Page 208 - Lords of Madness: The Book of Aberrations
P. 208

8th-Level Cleric Spells                            3 Blast of Force*: Ray deals 1d6 damage/2 caster levels (max
          Befoul*: Large amount of water becomes poisonous.  5d6).
          Brain Spider*: Eavesdrop on thoughts of up to eight other   4 Otiluke’s  Resilient  Sphere :  Force  globe  protects  but
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            creatures.                                       traps one subject.
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                                                           5 Wall of Force : Wall is immune to damage.
        9th-Level Cleric Spell                             6 Repulsion: Creatures can’t approach you.
          Despoil*:  Kills  plants,  damages  objects  in  100-ft.  radius/  7 Forcecage : Cube or cage of force imprisons all inside.
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            level.                                          8 Otiluke’s Telekinetic Sphere : As Otiluke’s resilient sphere,
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                                                             but you move sphere telekinetically.
        CORRUPTION DOMAIN                                   9 Bigby’s  Crushing  Hand :  Large  hand  provides  cover,
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            Deities: Ghaunadaur, the Patient One.            pushes, or crushes your foes.
            Granted Power: Once per day, as a standard action, you
          can use corrupting touch by making a melee touch attack.  HATRED DOMAIN                              HUNTER  THE ABERRATION   CHAPTER 9
          Corrupting touch deals 1d6 points of damage per two levels     Deities: Ghaunadaur, the Great Mother.
          and causes the target to become sickened for 1 round. Corrupt-    Granted  Power:  Choose  one  opponent.  Against  that
          ing touch works only on living                    opponent you gain a +2 profane bonus on attack rolls, saving
          creatures.                                        throws, and Armor Class for 1 minute. This supernatural ability
                                                              is usable once per day as a free action.
        Corruption Domain Spells
          1 Doom:  One  subject  takes                             Hatred Domain Spells
            –2 penalty on attacks, damage,                          1 Doom:  One  subject  takes  –2  on  attack  rolls,
            saves, and checks.                                        damage rolls, saves, and checks.
          2 Blindness/Deafness: Makes sub-                                  2 Scare: Panics creatures of less than
            ject blind or deaf.                                               6 HD.
          3 Contagion:  Infects  subject  with                                   3 Bestow Curse: Subject takes
            chosen disease.                                                        –6 penalty to an ability score;
          4 Morality Undone*: Sub-                                                 –4 penalty on attack rolls, saves   Illus. by M. Cotie
            ject becomes evil.                                                     and checks; or 50% chance of
          5 Feeblemind: Subject’s Int drops                                        losing each action.
            to 1.                                                                4 Song of Discord: Forces tar-
          6 Pox*:  One  creature/level                                             gets to attack each other.
            takes 1d4 Con drain.                                                 5 Righteous Might: Your size
          7 Insanity:  Subject  suffers                                            increases, and you gain combat
            from continuous confusion.                                             bonuses.
          8 Befoul*: Large amount of                                             6 Forbiddance : Blocks planar
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            water becomes poisonous.                                               travel,  damages  creatures  of
          9 Despoil*:  Kills  plants,                                              different alignment.
            damages objects in 100-ft.                                           7 Blasphemy: Kills, paralyzes,
            radius/level.                                                          weakens,  or  dazes  nonevil
                                                                                   subjects.
        FORCE DOMAIN                                                             8 Antipathy: Object or location
            Deity: Tharizdun.                                                      affected by spell repels certain
            Granted Power: By manipu-                                              creatures.
          lating cosmic forces of inertia                                        9 Wail  of  the  Banshee:  Kills
          and  force,  once  per  day  you                                         one creature/level.
          can reroll any damage roll (for
          a  weapon,  a  spell,  or  an  ability)                      MADNESS DOMAIN
          and take the better of the two rolls.   A cleric of Tharizdun calls upon the     Deities:  Erythnul, Mak  Thuum  Ngatha,
          This  granted  power  is  considered  a   power of the Madness domain  Tharizdun, Vecna.
          supernatural ability.                               Granted Power: You are slowly going insane. Subtract 1
                                                            from all Wisdom-based skill checks (such as Listen checks)
        Force Domain Spells                                 and all Will saves. Once per day, you can act with the clarity
                      F
          1 Mage Armor : Gives subject +4 armor bonus.      of true madness. Add half your level to a single Wisdom-based
          2 Magic Missile: 1d4+1 damage; +1 missile per two levels   skill check or Will save. Choose to use this power before the
            above 1st (max 5).                              roll is made.
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