Page 26 - Lords of Madness: The Book of Aberrations
P. 26

immediately after a creature leaves the glyph’s area of effect,   Glyph  of  the  Deep:  Any  air-breathing  creature  that
          but the creature must make a new saving throw immediately   approaches within 20 feet of this glyph must make a DC 19

          upon reentering the glyph’s range.                Fortitude save to avoid having its lungs instantly fill with water.

            The effects of multiple master glyphs do not stack. In a case   A creature whose lungs fill with water immediately begins to

          where more than one master glyph would have an effect on   drown. On the first round, its hit points drop to 0, and it falls

          a specific area, the master glyph with the highest caster level   unconscious. On the following round, its hit points drop to
          suppresses the other glyphs. In the case of multiple glyphs of   –1, and on the third round, it dies. Any effect that returns a
          the same caster level overlapping, the most recently created   drowning character to positive hit points wakens the creature
          glyph suppresses the older glyphs. A master glyph always sup-  and allows it to cough up the water in its lungs. Otherwise,
          presses the effect of a glyph of warding, greater glyph of warding,  only a DC 15 Heal check can empty the creature’s lungs of
          or elder glyph of warding.                        water and save it from a watery death.             MASTERS  THE DEEP   CHAPTER 2
































































                                                                            An aboleth city is the stuff of nightmares
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