Page 45 - Lords of Madness: The Book of Aberrations
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all the creature’s spells. If a spell normally requires a material
               component that carries with it a gold-piece cost, the beholder    BEHOLDER FEATS
               mage instead spends a number of experience points equal to   Beholders  are  highly  intelligent  creatures  with  an  ancient
               one-fifth of the normal gold-piece cost (minimum of 1 experi-  history, so it should come as no surprise that they have devel-

               ence point). The somatic components of a beholder mage’s spells   oped unique feats to further enhance their already formidable
               are supplied by the weaving and waving of its spell-stalks. The   abilities.
               verbal component of a beholder mage’s spells is the creature’s
               special spellcasting song. The song takes effort; a beholder  AGILE TYRANT
               mage that is casting spells cannot speak or use its mouth to do   A  creature  with  this  feat  develops  longer,  more  flexible


                                                                 eyestalks than its kin. This extra flexibility allows it to bring
               anything else that round, including making bite attacks.
      CHAPTER 3  THE EYE   TYRANTS  to manipulate objects as if with a mage hand spell. This ability is   additional eye rays to bear against its foes.
                 Arcane Hands (Su): A beholder mage develops the ability
                                                                   Prerequisite: True beholder or beholderkin.
                                                                   Benefit: The creature can direct an extra eye ray into a single
               constantly active and can not only manipulate objects but also

               use magic items like wands, staffs, rods, and some wondrous
                                                                 90-degree arc.
               items (like a bag of tricks). The hand cannot activate items that
               must be worn to utilize an effect (such as a helm of brilliance). BANE OF THE UNCLEAN
                 A beholder mage’s arcane hand has an effective Strength   A creature with this feat hates aberrant beholders so strongly
               score equal to the creature’s beholder mage class level. An   that it gains bonuses when fighting them.

               arcane hand can be used to perform any attack or defensive   Prerequisite: True beholder or must have aberration as a
               action for which a regular hand can be used. Using an arcane   favored enemy.
               hand to make an unarmed strike provokes attacks of oppor-  Benefit: The creature gains a +2 morale bonus on attack

               tunity unless the beholder mage has the Improved Unarmed   rolls, weapon damage rolls, touch Armor Class, and saving

               Strike feat. Theoretically, a beholder mage with monk levels   throws when fighting a beholderkin.
               could use its arcane hand for its unarmed attacks.  Special: If the creature is a true beholder, the benefits of this

                 Ocular Transformation (Su): At 10th level, a beholder   feat apply to other true beholders as well as to beholderkin.
               mage’s ruined central eye undergoes a supernatural transfor-
               mation and can absorb magic energy directed at the beholder.  DISINTEGRATION FINESSE
               This grants the beholder spell resistance equal to its Hit Dice   A creature with this feat can use disintegrate effects to affect
               +5 (maximum spell resistance of 30).              smaller, more exacting areas.
                 If the creature’s spell resistance succeeds in preventing the   Prerequisites: Dex 13, ability to cast disintegrate as a spell
               effect of a spell, its central eye begins to glow with red light   or use it as a spell-like or supernatural ability.
               equivalent to that of a torch. While it glows, the eye no longer   Benefit: When the creature uses disintegrate on a target, it

               grants spell resistance. In order to regain spell resistance, the   can elect to disintegrate only portions of the target. Against
               beholder must spend a full-round action to absorb the energy   living targets, it still does the normal amount of damage, but
               stored in the eye. At the end of the full-round action, the eye   any parts of the target it wishes to spare remain unaffected by
               stops  glowing,  and  the  beholder’s  spell  resistance  is  again   the spell. The creature could, for example, disintegrate only
               effective.                                        a target’s skeleton, leaving its skull untouched. It also can
                 Absorbing the energy stored in the eye does not provoke   voluntarily reduce the amount of damage dealt.
               attacks of opportunity, and it heals the beholder of 5 points of     Against nonliving targets, the creature can use disintegrate
               damage per spell level absorbed. Hit points gained in excess   to sculpt and reshape the object in any manner desired, as long
               of the beholder’s normal maximum are lost.        as the result is no larger in volume or size than the original

              Table 3–1: The Beholder Mage    Hit Die: d4
                       Base
                      Attack   Fort   Ref   Will                      ———— ———— Spells Per Day ———————
                Level  Bonus   Save   Save  Save   Special           0   1st   2nd  3rd  4th   5th  6th  7th  8th  9th
                1st    +0     +0    +0   +2     Arcane hands         6   3    —   —    —   —    —   —   —  —
                2nd     +1    +0    +0   +3     —                    6   5    3   —    —   —    —   —   —  —
                3rd     +1    +1    +1   +3     —                    6   6    5    3   —   —    —   —   —  —
                4th     +2    +1    +1   +4     —                    6   6    6    3   —   —    —   —   —
                5th     +2    +1    +1   +4     —                    6   6    6    6   5    3   —   —   —  —
                6th     +3    +2    +2   +5     —                    6   6    6    6   6    5   3   —   —  —
                7th     +3    +2    +2   +5     —                    6   6    6    6   6    6   5   3   —  —
                8th     +4    +2    +2   +6     —                    6   6    6    6   6    6   6   5    3   —
                9th     +4    +3    +3   +6     —                    6   6    6    6   6    6   6   6    5   3
                10th    +5    +3    +3   +7     Ocular transformation   6   6   6   6   6   6   6   6    6   5
                Class Skills (2 + Int modifier per level): Appraise, Concentration, Craft (alchemy), Decipher Script, Knowledge (any), Speak
                Language, Spellcraft, and Use Magic Device.
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