished shapechangers. They   spread among alignments, you should focus the abolisher
          know a vast amount of information about aberrations, and   in this case on a specific kind of creature such as kobolds,


          are valuable allies to have on your side if you plan on fighting   minotaurs, or red dragons. If you do so, make sure that this
          aberrations.”                                     creature is encountered enough in your campaign so that the

            DC 20: “Most abolishers belong to a group called the Circle   abolishers have something to fight against.
          of the True. This group aids those who aren’t abolishers, as long     A sample abolisher appears in the description of the Circle
          as they oppose aberrant creatures.”               of the True on page 217.
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