Page 56 - Lords of Madness: The Book of Aberrations
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as an envoy on the rare occasions that it needs        Ilirik Jade whisper: Male gnome illusionist 11; CR
          a  humanoid  representative  with  which  to           11; Small humanoid; HD 11d4+22; hp 42; Init +2; Spd

          conduct business.                                             20 ft.; AC 13, touch 13, flat-footed 11; Base
            Ilirik  is  encountered  here                                     Atk +5; Grp +0; Atk or Full Atk +5
          unless the beholder has com-                                         melee (1d4–1/19–20, dagger) or +8
          manded  him  to  aid  in  the                                         ranged (1d4–1/19–20, dagger); SA
          defense of the lair elsewhere.                                         spell-like  abilities;  SQ  gnome
          If  caught  alone  in  this                                            traits, low-light vision; AL CN;
          room, he panics. He knows                                              SV Fort +5*, Ref +5*, Will +8*; Str
          that  if  Sekarvu  discov-                                               8, Dex 14, Con 15, Int 19, Wis
          ers that intruders have                                                   8, Cha 12.
          penetrated this far into                                                    Skills and Feats: Concentra-  TYRANTS  CHAPTER 3
          the lair, he will never                                                  tion +16, Craft (alchemy) +6,   THE EYE
          see his spell research                                                  Knowledge  (dungeoneering)
          again (at best) and will                                                 +12,  Knowledge  (geography)
          be  eaten  (at  worst).                                                  +18,  Listen  +1,  Profession
          Thus, he does his best                                                   (cartographer) +13, Spellcraft
                                                                                                 B

          to fight the PCs. If it                                                   +18;  Brew  Potion ,  Eschew
                                                                                                        B
          looks like the PCs are                                                    Materials,  Extend  Spell ,
          about to defeat him,                                                      Improved Counterspell, Iron
          his last act is to seal                                                   Will, Spell Focus (illusion),
          off  the  northeastern                                                    Scribe Scroll .
                                                                                              B
          passageway  with  a                                                         Languages:   Gnome,
          wall of stone. Sekarvu                                                     Common,Draconic, Elven,
          will be able to escape                                                      Goblin, Undercommon.
          at any time with its dis-                                                    Gnome  Traits:  Gnomes
          integrate  eye  ray,  and                                                  have  a  +1  racial  bonus  on   Illus. by D. Crabapple
          hopefully  the  wall  of                                                   attack rolls against kobolds
          stone can slow the PCs                                                      and  goblinoids.  Gnomes
          down  long  enough                                                            have a +4 racial bonus
          for  the  beholder  to                                                           to  Armor  Class
          get away.                                                                         against giants.
            If  the  charm  per-                                                             *Gnomes  have
          son effect  on  Ilirik  is                                                       a  +2  racial  bonus
          dispelled,  his  atti-                                                            on saving throws
          tude  changes  from                                                                  against  illu-
          unfriendly  to  in-                                                                  sions.
          different,  and
          the gnome is in-
          clined  to  flee  the
          scene.  He  doesn’t
          think  that  Sekarvu
          can be beaten, and he
          figures his best hope

          to avoid death or
          reenslavement
          is to run far and
          fast.  He  does  not
          stay  to  help  the  PCs
          unless he is awed by a
          show of competence and confi-

          dence or persuaded with skillful
          diplomacy.
                 Sekarvu prepares dinner

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