Page 208 - Lords of Madness: The Book of Aberrations
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8th-Level Cleric Spells 3 Blast of Force*: Ray deals 1d6 damage/2 caster levels (max
Befoul*: Large amount of water becomes poisonous. 5d6).
Brain Spider*: Eavesdrop on thoughts of up to eight other 4 Otiluke’s Resilient Sphere : Force globe protects but
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creatures. traps one subject.
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5 Wall of Force : Wall is immune to damage.
9th-Level Cleric Spell 6 Repulsion: Creatures can’t approach you.
Despoil*: Kills plants, damages objects in 100-ft. radius/ 7 Forcecage : Cube or cage of force imprisons all inside.
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level. 8 Otiluke’s Telekinetic Sphere : As Otiluke’s resilient sphere,
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but you move sphere telekinetically.
CORRUPTION DOMAIN 9 Bigby’s Crushing Hand : Large hand provides cover,
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Deities: Ghaunadaur, the Patient One. pushes, or crushes your foes.
Granted Power: Once per day, as a standard action, you
can use corrupting touch by making a melee touch attack. HATRED DOMAIN HUNTER THE ABERRATION CHAPTER 9
Corrupting touch deals 1d6 points of damage per two levels Deities: Ghaunadaur, the Great Mother.
and causes the target to become sickened for 1 round. Corrupt- Granted Power: Choose one opponent. Against that
ing touch works only on living opponent you gain a +2 profane bonus on attack rolls, saving
creatures. throws, and Armor Class for 1 minute. This supernatural ability
is usable once per day as a free action.
Corruption Domain Spells
1 Doom: One subject takes Hatred Domain Spells
–2 penalty on attacks, damage, 1 Doom: One subject takes –2 on attack rolls,
saves, and checks. damage rolls, saves, and checks.
2 Blindness/Deafness: Makes sub- 2 Scare: Panics creatures of less than
ject blind or deaf. 6 HD.
3 Contagion: Infects subject with 3 Bestow Curse: Subject takes
chosen disease. –6 penalty to an ability score;
4 Morality Undone*: Sub- –4 penalty on attack rolls, saves Illus. by M. Cotie
ject becomes evil. and checks; or 50% chance of
5 Feeblemind: Subject’s Int drops losing each action.
to 1. 4 Song of Discord: Forces tar-
6 Pox*: One creature/level gets to attack each other.
takes 1d4 Con drain. 5 Righteous Might: Your size
7 Insanity: Subject suffers increases, and you gain combat
from continuous confusion. bonuses.
8 Befoul*: Large amount of 6 Forbiddance : Blocks planar
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water becomes poisonous. travel, damages creatures of
9 Despoil*: Kills plants, different alignment.
damages objects in 100-ft. 7 Blasphemy: Kills, paralyzes,
radius/level. weakens, or dazes nonevil
subjects.
FORCE DOMAIN 8 Antipathy: Object or location
Deity: Tharizdun. affected by spell repels certain
Granted Power: By manipu- creatures.
lating cosmic forces of inertia 9 Wail of the Banshee: Kills
and force, once per day you one creature/level.
can reroll any damage roll (for
a weapon, a spell, or an ability) MADNESS DOMAIN
and take the better of the two rolls. A cleric of Tharizdun calls upon the Deities: Erythnul, Mak Thuum Ngatha,
This granted power is considered a power of the Madness domain Tharizdun, Vecna.
supernatural ability. Granted Power: You are slowly going insane. Subtract 1
from all Wisdom-based skill checks (such as Listen checks)
Force Domain Spells and all Will saves. Once per day, you can act with the clarity
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1 Mage Armor : Gives subject +4 armor bonus. of true madness. Add half your level to a single Wisdom-based
2 Magic Missile: 1d4+1 damage; +1 missile per two levels skill check or Will save. Choose to use this power before the
above 1st (max 5). roll is made.
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