Page 26 - Lords of Madness: The Book of Aberrations
P. 26
immediately after a creature leaves the glyph’s area of effect, Glyph of the Deep: Any air-breathing creature that
but the creature must make a new saving throw immediately approaches within 20 feet of this glyph must make a DC 19
upon reentering the glyph’s range. Fortitude save to avoid having its lungs instantly fill with water.
The effects of multiple master glyphs do not stack. In a case A creature whose lungs fill with water immediately begins to
where more than one master glyph would have an effect on drown. On the first round, its hit points drop to 0, and it falls
a specific area, the master glyph with the highest caster level unconscious. On the following round, its hit points drop to
suppresses the other glyphs. In the case of multiple glyphs of –1, and on the third round, it dies. Any effect that returns a
the same caster level overlapping, the most recently created drowning character to positive hit points wakens the creature
glyph suppresses the older glyphs. A master glyph always sup- and allows it to cough up the water in its lungs. Otherwise,
presses the effect of a glyph of warding, greater glyph of warding, only a DC 15 Heal check can empty the creature’s lungs of
or elder glyph of warding. water and save it from a watery death. MASTERS THE DEEP CHAPTER 2
An aboleth city is the stuff of nightmares
25

