Page 203 - Lords of Madness: The Book of Aberrations
P. 203

Given this devotion, the group has occasionally, and with   allies. The society is small and has limited resources; hiring

               hesitation, worked with other foes of the mind flayers: the   a worthy band of adventurers to explore a set of caverns or
               githzerai. The society admires the zeal with which the githzerai   investigate  rumors  of  mass  abductions  allows  the  group’s
               seek out and destroy the illithids. However, the evil nature of   members to remain focused on their crusade. The society can
               the githyanki prevents the order from making the same sorts of   also provide gear, minor magic items, and healing and other

               alliances with that race, which sanctified minds seek to destroy   restorative magic to parties in need.
               as much as any other evil psionics-using race. Information
               about the Society of the Sanctified Mind has even made its  Adaptation

               way to Limbo, and some nonevil githzerai have become very   In your campaign, the society’s present level of affiliation with

                                                                 the church of St. Cuthbert remains open. Your game’s Albaric
               interested in a group that loathes their two most hated enemies
      CHAPTER 9  THE ABERRATION   HUNTER  as much as they do. Word has recently reached Albaric’s ears   might sever all ties completely (alienating society members in
               that a handful of githzerai have applied for membership in the
                                                                 doing so), or he might have become a convert during his years
                                                                 with Sir Jeremy. It’s recommended, in any case, that Albaric’s

               society, and that at least one hopes to begin sanctified mind
               training soon.
                                                                 reforms allowing more diverse membership in the order and


                 The Society of the Sanctified Mind is not large, but it is not a
                                                                 In this way, the group and the class are more appealing to
               secret society. As noted above, Albaric’s changes have increased   among the ranks of the sanctified mind class should stand.
               the order’s public profile. The commandant hopes that this   players and their PCs.

               results in broader backing, more members, and a higher level     If  you  do  not  use  the  core  game’s  pantheon,  replace  St.
               of consciousness among the public regarding the threat posed   Cuthbert with any lawful good or good-inclined neutral deity
               by evil psionics-using creatures.                 that isn’t afraid to bash a few heads. If you use the FORGOTTEN
                 There are no known instances of evil psionics-users directly   REALMS setting, deities as such Helm, Ilmater, the Red Knight,
               attacking order members to assassinate them, nor of outright   Torm, or Tyr are suitable replacements, depending on your
               assaults on society ward houses. Members of the society remain   tastes and those of your players. In the EBERRON setting, the
               aware of the possibility of such actions. They remain vigilant   Church of the Silver Flame, the deities of the Sovereign Host,
               to any attempts evil psionics-using creatures might make to   and even the Undying Court are suitable sponsors for the
               insinuate a spy or other informant into a ward house.  society. Good-aligned psion adherents of the Path of Light
                                                                 make particularly apt sanctified minds.

              SANCTIFIED MIND LORE
               Characters who succeed on a Knowledge (dungeoneering)  Encounters
               check  can  learn  the  following  information,  including  the   Most encounters with society members occur under one of
               information from lower DCs.                       two sets of circumstances. In the first, the PC heroes enter

                 DC 10: “The church of St. Cuthbert sponsors an order known   a town or city that contains a society ward house, and they


               as the Society of the Sanctified Mind that fights evil psions   hear of it or meet a few of its members. The meeting might be
               and psionics-using creatures.”                    coincidental, or one party might seek out the other for some
                 DC  15:  “The  society’s  leadership  has  recently  changed,   reason. The characters might be after illithid- or aboleth-related
               and the new commandant welcomes all heroes of brave heart   information, or the society might wish to hire the party for a
               and strong mind to join the battle against evil psionics-using   mission to seek out an evil psion or soulknife assassin.
               creatures.”                                         The second set of circumstances involves the PCs meeting
                 DC 20: “The society gives special training to its elite mem-  society members in the course of an adventure. Perhaps the
               bers. These members take the name of the group when their   society is investigating the same rumors or activities that
               training begins.”                                 brought the PCs to the area. Evil psionics-using creatures do
                 DC 25: “Sanctified minds specialize in melee combat with   not have to be involved; this lead could turn out to be false

               psionics-using creatures, using unique and powerful abilities   from the society’s perspective. Will the society member help
               to protect themselves and kill the creatures up close.”  the PCs even if such creatures aren’t involved? What if they
                 DC 30: This level of success rewards the character with   are behind what’s going on? Will the society member offer
               campaign-specific details and information, to be determined   to commission the party to act in the society’s name? Perhaps


               by the DM.                                        the PCs are fighting a psionics-using creature on their own
                                                                 and  come  across  society  members  their  foe  has  captured
              SANCTIFIED MINDS IN THE GAME                       (not knowing them to be any different from other captives,
               In campaigns in which psionics or psionics-using creatures   at least at first). If they are rescued by the PCs, how much


               play a significant or even a major role, incorporating the Society   do the society members tell them, and do the adventurers
               of the Sanctified Mind into your game makes sense. Even if   believe them?



               the PCs do not become sanctified minds or join the society     A sample sanctified mind appears in the description of the
               itself, the order always welcomes stalwart, reliable heroes as   Society of the Sanctified Mind on page 219.

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