Page 49 - Lords of Madness: The Book of Aberrations
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carefully laid plans. These creatures have information that  SANE BEHOLDERS
               a beholder needs or access to items it covets, and thus the   Not all beholders are insane, solitary creatures with little more
               beholder seeks to capture, subjugate, and eventually destroy   on their minds than slaughter. Just as other races have members

               the  creature  as  efficiently  as  possible.  Examples  include   who simply can’t abide by the rules of their society, so too do
               humanoids, intelligent undead, mind flayers, aboleths, and   beholders have outcasts. From a humanoid viewpoint, these

               outsiders with 12 to 16 Hit Dice.                 outcasts are the few sane beholders. These creatures maintain a
                 Usable: These creatures pose little threat to a beholder, but   hatred of other beholders, but this is a hatred born of fear rather
               they possess useful abilities that a beholder can benefit from if   than intolerance. A sane beholder understands that others of its

               it can charm them. Examples include goblinoids, giants, grell,   kind view it as the greatest threat of all, and it seeks out places
                                                                 that other beholders shun. In other words, these beholders live
               neogi, and outsiders with fewer than 12 Hit Dice.
      CHAPTER 3  THE EYE   TYRANTS  beholder and are simply annoying. Beholders prefer to enslave   in the societies and cities of other races.
                 Inferior:  These  creatures  offer  nothing  of  interest  to  a
                                                                   Although these beholders might be considered sane, most
                                                                 remain evil to the core. They know that they are objects of
               or destroy them but don’t normally go out of their way to do
                                                                 fear to other races and take pains to establish their lairs in
               so.  Examples  include  elementals,  nonintelligent  undead,
               constructs, fey, vermin, and sentient plants.
                 Inconsequential:  These  creatures  offer  nothing  to  a   secret underground chambers below a city. They make use
                                                                 of their charm person and charm monster eye rays to build
               beholder but a convenient source of food. Examples include   a small army of loyal minions from the local population,
               animals and magical beasts.                       and before long, they establish themselves as the shadowy
                                                                 leaders of new organizations. Many of these groups func-
              Relations with Other Beholders                     tion as thieves’ guilds, with the beholder running the show
               A beholder’s typical reaction to encountering another beholder   behind  the  scenes  or  through  a  carefully  selected  proxy.
               is rage. If possible, the beholder directs its minions to attack   Other  beholder-driven  groups  might  include  religious
               the other beholder and kill it, but sometimes this tactic isn’t   organizations, bard colleges, wizardly schools, or even the
               the best one available. In such a case, the beholder is driven   government of a small city.
               to attack the other beholder personally.            The most common form of organization, of course, is the
                 Of all creatures, a beholder is perhaps the most invulner-  beholder cult. These cults consist of a single beholder that
               able to others of its kind, due to its antimagic cone. A combat   charms a number of minions, who then take to worshiping

               between two beholders is savage and ruthless, especially if the   the beholder as a deity. Beholders find that being worshiped
               terrain doesn’t allow one an advantage over the other. A beholder   is an excellent path to self-satisfaction and delight, and they

               that is able to ambush another can end the fight quickly.  encourage such behavior in their minions. In many cases, a
                 When two beholders meet on equal ground, each rotates   beholder keeps only a few select cult leaders charmed, and
               quickly enough to keep its enemy in the area of its antimagic   these leaders guide and influence the main body of the cult.

               cone. Thus, the encounter rapidly degenerates into a frenzied   That  way,  cult  members  worship  the  beholder  voluntarily,


               battle of flashing teeth and tearing flesh. Each beholder uses   without being coerced into doing so by magic, which beholders

               Flyby Attack to swoop in, bite its enemy, and then retreat   find most rewarding.
               to a point where its foe cannot escape its cone of antimagic     Some beholder cultists go so far as to gouge out a portion of
               with a single move action, forcing the foe to take two moves   their own forehead and graft in a beholder’s eye during a foul
               to escape the antimagic or retaliate in a similar swoop-bite-  ritual dedicated to the Great Mother. These people become
               retreat tactic. Sometimes, a beholder can use the surrounding   clerics of the Great Mother, after a fashion, even though they
               terrain to turn the tide of battle in its favor by using its eye   themselves are not beholders. Known as ocular adepts, they
               rays to attack its enemy indirectly. For example, a beholder   represent the most devoted, and thus most dangerous, of
               could use disintegrate rays to drop trees or cave in a roof on   beholder cultists. Often, an ocular adept runs an entire cult
               an enemy, or it could use its telekinesis eye ray to hurl objects   and is allied with a beholder that might not live nearby at all.
               at its enemy. (If the beholder uses the violent thrust form of   In some cases, a dozen or more ocular adepts based in as many
               telekinesis—that is, using magic only to launch the object,   cities might all follow the same beholder. The beholder selects
               which thereafter moves of its own accord as if it had been   the location of the most powerful cult as a base of operations
               thrown—the object maintains its velocity and trajectory even   and rules the other branches by proxy. The ocular adept is
               after it enters an antimagic cone.)               detailed in full in the FORGOTTEN REALMS supplement Faiths
                 In the exceedingly rare cases where more than two behold-  & Pantheons, but a sample ocular adept appears in the “Cult
               ers meet, the resulting melee is proportionally more savage   of the Hungry Eye” adventure at the end of this chapter.
               and destructive. Beholders in such a fight team up against the     In rare circumstances, sane beholders pool their resources

               one that looks the most unusual. The beholders form groups   and work together to accomplish a common goal. Such a group-
               based on their similar physical features and work together   ing of beholders is called a beholder cluster and consists of
               to  nullify  the  others.  As  each  beholder  falls,  the  groups   anywhere from two to six of the creatures. Because beholders
               reorganize so that the next most unique-looking beholder is   are asexual and have little need for physical companionship,
               the common target.                                these clusters are almost always focused on dominating inferior
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