Page 52 - Lords of Madness: The Book of Aberrations
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quarters  and  the  lair  entrance  are  two  or  more  chambers   these cases, a beholder employs charmed gatherers—creatures
          used to house guardians. Most beholders keep another room   capable of traversing great distances quickly and penetrating
          off to the side of the main complex to dispose of waste or to   secure sites with ease. A beholder sends a spy to determine
          hold prisoners. A beholder with a favored minion (such as   the probable location of an object or person it needs, and
          a representative, see below) allows that minion his or her   then sends a gatherer to finish the job. Gatherers are used

          own chamber as well. Additional chambers for additional   to catch new prisoners, although for particularly dangerous
          minions are built as needed. Beholders are quite fond of traps,   missions,  a  beholder  sends  a  combined  force  of  assassins

          especially those triggered by pressure plates (which they can   and gatherers. Example gatherers: ethereal filchers, mephits,

          easily float over), and they incorporate pit traps and similar   rangers, wizards.
          protections into their lairs.                      Guardians:  The  majority  of  a  beholder’s  minions  are
                                                            guardians, creatures selected to protect the lair. Unintelligent
        MINIONS                                             guardians are left to squat in dead-end sections of the lair,
          Although beholders are tremendously xenophobic, they can   while more intelligent minions patrol the lair and look for   TYRANTS  THE EYE   CHAPTER 3
          reign in their fears and intolerance when faced with a creature   intruders.
          that they might be able to use for a time before killing it. A     Gas spores (see page 148) deserve special mention. This
          beholder never trusts bargains when “recruiting” a minion.   unique airborne form of fungus was originally cultivated and
          Instead, it uses its charm person or charm monster eyes to magi-  shaped by an ancient beholder mage whose name has long
          cally control the creature. A beholder is careful to renew any   since been forgotten. In the gas spore, the beholder managed
          charms it has on its minions as needed, setting aside the waking   to create a dangerous yet mindless guardian that served as a
          hours of the day for such tasks.                  form of living sculpture to honor and venerate the classic
            Beholders keep minions for many reasons, the most common   beholder form, was fecund and self-propagating, and required
          of which are detailed below. Beholders normally never use   little to no outside maintenance. Gas spores never rebelled
          beholderkin as minions—they’d rather simply disintegrate   against their masters, never attacked a beholder by accident,
          them. Exceptions exist among those that are sane or that have   and couldn’t be reasoned with or charmed away by an enemy.
          been commanded to employ such minions by an overseer or   Since their creation, gas spores have taken to the far corners
          hive mother.                                      of the world like a plague, and dungeons that were once under
            Assassins:  Beholders  invent  complicated  schemes  and   the rule of a beholder lord that moved on or perished still   Illus. by D. Knutson
          plans that can go awry when other creatures meddle in their   serve as breeding grounds for these terrible fungi. Example
          affairs. When a beholder’s plan is foiled, it uses its spies to   guardians:  athachs,  barbarians,  bulettes,  carrion  crawlers,



          find out what happened. If it learns that a specific creature   dire animals, fighters, gas spores, giants, hydras, minotaurs,
          or  group  of  creatures  is  responsible,  it  sends  assassins  to   ogres, purple worms, ropers.
          remedy the situation. Only if all of its assassins fail to kill   Representatives: Rarely, a beholder needs to interact with
          the troublemakers does a beholder get personally involved.   another society or civilization in a nonviolent manner. A
          In such a case, it prefers to use its spies or gatherers to lure   beholder put in this unenviable position relies on a charmed
          the creatures to its lair, where it has the advantage, and then   representative with a high Charisma score. Beholders treat

          use all of its resources to finish the job. Example assassins:   their representatives much better than they treat their other
          assassins, chokers, derro, doppelgangers, driders, rogues.  minions, and even though representatives remain charmed,
            Entertainment:  Although  beholders  spend  much  of   they are afforded the best personal quarters in the lair and
          their  time  studying  magic,  plotting,  and  bullying  other   are allowed to keep a fair amount of wealth and comforts.
          minions, most keep at least a few minions on hand solely for   Beholders do this because, of all their minions, representa-
          entertainment purposes. Entertainment to a beholder can   tives are the most likely to be discovered and “rescued” by
          range wildly according to personal tastes, from the sadistic   interlopers who dispel the charm. Often, a representative that
          glee derived from watching cowering goblins forced to fight   is no longer charmed remains loyal to his beholder, thanks


          each other under threat of petrification and disintegration to   to the preferential treatment that he has received. Beholders

          the more cultured displays of magical prowess from charmed  keep only one representative, since they find treating other
          spellcasters. Beholders particularly enjoy watching illusions,   creatures as near-equals to be painful. Example representa-
          but observing any magical display by an entertaining minion   tives: bards, ogre mages, sorcerers, wizards.
          can  also  help  charge  the  creature’s  dweomerlobes.  Of  all   Spies:  Spies  serve  a  similar  role  to  that  of  gatherers,
          minions, entertainers are the ones most likely to be eaten at   except that gatherers are sent to collect people and objects,
          a moment’s notice. Example entertainers: bards, goblinoids,   whereas spies are used purely to observe the lands around

          sorcerers, wizards.                               the beholder’s lair. A spy typically remains in the field for a
            Gatherers:  Beholders  prefer  to  remain  in  their  lairs,   week, returning to the lair well before the charm monster ray
          surrounded by their guardians and defenses, but they need   wears off to report his or her findings. Example spies: cloakers,

          items that can be procured only from the world outside. In   kobolds, mephits, rangers, rogues, water nagas.

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