Page 203 - Lords of Madness: The Book of Aberrations
P. 203
Given this devotion, the group has occasionally, and with allies. The society is small and has limited resources; hiring
hesitation, worked with other foes of the mind flayers: the a worthy band of adventurers to explore a set of caverns or
githzerai. The society admires the zeal with which the githzerai investigate rumors of mass abductions allows the group’s
seek out and destroy the illithids. However, the evil nature of members to remain focused on their crusade. The society can
the githyanki prevents the order from making the same sorts of also provide gear, minor magic items, and healing and other
alliances with that race, which sanctified minds seek to destroy restorative magic to parties in need.
as much as any other evil psionics-using race. Information
about the Society of the Sanctified Mind has even made its Adaptation
way to Limbo, and some nonevil githzerai have become very In your campaign, the society’s present level of affiliation with
the church of St. Cuthbert remains open. Your game’s Albaric
interested in a group that loathes their two most hated enemies
CHAPTER 9 THE ABERRATION HUNTER as much as they do. Word has recently reached Albaric’s ears might sever all ties completely (alienating society members in
that a handful of githzerai have applied for membership in the
doing so), or he might have become a convert during his years
with Sir Jeremy. It’s recommended, in any case, that Albaric’s
society, and that at least one hopes to begin sanctified mind
training soon.
reforms allowing more diverse membership in the order and
The Society of the Sanctified Mind is not large, but it is not a
In this way, the group and the class are more appealing to
secret society. As noted above, Albaric’s changes have increased among the ranks of the sanctified mind class should stand.
the order’s public profile. The commandant hopes that this players and their PCs.
results in broader backing, more members, and a higher level If you do not use the core game’s pantheon, replace St.
of consciousness among the public regarding the threat posed Cuthbert with any lawful good or good-inclined neutral deity
by evil psionics-using creatures. that isn’t afraid to bash a few heads. If you use the FORGOTTEN
There are no known instances of evil psionics-users directly REALMS setting, deities as such Helm, Ilmater, the Red Knight,
attacking order members to assassinate them, nor of outright Torm, or Tyr are suitable replacements, depending on your
assaults on society ward houses. Members of the society remain tastes and those of your players. In the EBERRON setting, the
aware of the possibility of such actions. They remain vigilant Church of the Silver Flame, the deities of the Sovereign Host,
to any attempts evil psionics-using creatures might make to and even the Undying Court are suitable sponsors for the
insinuate a spy or other informant into a ward house. society. Good-aligned psion adherents of the Path of Light
make particularly apt sanctified minds.
SANCTIFIED MIND LORE
Characters who succeed on a Knowledge (dungeoneering) Encounters
check can learn the following information, including the Most encounters with society members occur under one of
information from lower DCs. two sets of circumstances. In the first, the PC heroes enter
DC 10: “The church of St. Cuthbert sponsors an order known a town or city that contains a society ward house, and they
as the Society of the Sanctified Mind that fights evil psions hear of it or meet a few of its members. The meeting might be
and psionics-using creatures.” coincidental, or one party might seek out the other for some
DC 15: “The society’s leadership has recently changed, reason. The characters might be after illithid- or aboleth-related
and the new commandant welcomes all heroes of brave heart information, or the society might wish to hire the party for a
and strong mind to join the battle against evil psionics-using mission to seek out an evil psion or soulknife assassin.
creatures.” The second set of circumstances involves the PCs meeting
DC 20: “The society gives special training to its elite mem- society members in the course of an adventure. Perhaps the
bers. These members take the name of the group when their society is investigating the same rumors or activities that
training begins.” brought the PCs to the area. Evil psionics-using creatures do
DC 25: “Sanctified minds specialize in melee combat with not have to be involved; this lead could turn out to be false
psionics-using creatures, using unique and powerful abilities from the society’s perspective. Will the society member help
to protect themselves and kill the creatures up close.” the PCs even if such creatures aren’t involved? What if they
DC 30: This level of success rewards the character with are behind what’s going on? Will the society member offer
campaign-specific details and information, to be determined to commission the party to act in the society’s name? Perhaps
by the DM. the PCs are fighting a psionics-using creature on their own
and come across society members their foe has captured
SANCTIFIED MINDS IN THE GAME (not knowing them to be any different from other captives,
In campaigns in which psionics or psionics-using creatures at least at first). If they are rescued by the PCs, how much
play a significant or even a major role, incorporating the Society do the society members tell them, and do the adventurers
of the Sanctified Mind into your game makes sense. Even if believe them?
the PCs do not become sanctified minds or join the society A sample sanctified mind appears in the description of the
itself, the order always welcomes stalwart, reliable heroes as Society of the Sanctified Mind on page 219.
202

