Page 51 - Lords of Madness: The Book of Aberrations
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itself simply observes them rather than watching the entire   here in peace, without the presence of a single hive mother
               city as a whole.                                  or overseer. Their hatred is held in check by an even more
                 Of course, the multiverse is infinite, so some beholder hive   ancient and more powerful race that has hidden plans for

               cities across the planes conform to other rules. Three examples   the city.
               of alternate beholder hive cities are described below.    In a remote corner of an unknown world on the Material
                 In the FORGOTTEN REALMS setting, located deep below the   Plane lies the massive beholder hive city of Kaggash. This
               desert Anauroch in a great bell-shaped cavern, lies the city   surface city is of unprecedented size, with a beholder popu-
               of  Ooltul.  Nearly  450  beholders  and  beholder  mages  live   lation of about two thousand, and is located on a volcanic,
                                                                 mist-shrouded island. Rumor holds that ten or possibly more
                                                                 allied hive mothers jointly rule Kaggash.
      CHAPTER 3  THE EYE   TYRANTS                  The beholder hive city Kaggash  This massive spire is honeycombed with
                                                                   Somewhere on the cold, barren slopes of Mungoth, the third
                                                                 layer of Gehenna, looms the beholder hive-tower of Uldinath.

                                                                               tunnels and is home to a hive of nearly three
                                                                                hundred half-fiend director beholderkin

                                                                                   bonded to bonespears (Fiend Folio page
                                                                                   24). Uldinath is ruled by Tchkarthu,

                                                                                 a half-fiend elder orb and 20th-level sor-
                                                                                cerer. Tchkarthu desires to gain the power
                                                                                 to command beholders as a hive mother
                                                                                   does, and given its resources, it might

                                                                                       just find what it seeks.
                                                                                           LAIRS
                                                                                            A  typical  beholder  lair
                                                                                            consists of a winding maze
                                                                                            of  passageways  bored
                                                                                            through solid rock with
                                                                                             disintegrate  eye  rays.
                                                                                              These tunnels tend to
                                                                                               be  perfectly  smooth
                                                                                               and round, with a 10-
                                                                                              foot radius. Beholders
                                                                                             know that their ability
                                                                                             to fly gives them a dis-

                                                                                             tinct tactical advantage,
                                                                                            so most lairs incorporate
                                                                                            a large number of vertical
                                                                                           shafts. This hinders intrud-
                                                                                          ers attempting to penetrate
                                                                                         the lair and keeps prisoners
                                                                                       from easily escaping.
                                                                                      A  typical  lair  consists  of  three
                                                                                 to  five  additional  chambers.  The  far-

                                                                                thest chamber from the entrance is the
                                                                                beholder’s personal  quarters,  where the
                                                                               creature  sleeps  and  studies  any  magic
                                                                               treasure it has accumulated. Beholders are
                                                                              too arrogant to incorporate escape tunnels
                                                                             into their quarters; doing so only invites an
                                                                               invasion on multiple fronts. In any case,
                                                                                a  beholder  can  quickly  create  its  own
                                                                                  escape  tunnel,  if  need  be,  with  its
                                                                                    disintegrate  eye  ray.  Between  the


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