Page 56 - Lords of Madness: The Book of Aberrations
P. 56
as an envoy on the rare occasions that it needs Ilirik Jade whisper: Male gnome illusionist 11; CR
a humanoid representative with which to 11; Small humanoid; HD 11d4+22; hp 42; Init +2; Spd
conduct business. 20 ft.; AC 13, touch 13, flat-footed 11; Base
Ilirik is encountered here Atk +5; Grp +0; Atk or Full Atk +5
unless the beholder has com- melee (1d4–1/19–20, dagger) or +8
manded him to aid in the ranged (1d4–1/19–20, dagger); SA
defense of the lair elsewhere. spell-like abilities; SQ gnome
If caught alone in this traits, low-light vision; AL CN;
room, he panics. He knows SV Fort +5*, Ref +5*, Will +8*; Str
that if Sekarvu discov- 8, Dex 14, Con 15, Int 19, Wis
ers that intruders have 8, Cha 12.
penetrated this far into Skills and Feats: Concentra- TYRANTS CHAPTER 3
the lair, he will never tion +16, Craft (alchemy) +6, THE EYE
see his spell research Knowledge (dungeoneering)
again (at best) and will +12, Knowledge (geography)
be eaten (at worst). +18, Listen +1, Profession
Thus, he does his best (cartographer) +13, Spellcraft
B
to fight the PCs. If it +18; Brew Potion , Eschew
B
looks like the PCs are Materials, Extend Spell ,
about to defeat him, Improved Counterspell, Iron
his last act is to seal Will, Spell Focus (illusion),
off the northeastern Scribe Scroll .
B
passageway with a Languages: Gnome,
wall of stone. Sekarvu Common,Draconic, Elven,
will be able to escape Goblin, Undercommon.
at any time with its dis- Gnome Traits: Gnomes
integrate eye ray, and have a +1 racial bonus on Illus. by D. Crabapple
hopefully the wall of attack rolls against kobolds
stone can slow the PCs and goblinoids. Gnomes
down long enough have a +4 racial bonus
for the beholder to to Armor Class
get away. against giants.
If the charm per- *Gnomes have
son effect on Ilirik is a +2 racial bonus
dispelled, his atti- on saving throws
tude changes from against illu-
unfriendly to in- sions.
different, and
the gnome is in-
clined to flee the
scene. He doesn’t
think that Sekarvu
can be beaten, and he
figures his best hope
to avoid death or
reenslavement
is to run far and
fast. He does not
stay to help the PCs
unless he is awed by a
show of competence and confi-
dence or persuaded with skillful
diplomacy.
Sekarvu prepares dinner
55

