Page 58 - Lords of Madness: The Book of Aberrations
P. 58

A large building stands at the side of the road ahead. It appears   The door exiting the inn to the south is kept locked; the key
          to be a tavern, with a dome-shaped roof and a two-story tower   is hidden on a nearby shelf and can be found with a DC 25
          attached to the far side. A newer extension, apparently a stable,   Search check. The lock itself is of good quality and can be
          juts off to the east of the main building, but the stable doors   picked with a DC 30 Open Lock check.
          are boarded over and a sign has been nailed over the boards.     All of the patrons found here, as well as the two serving
          Several posts to tie up horses have been placed recently along   girls and the matronly barkeep, are members of the Cult of the
          the stable’s northern side. A sweeping arc of wooden steps leads   Hungry Eye. They take a passing interest in anyone who enters
          up to the main entrance, over which swings a sign depicting a   the tavern, and one of the serving girls invites the visitors to
          ravenous sea gull tearing into a dead fi sh.       sit at the table farthest from the exit while the other quietly
                                                            slips out of the room to alert Akeni of the new arrivals. The
          The doors into the stable were boarded up by Akeni because   cultists remain calm and put on a relaxed air, waiting for the
          the stables serve as temporary barracks for the cultists. The   smoke or the food and drink to do most of the work. Each table   TYRANTS  CHAPTER 3
          sign on the boards reads: “Stables closed for repair. Please hitch   (except for the one the serving girl leads the PCs to) has a pair   THE EYE
          horses here and come inside to get stablehands.”  of light crossbows and ten bolts cleverly hidden in a hollow
                                                            underneath the surface. A character who simply walks by a
        1. COMMON ROOM                                      table notices the hidden crossbows with a DC 35 Spot check;
        (EL 12, 15 IF AKENI IS PRESENT)                     if the character actually sits at one of these tables, he gains a +4
          The main entrance is at the north end of the common room.  circumstance bonus on the check. Characters who are smaller
                                                            than Medium size also gain a +4 circumstance bonus on the
          The air in this large room is thick with a strange but rather   check.
          pleasant smoke. Several tables are occupied by patrons. The     The smoke in the air is actually a diluted form of insanity
          place is relaxed and quiet, and none of the customers seem   mist that Akeni keeps burning in several well-hidden incense
          willing to break the mood with conversation or games, appar-  burners throughout the room. The drug is of drow manufac-
          ently  content  to  sit  and  drink.  Several  windows,  sooty  and   ture, and while it smells exotic and relaxing, it is hard to place.
          diffi cult to see through, line the wall to the west, and a bar   A character who smells it and makes a DC 30 Knowledge
          sits to the south.                                (nature) check recognizes the odor as diluted insanity mist
                                                            and knows of its effects. The smoke does not cause ability score










































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