Page 188 - Lords of Madness: The Book of Aberrations
P. 188
Cavefighting (Ex): Beginning at 3rd level, you are so familiar Aberration Specialist (Ex): At 6th level, your knowledge
with the terrain features of the subterranean world that you can about a particular kind of underground-dwelling aberration
use them to enhance your combat ability. While underground, increases. You must select a specific kind of aberration that
you gain a bonus on initiative checks equal to your Intelligence has an environment entry of Underground, such as gibber-
bonus, and you can move over difficult terrain (see page 148 of ing mouther, mind flayer, or umber hulk. Against this kind
the Player’s Handbook) at normal speed. Additionally, as long as of aberration, your bonuses from your aberration lore ability
you stand in a square of difficult terrain, such as rubble or thick increase to +4.
undergrowth, you gain a +2 circumstance bonus Deepsong (Su): All that occurs in the
to your Armor Class. depths of the earth is witnessed
Tunnelport (Sp): At 3rd level by the stone. Over the ages,
and higher, you can use an en- an infinite legion of events
larged dimension door effect as have occurred, and in their HUNTER CHAPTER 9
a spell-like ability once passing they have left THE ABERRATION
per day. You cannot pass their mark upon the
through solid barriers stone. Beginning at
as you normally could 7th level, you can
with a dimension attune your mind
door spell. Addi- to experience the
tionally, the route deepsong. The
you take when us- deepsong can be
ing tunnelport must seen, felt, heard,
follow an opening and tasted, and
no more than 10 it even makes
feet wide. Your itself known
caster level equals i n mys t ic a l
twice your darkrun- ways. While un-
ner class level. derground, the Illus. by E. Cox
Tremorsense deepsong fills
(Ex): Beginning at you with a sense
4th level, you have of belonging and
tremorsense out to 30 welcome. This ef-
feet. You are sensitive to fect grants you a +2
vibrations in the ground morale bonus on all
and can automatically Will saving throws.
pinpoint the location of In addition, your
anything that is in contact stone tell spell-like abil-
with the ground. ity becomes much more
Lore of the Stones (Sp): At 5th level, powerful than the normal spell.
you gain an affinity with unworked stone. You When you use this ability, the stones
treat unworked stone as very soft ground when Jasper Ringlerock, a darkrunner relate complete descriptions of events
making Survival checks to track quarry, and when asked. You can gain knowledge
can use stone tell as a spell-like ability (caster level equal to your of up to three facts from among the following topics with each
class level) once per day. use: the layout of caverns and tunnels; the presence of plants
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DARKRUNNER EMBLEM
This small brooch is worn by members of the Darkrunner Guild cannot use the emblem to produce light, and the emblem
and signifies the wearer as an ally or member of the organiza- glows with pale red light instead of blue light. Most darkrun-
tion. ners wear their emblems openly in the city but cover them with
The emblem grants a +2 competence bonus on all Survival a patch of cloth when in the wild. In this way, the light doesn’t
checks made in underground locations, as long as it is worn draw unwanted attention but can be quickly exposed to aid in
openly. If the wearer possesses any levels in the darkrunner smoothing over an unexpected encounter with an intelligent
prestige class, the emblem can be used to produce light (as the subterranean creature.
spell) at will, and the emblem itself glows softly with pale blue Faint evocation; CL 3rd; Craft Wondrous Item, creator must
magical fire (as the continual flame spell). A character who has be a member of the darkrunner prestige class, light, continual
been exiled from the guild but still has levels in the darkrunner flame; Price 1,200 gp.
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