Page 46 - Lords of Madness: The Book of Aberrations
P. 46
object. The quality of the result is determined by a Craft Special: The creature cannot use this ability with a
(sculpting) check. metamagic feat that would increase the level of a spell by more
Normal: A disintegrate effect destroys all of a slain creature, than three levels.
an entire object, or one 10-foot cube of nonliving matter.
Special: If your campaign uses the Damage to Specific Areas SKILLED TELEKINETIC
variant rule on page 27 of the Dungeon Master’s Guide, a creature A creature with this feat becomes so skilled with its teleki-
with this feat can disintegrate a single part of a target’s body, nesis ability that it can manipulate and use magic items via
such as its hand, arm, head, eyes, ears, feet, legs, and so on, as telekinesis.
long as the target is not killed outright by the damage caused Prerequisite: Ability to use telekinesis as a supernatural
by the spell. ability.
Benefit: As a standard action, the creature can use its tele-
DISJUNCTION RAY kinetic power to trigger a command word, spell completion,
A beholder with this feat can narrow its antimagic cone down or spell trigger magic item as long as the item is unattended TYRANTS THE EYE CHAPTER 3
to an eye ray that disjoins magic. and the creature would normally utilize the item when hold-
Prerequisites: Cha 19, Focused Antimagic, beholder with ing it. The magic item must be within reach of the creature’s
functional antimagic ability. telekinesis ability, the creature must have line of sight with its
Benefit: As a standard action, the creature can reduce the target, and the creature must have line of effect between the
cone-shaped area of effect of its central eye’s antimagic cone magic item and the target. The item must otherwise fulfill
down to a razor-thin eye ray. If the creature hits a magical effect all the requirements for manipulating an object via telekinesis
or magic item with this narrowed eye ray, it disjoins the effect (such as weight).
or item as if it had cast Mordenkainen’s disjunction on the effect
or item.
Beholders avoid using this narrowed ray on magic items BEHOLDER MAGIC
since the destruction of a magic item also destroys a potential Although they are naturally potent adversaries, beholders
source of magic that could be used to charge their dweomer- understand the value of augmenting their capabilities with
lobes. additional magic. Yet beholders are not known for their skill
or even their interest in creating magic items. Therefore, most
FOCUSED ANTIMAGIC of a beholder’s magic gear has been stolen from others.
A beholder with this feat can focus the antimagic of its central Since most magic items are crafted by humanoids, a beholder
eye to target a single person or object. cannot use all of the items it finds. Still, it hoards weapons,
Prerequisite: Beholder with functional antimagic ability. armor, cloaks, boots, gauntlets, and similar magic items so it
Benefit: The creature can reduce the cone-shaped area of can study them to charge its dweomerlobes.
effect of its central eye to target a single creature or object. The A creature with a beholder-shaped body can wear the fol-
target must be within range of its normal cone-shaped effect lowing magic items:
(150 feet).
• One headband, hat, or phylactery on the body. A beholder
METARAY can only wear a helmet specially designed to fit over the
A beholder with this feat can apply the effects of metamagic creature’s entire body.
feats to its eye rays. • Three pairs of eye lenses or goggles over the central eye and
Prerequisites: True beholder or beholderkin, at least one up to two eyestalks (one pair per eye or eyestalk).
metamagic feat. • Three amulets, brooches, medallions, necklaces, periapts,
Benefit: Once per round, as a standard action, the creature or scarabs on up to three eyestalks (one item per eyestalk).
can enhance one of its eye rays with the effect of a metamagic • One belt worn about an eyestalk.
feat that it possesses. Enhancing an eye ray in this manner • One pair of bracers or bracelets on a pair of eyestalks.
burns the eyestalk out for a number of rounds equal to the • Up to three rings on up to three eyestalks (one ring per
amount by which the metamagic would normally increase a eyestalk).
spell level. Since firing an eye ray that hasn’t been enhanced
with metamagic is a free action, the creature still can use its Beholders cannot wear vests, vestments, shirts, robes, suits
other eye rays in a round in which it enhances one ray with of armor, cloaks, capes, mantles, gloves, gauntlets, boots, or
metamagic. shoes.
For example, if a beholder had the Maximize Spell feat Beholder mages and elder orbs are exceptions to the rule
and the Metaray feat, it could take a standard action to fire a that beholders do not create magic items. Some of the items
maximized inflict moderate wounds eye ray that would cause fashioned by these powerful creatures are among the treasures
26 points of damage on a hit. Its inflict moderate wounds sought after by their lesser kin and adventurers alike.
eyestalk would then not be usable for the next 3 rounds. Lens of Ray Chaining: This small lens can be affixed over
a beholder’s eyestalk and held in place by suction and the
45

