Page 212 - Lords of Madness: The Book of Aberrations
P. 212
Range: 60 ft. Aura Strength Duration
Area: Quarter circle emanating from the character to the Faint 1d6 minutes
extreme of the range Moderate 1d6 × 10 minutes
Strong 1d6 hours
Duration: Concentration, up to 1 minute/level (D)
Overwhelming 1d6 days
Saving Throw: None
Spell Resistance: No Each round, the character can turn to detect aberrant auras
in a new area. The spell can penetrate barriers, but 1 foot of
You can detect the presence of all aberrations in the area. The stone, 1 inch of common metal, a thin sheet of lead, or 3 feet
amount of information revealed depends on how long you of wood or dirt blocks it.
study a particular area or subject:
1st Round: Presence or absence of aberrant life. INVOKE THE CERULEAN SIGN
2nd Round: Number of different aberrant auras and the Evocation
strength of the strongest aura. If you detect overwhelming Level: Bard 3, cleric 3, druid 2, paladin 3, ranger 2, sorcerer/ HUNTER THE ABERRATION CHAPTER 9
aberrant power with this spell, and the Hit Dice or level of wizard 3
the aura’s source is at least twice your character level, you are Components: S
stunned for 1 round and the spell ends. Casting Time: 1 standard action
3rd Round: The strength and location of each aura. Range: 30 ft.
Aura Power: An aberrant aura’s power depends on the type Area: Multiple aberrations whose combined total Hit Dice do
of creature you’re detecting and its Hit Dice; see the accompa- not exceed twice caster level in a spread emanating from the
nying table. If an aura falls into more than one power category, character to the extreme of the range
the spell indicates the stronger of the two. A humanoid with Duration: Instantaneous
the Aberration Blood feat detects as Faint even if it has more Saving Throw: Fortitude negates
than 3 Hit Dice. Spell Resistance: No
Hit Dice Strength The cerulean sign is an ancient symbol said to embody the purity
1–3 or lower Faint of the natural world, and as such it is anathema to aberrations.
4–7 Moderate Illus. by S. Belledin
8–13 Strong
14 or higher Overwhelming
Length Aura Lingers:
How long the aura lingers
depends on its original
strength:
A cleric invokes the
cerulean sign in combat
against a chuul
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